Official Thread PS General Discussion

Status
Not open for further replies.

Compatible with the PlayStation 5

Wireless connectivity ensures you will never get tangled up in wires while gaming

Iconic comfortable design fits naturally in your hands

Haptic feedback replaces the traditional rumble motors for more realistic gameplay

Dynamic adaptive triggers let you experience different levels of force and tension as you interact with your game

Built-in microphone lets you engage with fellow gamers in online play

Headset jack lets you plug in your favourite headset, so you can tune in to your game audio easily

Dual Sense charging station (included) offers easy click-in charging

Exceptional 12-hour battery life, on a full charge, supports long gaming sessions
——————


DualSenseDualSense V2
Height19.05cm/7.5in16cm/6.3in
Width6.99cm/2.75in6.6cm/2.6in
Depth19.05cm/7.5in10.6cm/4.17in
Weight360g280g

New Dualsense revision to go with the Pro ?
 
In the most recent episode of his podcast, David Jaffe commented on how this may not be sustainable for Sony in the long term, citing games like Days Gone selling in the 10 million mark, but still not enough to receive a sequel.

If all you do are these big launches, which are wonderful but cost $250 to $400 million, it's not sustainable. And you know it.

For Jaffe, Sony should continue with its big releases, but also start betting on smaller games in between. As well as being cheaper to produce, they can achieve great success, citing the titles Bang-On Balls: Chronicles and Lethal Company as examples.

Keep making them, nobody's telling you to stop, keep making them, everyone loves them. But you need to make exclusives like Lethal Company. You need to make exclusives like Bang-On Balls: Chronicles. 15 people made this great game that a lot of people love. It won't be The Last of Us, but that's okay, because it could become your next big franchise because it didn't cost that much.

For Jaffe, with the exception of Nintendo, which has the mentality that gameplay comes first, both PlayStation and Xbox need smaller games to keep surviving.

 
In the most recent episode of his podcast, David Jaffe commented on how this may not be sustainable for Sony in the long term, citing games like Days Gone selling in the 10 million mark, but still not enough to receive a sequel.

If all you do are these big launches, which are wonderful but cost $250 to $400 million, it's not sustainable. And you know it.

For Jaffe, Sony should continue with its big releases, but also start betting on smaller games in between. As well as being cheaper to produce, they can achieve great success, citing the titles Bang-On Balls: Chronicles and Lethal Company as examples.

Keep making them, nobody's telling you to stop, keep making them, everyone loves them. But you need to make exclusives like Lethal Company. You need to make exclusives like Bang-On Balls: Chronicles. 15 people made this great game that a lot of people love. It won't be The Last of Us, but that's okay, because it could become your next big franchise because it didn't cost that much.

For Jaffe, with the exception of Nintendo, which has the mentality that gameplay comes first, both PlayStation and Xbox need smaller games to keep surviving.


I feel like Sony thought about that, and had started to look at GaaS, like Helldivers and Concord, as well as Fairgame$ to help generate more revenue that might sprout some big profits. Throwing some small indie sized games in there might be helpful as well.
 
  • Hmm
Reactions: DriedMangoes
In the most recent episode of his podcast, David Jaffe commented on how this may not be sustainable for Sony in the long term, citing games like Days Gone selling in the 10 million mark, but still not enough to receive a sequel.

If all you do are these big launches, which are wonderful but cost $250 to $400 million, it's not sustainable. And you know it.

For Jaffe, Sony should continue with its big releases, but also start betting on smaller games in between. As well as being cheaper to produce, they can achieve great success, citing the titles Bang-On Balls: Chronicles and Lethal Company as examples.

Keep making them, nobody's telling you to stop, keep making them, everyone loves them. But you need to make exclusives like Lethal Company. You need to make exclusives like Bang-On Balls: Chronicles. 15 people made this great game that a lot of people love. It won't be The Last of Us, but that's okay, because it could become your next big franchise because it didn't cost that much.

For Jaffe, with the exception of Nintendo, which has the mentality that gameplay comes first, both PlayStation and Xbox need smaller games to keep surviving.


UE5 to be used by all their studios confirmed?
 
I feel like Sony thought about that, and had started to look at GaaS, like Helldivers and Concord, as well as Fairgame$ to help generate more revenue that might sprout some big profits. Throwing some small indie sized games in there might be helpful as well.
I feel like they should’ve handed the new factions to another team, or hire up to till in said roles
 
More Decima engine likely as it's already been made and can keep upgrading and improving. Plus it already runs well on PS consoles and is optimized / looks great.
Perhaps, but all engines are upgradable. Cod still uses source code from quake engine, as does Bungie’s Tiger Engine and 343’s SlipSpace Engine are really the Blam Engine for halo ce. UE5 is still technically the og unreal engine with new features.

Essentially the name is just a marketing tool to let devs know what’s in said version/update. Or like when you see an add for an old product like soda, slap “new” on it and really the only thing new is said word and font….that last bit proably made no sense or relevance 😆
 
Oh No Fire GIF
 
I am glad that didn't happen.
What if the does follow that route for part 3? He did say he’s taken a liking on how Elden Ring told its story and would like to implement that. Maybe 3 goes open world, maybe like Elden Ring, but in a smaller scale, I’m gonna guess something like the outter worlds (guessing cos I haven’t played it). Maybe you’ll get a grappling hook?
 
  • Sad
Reactions: Kvally
What if the does follow that route for part 3? He did say he’s taken a liking on how Elden Ring told its story and would like to implement that. Maybe 3 goes open world, maybe like Elden Ring, but in a smaller scale, I’m gonna guess something like the outter worlds (guessing cos I haven’t played it). Maybe you’ll get a grappling hook?

Yooo TLOU game play with open world elements moving from one part of a city to another would be interesting yet follow some narrative story. But I feel you would need several cities.
 
Yooo TLOU game play with open world elements moving from one part of a city to another would be interesting yet follow some narrative story. But I feel you would need several cities.
Something more like horizon then? Or what if it’s their endgame, one last city where everything just stockpiles, maybe the source of it all, maybe we’ll meet Nathan Drake it his kid?
 
  • Hmm
Reactions: DriedMangoes
Why are people so lazy that they can't type "right now" instead of typing "rn". The world is literally going to hell.
 
  • Agree
Reactions: Grimmy
Status
Not open for further replies.