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Recent screenshots and vids had me concerned about this game, and this story proves I was right.

It may be fun, but it's ugly and choppy.
 
i wonder if that was the same event in London i was at as i did not see no frame rate drops when i was watching it being played for about 20 mins.but must admit i was to busy laughing and having fun most of the time as where most of the people rather than trying to pick holes in the game.
When a game is running at 30fps, frame drop are very noticeable, hardly what I call nitpicking at all. No matter how good other aspect of the game is, I wouldn't play a game if more than 1/3 of the time, I am seeing a slideshow.
 
It's really weird because from what I've heard and seen there was no sign regarding a framerate that bad anymore...
 
We don't know for sure that the demos / previews that have been released to date have or haven't been in areas that may have been specifically selected because they're more rock solid. And we don't know if DF was testing a final build at the event or not. It's something that definitely merits concern if you're planning on getting DR at launch, but it doesn't seem like panic time yet - and the game looks like it'll be fun as heck.
 
of course you don't see framerate drops in recent video. Just look at the DF videos and you see the framerate. It's like many of you didn't even bother clicking the link to watch the videos and see the framerate meter running during the video.
 
As much as I like to poke the Bone on it's inferior resolution, I have to admit I've played many games over the years that had bad framerates and poor resolution...and loved the s*** out of them. But that's not really the point here.
The point is, that this is a launch game. It will reflect on the ability of the console itself. MS should tell the devs to delay the game and get that framerate up.
720p and 16fps?

Can't help but compare this to the DriveClub situation. That game was not ready, for whatever reason. Maybe the devs weren't happy with 30fps and wanted 60fps, or maybe wanted to polished the game more. Point is: Sony let that game cook longer, rather than release it in a bad state just so it would have another AAA game in it's launch lineup.
 
Damn...
cofktsY.png
 
As much as I like to poke the Bone on it's inferior resolution, I have to admit I've played many games over the years that had bad framerates and poor resolution...and loved the s*** out of them. But that's not really the point here.
The point is, that this is a launch game. It will reflect on the ability of the console itself. MS should tell the devs to delay the game and get that framerate up.
720p and 16fps?

Can't help but compare this to the DriveClub situation. That game was not ready, for whatever reason. Maybe the devs weren't happy with 30fps and wanted 60fps, or maybe wanted to polished the game more. Point is: Sony let that game cook longer, rather than release it in a bad state just so it would have another AAA game in it's launch lineup.

If I were a betting man, I would guess that while DC may have had some issues that needed optimization, Sony most likely saw an opportunity to make an exchange on the free game at launch. PS4 owners will now get Resogun (spelling?) for free, and the most likely scenario is that when DC does launch, it will be a full price game.
 
Strange. I've been watching a lot of DR3 videos the past several days and haven't noticed the things they mentioned in that article. I'm really leaning toward picking up at launch and I will get a chance to play it at the midnight release party at the Microsoft store. If it is such an issue that it affects gameplay (Ninja Gaiden 2 I'm looking at you :txbmad:), then I'll pick something else.

I had a chance to play the game for around 20 minutes yesterday and didn't notice anywhere near the issues this article brings up. And I purposely drove the car onto the freeway as fast as I could plowing into zombies. DR3 has some issues, but again, nowhere near what that article says.

Not to mention the most important thing, the game was a ton of fun and people were crowded around it.
 
Holy s***, it barely actually stays 30fps in the videos. It definitely is a huge bummer this. I am sure i will enjoy the game though, cause as someone here said...he had played tons of games that suffered from a bad framerate. But this is not what i expected though. I wouldn't be surprised if Killzone and Knack for PS4 also have framerate issues, at E3 there certainly were. But i hope not, would be good for gamers if not.
 
of course you don't see framerate drops in recent video. Just look at the DF videos and you see the framerate. It's like many of you didn't even bother clicking the link to watch the videos and see the framerate meter running during the video.
I did, but I'm not counting that as I'm playing the actual game. There's no doubt the game has some issues, but that article just doesn't match up to the game I played yesterday for around 20 minutes. Oh well.
 
I am pretty flexible on what I'll be picking up at this point other than KI (my must buy). I look forward to playing them at the midnight release party so that I can make a decision on my own unbiased and subjective opinion. Gaming is such a subjective hobby that I don't trust anyone's opinion other than my own most of the time. If an overwhelming majority of people say something is bad, then I will take notice, but under most circumstances I won't. My best friend of 20 years plays games too, and I trust him with my life due to his fierce loyalty and friendship, but his taste in games can be pretty awful.
 
If I were a betting man, I would guess that when DC does launch, it will be a full price game.

I'll take that bet.
DriveClub will still be a F2P game for PS+ members, with the option to upgrade to the fully featured game for a price.
And I might even do that, putting that free $10 coupon inside every PS4 box toward the purchase.
 
I did, but I'm not counting that as I'm playing the actual game. There's no doubt the game has some issues, but that article just doesn't match up to the game I played yesterday for around 20 minutes. Oh well.

But sadly the DF videos prove it. It goes into the 20's and jeez...even 10 as that screenshot shows. I must say that i didn't really notice the stuttering that bad in the video when it said 20fps...but it still ain't good news. And this was initially a 360 game.....damn.
 
I did, but I'm not counting that as I'm playing the actual game. There's no doubt the game has some issues, but that article just doesn't match up to the game I played yesterday for around 20 minutes. Oh well.

They actually played the game too. We don't know if it's a final build or not, however, but this isn't like some anonymous GAFsourced hit rumor - for all the hate the GAF crowd gives them whenever they don't hatchet the XB1, they're usually pretty objective and willing to admit they f***ed up the BF capture. But I wouldn't put too much stock in anyone's impressions from demos until there are actual full-fledged reviews of confirmed gold releases, nor would I let other peoples' impressions supersede my own opinions if I got to play the demo.
 
They actually played the game too. We don't know if it's a final build or not, however, but this isn't like some anonymous GAFsourced hit rumor - for all the hate the GAF crowd gives them whenever they don't hatchet the XB1, they're usually pretty objective and willing to admit they f***ed up the BF capture. But I wouldn't put too much stock in anyone's impressions from demos until there are actual full-fledged reviews of confirmed gold releases, nor would I let other peoples' impressions supersede my own opinions if I got to play the demo.

Yep. Most of the time i take DF seriously. They have no reason to talk smack about a certain game. Man of all possibly bad news regarding next-gen games, i had not expected this. Didn't Capcom Vancouver state it was locked at 30fps?
 
A bit OT, but does anyone else remember reading an opinion or article somewhere that said that many gamers actually like when games have occasional framerate drops? The idea being that those big moments/explosions in games were taxing the system so much, it was bogging down the game. Made it more epic or something, giving it a slo-mo effect.

I've experienced this, and I actually kinda agree. lol
 
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A bit OT, but does anyone else remember reading an opinion or article somewhere that said that many gamers actually like when games have occasional framerate drops? The idea being that those big moments/explosions in games were taxing the system so much, it was bogging down the game. Made it more epic or something, giving it a slo-mo effect.

I've experienced this, and I actually kinda agree. lol

LMAO...never
 
I just hope that the other exclusives perform well. Would f***ing suck if Ryse suffers from severe framedrops too, but i doubt that. This is Crytek and the gameplay videos all look very smooth. Killer Instinct and Forza 5 should be damn smooth too.
 
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