Recent screenshots and vids had me concerned about this game, and this story proves I was right.
It may be fun, but it's ugly and choppy.
It may be fun, but it's ugly and choppy.
Recent screenshots and vids had me concerned about this game, and this story proves I was right.
It may be fun, but it's ugly and choppy.
When a game is running at 30fps, frame drop are very noticeable, hardly what I call nitpicking at all. No matter how good other aspect of the game is, I wouldn't play a game if more than 1/3 of the time, I am seeing a slideshow.i wonder if that was the same event in London i was at as i did not see no frame rate drops when i was watching it being played for about 20 mins.but must admit i was to busy laughing and having fun most of the time as where most of the people rather than trying to pick holes in the game.
As much as I like to poke the Bone on it's inferior resolution, I have to admit I've played many games over the years that had bad framerates and poor resolution...and loved the s*** out of them. But that's not really the point here.
The point is, that this is a launch game. It will reflect on the ability of the console itself. MS should tell the devs to delay the game and get that framerate up.
720p and 16fps?
Can't help but compare this to the DriveClub situation. That game was not ready, for whatever reason. Maybe the devs weren't happy with 30fps and wanted 60fps, or maybe wanted to polished the game more. Point is: Sony let that game cook longer, rather than release it in a bad state just so it would have another AAA game in it's launch lineup.
Strange. I've been watching a lot of DR3 videos the past several days and haven't noticed the things they mentioned in that article. I'm really leaning toward picking up at launch and I will get a chance to play it at the midnight release party at the Microsoft store. If it is such an issue that it affects gameplay (Ninja Gaiden 2 I'm looking at you ), then I'll pick something else.
I did, but I'm not counting that as I'm playing the actual game. There's no doubt the game has some issues, but that article just doesn't match up to the game I played yesterday for around 20 minutes. Oh well.of course you don't see framerate drops in recent video. Just look at the DF videos and you see the framerate. It's like many of you didn't even bother clicking the link to watch the videos and see the framerate meter running during the video.
If I were a betting man, I would guess that when DC does launch, it will be a full price game.
I did, but I'm not counting that as I'm playing the actual game. There's no doubt the game has some issues, but that article just doesn't match up to the game I played yesterday for around 20 minutes. Oh well.
I did, but I'm not counting that as I'm playing the actual game. There's no doubt the game has some issues, but that article just doesn't match up to the game I played yesterday for around 20 minutes. Oh well.
They actually played the game too. We don't know if it's a final build or not, however, but this isn't like some anonymous GAFsourced hit rumor - for all the hate the GAF crowd gives them whenever they don't hatchet the XB1, they're usually pretty objective and willing to admit they f***ed up the BF capture. But I wouldn't put too much stock in anyone's impressions from demos until there are actual full-fledged reviews of confirmed gold releases, nor would I let other peoples' impressions supersede my own opinions if I got to play the demo.
A bit OT, but does anyone else remember reading an opinion or article somewhere that said that many gamers actually like when games have occasional framerate drops? The idea being that those big moments/explosions in games were taxing the system so much, it was bogging down the game. Made it more epic or something, giving it a slo-mo effect.
I've experienced this, and I actually kinda agree. lol