Rainbow Six: Siege . . . how I can’t wait to have you in my grubby hands.

How can one want a game any more than I want this one?
Because the new Fallout hasn't been announced yet. Then I think I could give you a run for your money.

But yeah, this game looks like it's going to be a blast.
 
Here's a couple of bids from the alpha event they just had.





Some good stuff. Over 45 minutes of gameplay
 
I agree with the guy who was commenting. Way too much ammo. Especially considering that rounds are only 3 minutes, which I'm not a fan of. One guy started with 300 rounds. Dang! That guys packing ten 30 round magazine. That doesn't include his secondary weapon ammo. I can understand they want people to feel they can shoot down barriers, but that's a ridiculous amount of ammo. I also want them to track how much you have in each mag. I remember in rainbow six 3, if you reloaded with 15 rounds still in you magazine, when you cycled around to magazine, it would still have just 15 rounds.

Guns need some more recoil too. Not a huge amount mote, but definitely more.
 
I agree with the guy who was commenting. Way too much ammo. Especially considering that rounds are only 3 minutes, which I'm not a fan of. One guy started with 300 rounds. Dang! That guys packing ten 30 round magazine. That doesn't include his secondary weapon ammo. I can understand they want people to feel they can shoot down barriers, but that's a ridiculous amount of ammo. I also want them to track how much you have in each mag. I remember in rainbow six 3, if you reloaded with 15 rounds still in you magazine, when you cycled around to magazine, it would still have just 15 rounds.

Guns need some more recoil too. Not a huge amount mote, but definitely more.

I am willing to bet some for it changes from Alpha BETA to full game.

300 rounds, lol. Arnie had less than that to take down the compound at the end of Commando.
 
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Game looks good, but not gonna lie....it looks kinda fast paced compared to old school rainbow six.


I haven't been following the game, so there's a lot I don't know about it....is this straight up FPS like old school rainbow six, or will they have third person view when up against wall like the more recent rainbow six (and I use the word "recent" loosely)?
 
Game looks good, but not gonna lie....it looks kinda fast paced compared to old school rainbow six.


I haven't been following the game, so there's a lot I don't know about it....is this straight up FPS like old school rainbow six, or will they have third person view when up against wall like the more recent rainbow six (and I use the word "recent" loosely)?


Everything I have seen is FPS.
 
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That looks so horrible now, but I really liked that game back then.
 
I agree with the guy who was commenting. Way too much ammo. Especially considering that rounds are only 3 minutes, which I'm not a fan of. One guy started with 300 rounds. Dang! That guys packing ten 30 round magazine. That doesn't include his secondary weapon ammo. I can understand they want people to feel they can shoot down barriers, but that's a ridiculous amount of ammo. I also want them to track how much you have in each mag. I remember in rainbow six 3, if you reloaded with 15 rounds still in you magazine, when you cycled around to magazine, it would still have just 15 rounds.

Guns need some more recoil too. Not a huge amount mote, but definitely more.
I'm thinking they'll get it nailed down, but yeah they definitely have some work to do still.
 
So, it seems this was not posted....



Little slower paced. However, I think it illustrates that 3 minute rounds really isn't long enough.
 
I am willing to bet some for it changes from Alpha BETA to full game.

300 rounds, lol. Arnie had less than that to take down the compound at the end of Commando.
Lol, standard combat load in Iraq was 210 rounds (at least in my Unit). Granted, you could carry more, but that's a lot of weight. I always used to joke that the ammo weighed as much or more than the armor! 300 is a lot for civie operations.
 
Lol, standard combat load in Iraq was 210 rounds (at least in my Unit). Granted, you could carry more, but that's a lot of weight. I always used to joke that the ammo weighed as much or more than the armor! 300 is a lot for civie operations.

What weapons were you using, gatling guns....
 
What weapons were you using, gatling guns....

Eh, M16/M4, mostly. It's not as many as you may think. It's not like games- you need lots of rounds for all of the missing that you do :D Hitting targets who don't want to be shot and who shoot back at you takes some ammo. You also have to factor supression techniques as well- which is where a lot of it goes. Gotta keep their heads down while you/your buddies maneuver.


"Gatling guns",lol, use thousands of rounds, which is why they are usually used on aircraft. If you are unfortunate enough to be sporting an LMG, you are looking at backpacks worth of ammo.
 
Eh, M16/M4, mostly. It's not as many as you may think. It's not like games- you need lots of rounds for all of the missing that you do :D Hitting targets who don't want to be shot and who shoot back at you takes some ammo. You also have to factor supression techniques as well- which is where a lot of it goes. Gotta keep their heads down while you/your buddies maneuver.


"Gatling guns",lol, use thousands of rounds, which is why they are usually used on aircraft. If you are unfortunate enough to be sporting an LMG, you are looking at backpacks worth of ammo.

Soldiers today, seriously :txbrolleyes:

When I was in SAS I could win a war single handed with 1 bullet and no gun.
 
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Little slower paced. However, I think it illustrates that 3 minute rounds really isn't long enough.


I would guess that in real life most of these types of encounters, once a go is given, probably do play out inside of 3 to 4 minutes.
 
I would guess that in real life most of these types of encounters, once a go is given, probably do play out inside of 3 to 4 minutes.

True, but they generally have hours to plan and they are generally elite operatives. Not podgy gamers with 30 seconds to plan.
 
So, it seems this was not posted....



Little slower paced. However, I think it illustrates that 3 minute rounds really isn't long enough.

You're right. There should be 5-6 minutes if you ask me. With the super short time, I can see this degrading in run and gun alot
 
They have to increase that time limit. Seems like the defenders can just camp and let the time expire.
 
I haven't watched any of thes, So I have no idea if they are any good.




This one is from IGN's live event yesterday, over 2 hours long.

 
Thanks Menace. I watched the House Shopping video just now. I don't see any issues with 3 minute rounds on that. I love that they made a game that really encourages teamwork.
 
House shopping looks the best to me so far. Can't wait to see more maps.
 
Know Your Classes

Chris Watters shows you how to use breaching hammers, heartbeat sensors, thermite, and more to dominate attack and defense in Siege.



No text on the details. In the video at the link above.
 
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I downloaded the game closed Alpha on PC, I still have not played it yet. No time.
 
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Cool little trailer focusing on and touting the horn of the British SAS regiment in the game.