Spider-Man

Like I’ve said, GordoSan and I both watched the E3 demo being played live.

The graphics looked a bit meh compared to the trailer, which was a little surprising. However, during combat (which is very similar to Batman in how it moves), it seemed to look a lot better. It was a little like when you run in Gears; it suddenly looks like it’s from a movie. So I think only certain parts may appear ‘downgraded.’

Either way, the demo and the game looked like a lot of fun. I’ll pick it up during a Black Friday sale most likely.

Visuals are great but the first gaming system I owned had black and white Pong. So they don’t really make or break a game for me.

I just hope it’s more action than cutscenes. I’m finally finishing UC4, and I love it with the exception that it’s like content-wise the cutscenes>>gameplay.

I know people who were there and saw it and played it and said it looked great, we all have a bias that can creep into our perception of things though. I think that was the first time anyone saw that particular time of day setting so yeah of course it's going to look a little different than it did before, I have yet to see any footage that looks "meh" The open world gameplay looks great, everything is sharp and clear, it runs smoothly, animates nicely and pop in is hard to spot which is extremely rare for an open world game, especially one that allows such an elevated view of the city.

As far as UC4 the graphics during gameplay are awesome, yeah when the camera is pulled back in the outdoor action scenes some little details are lost because you can't focus on them anymore but that goes for any game.
 
It's just so funny to me that people are taking pics of the game in motion when motion blur is enabled and acting like it should be as clean during movement as it was before motion blur was added. It doesn't work that way and honestly I wish motion blur wasn't a thing, even those little animations like hand movements or the head just slightly moving when your character is standing in one place cause blur.
 
Meh still looks good.


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Reminder that review embargo ends Tuesday at 7 am pacific.
 
Lol.



This game looks so good! The only thing that makes me wiggy at all, is the swinging trajectories, but they were never gonna ace that and maintain a fun game.

I hope they throw in some DLC where you can play as villains for a few missions.
 
Pre Ordered. Pre-Load is the 4th. Took Friday off so I can play all night, So pumped and I don't get that pumped up for games anymore, out side of the Forza Horizon games.
 
I wanted to get this, but just watching videos of swinging around the city causes severe motion sickness. :(
 
I wanted to get this, but just watching videos of swinging around the city causes severe motion sickness. :(

Don’t worry, I just canceled my ce version cos I don’t know when I’ll get to play it, it hit me today, it’s another open world game, nope, I’ll wait till it goes on sale.
 
An early review, they gave it a 5 out of 5, not sure if it'll be up for long.
http://www.impulsegamer.com/spider-man-review-2018/

Final thoughts?
Spider-Man for PS4 marks a game which is a joy from start to finish. It is not only one of the best games to be released this year, it is one of the defining games of a generation. This game represents the best work we have ever seen from Insomniac and the potential for sequels is a mouth-watering prospect

One thing that stood out from the moment the game was revealed was its presentation, this remains true in the game’s release. The visuals of the game are up there with the best on the PS4; New York is a joy to look at. The city is stunning and home to various locations Marvel fans will recognise, from the headquarters of the Bugle to Alias Investigations. Likewise, the character models look similarly good to other Sony efforts like Until Dawn. It should be noted that many of the costume design choices are eye-catching and don’t fall into the trap of valuing a functional look over a fun aesthetic; the costumes in Spider-Man look as if they could be taken straight from the pages of the comic books.

Spidey’s surroundings being a pleasant sight can only get the game so far; if the game doesn’t feel good then it is all for nothing. Thankfully, this is where the game excels the most. Every element is designed to make you feel that you truly are Spider-Man. Traversing through (or more often over) the streets of New York is a pleasure; web-slinging feels fluid and cinematic, yet there is never a moment you don’t feel in full control. Although fast travelling is available, there is no pull to use it simply because getting to a destination yourself is much more fun, exactly what you would expect from the studio that already made traversal a joy in itself with the fantastic Sunset Overdrive. Spider-Man takes elements of that very title in its utilisation of a remarkably similar parkour system. This is often coupled with web-slinging and the two transition from one another seamlessly.


The combat marks a continuation of the fluidity shown in traversal, as you feel as acrobatic as one would hope. There are various upgrades and moves which can be attained with skill points earned via the games’ levelling system. All of these upgrades expand the combat in fun ways, from a swinging kick to various gadgets such as a drone and electrical pulse which add nicely to Spider-Man’s arsenal. Naturally, it is advantageous for enemies to be fought in the air- this is the best way to avoid the crowds of enemies that will be vying for your blood. Though often it may be easiest to resort to the same tactics of fighting enemies one by one in the air, this would mean missing out on the satisfaction which can be gleaned from mixing up combat. Employing varied combat can seem tougher at times, but it is encouraged the further the game progresses with the introduction of new enemy types.

By-in-large your time as Spider-Man will consist of some heart-pounding action scenes and crime-fighting escapades. However, there are also breaks from the fast pace which come in various forms. One such break from the action sees Peter working on mechanisms in his workplace- a local laboratory headed by a familiar character. These come in the form of puzzle sections, and while they initially seem to be a weak link due to their simple nature they soon become complex enough to offer a welcome challenge. Likewise, another change of pace comes from stealth sequences which put you in the shoes of other noteworthy characters. This not only offers a welcome break from the all-out action that Spidey’s missions often involve but also allows for a good amount of character development of the supporting cast.
 
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Reviews are rolling out.

Gamespot: 9/10: https://www.gamespot.com/reviews/marvels-spider-man-review-amazing-fantasy/1900-6416975/

THE GOOD: An emotionally charged story effective at spurring you into action Web-swinging feels fantastic, making the act of going anywhere feel amazing Combat is dynamic and rewards variety and skill Fantastic boss battles and exciting story setpieces A slick, cinematic presentation Exploration segments and secondary characters add interesting variety

THE BAD: Optional side activities can feel monotonous and menial Some takedown animations and quips can become repetitive


Game Informer: 9.5/10: https://www.gameinformer.com/review/spider-man/spinning-an-amazing-web

CONCEPT: An open-world superhero experience that excels at city traversal, storytelling, and the pursuit of power
GRAPHICS: Spider-Man’s animations often deserve an audible “wow.” The city and character models also showcase high levels of detail
SOUND: John Paesano’s soundtrack is epic and catchy. The voice work is also exceptional. Yuri Lowenthal kills it as Spider-Man, and Laura Bailey is the perfect Mary Jane
PLAYABILITY: The controls immediately empower you with the belief that you can do practically anything as Spider-Man. Web swinging is fluid, and combat is an intense workout
ENTERTAINMENT: The story shines as brightly as the gameplay – both deliver heart-pounding excitement
REPLAY: Moderately High


IGN 8.7

The Verdict
I wanted Marvel’s Spider-Man on PS4 to make me feel like Spider-Man: To sail between the highrises of New York City, to nimbly web up hordes of enemies, and tussle with familiar, animal-themed villains. Insomniac Games’ first foray into the world of Marvel handily delivers on all of that. But what I didn’t expect from Spider-Man was to come away feeling just as fulfilled to have inhabited the life of Peter Parker. Aside from a few odd pacing issues, which momentarily took me out of the experience of being a superhero, and a world of optional missions that don’t always quite live up to the heft of the main story, Insomniac has delivered a Spider-Man story that both surprised and delighted me, coupled with gameplay that made me feel like Spider-Man nearly every step of the way. The Wall Crawler’s open world doesn’t consistently deliver the thrilling moments of its main campaign, but the foundation laid here is undoubtedly a spectacular one.
 
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Hopefully Amazon gives me my pre-order code so I can pre-download it before Friday.