Yeah they said the right one is definitely the better designed for that
Copied from GAF/Arstechnica:
Just as I thought in my previous post, awkwardness in the joy cons as the analog sticks aren't symmetrical. Also, the shoulder buttons aren't analog, but digital push buttons. So for games that are great for analog pressing (racing games accelerate/brake), you can't do it.
On handheld mode:
As the latest entry in Nintendo's long-running line of portable systems, the Switch is an obvious leap over the aging 3DS and DS lines. That advancement comes through the moment you look at the screen, a 6.2", 720p beauty that puts the tiny, pixelated views on the DS, 3DS, and Wii U tablet to shame. Even the entirely adequate Vita screen can't compare.
On home console mode:
Don't get me wrong. Games like Splatoon 2, Mario Kart 8, and The Legend of Zelda: Breath of the Wild look very nice on a full-sized 1080p screen. They just don't look appreciably better than similar (or identical) games on the Wii U, a system that was already considered underpowered when it launched at $300 (or more) four years ago.
Confounding Joy-Cons
After a day of hands-on time, I find the comfort and utility of the Switch's unique Joy-Con controllers varies wildly across their many different modes and configurations.
Holding two Joy-Cons in two hands—either separately with hands wide apart; with controllers attached to the tablet; or by attaching them to a unifying Controller Grip—feels quite pleasant. The analog sticks are big and springy, and while the face buttons are a little on the small side, they're perfectly usable. The worst part is the front shoulder buttons, which are exceptionally thin to sit flush with the top lip of the tablet (and neither shoulder button is analog, which was a disappointment).
Used as motion controllers, the Joy-Cons are reminiscent of tiny Wii Remotes with a less convenient button layout. 1-2-Switch shows this off with a set of goofy mini-games. One requires awkwardly squeezing the "side shoulder" buttons with individual fingers to mime milking a cow. For another, you awkwardly reach for the top shoulder buttons as you mime firing a gun. It doesn't feel as nearly as intuitive or natural as the big, friendly buttons and triggers on those Wii Remotes, and the game itself would feel gimmicky and shallow even as a pack-in (much less as the $50 standalone offering it is).
Using a single Joy-Con in two hands, horizontally, is by far the worst use case for the controller. Even with the included wrist-strap—which slightly extends the "top" edge and raises the two "shoulder" buttons in this configuration—one Joy-Con is hand-crampingly small for two adult-sized hands. Imagine an NES controller reduced by about 30 to 40 percent in all dimensions and you'll have some idea of the feel.
In this layout, the shoulder buttons are small nubs that require twisting your finger like a claw to push comfortably. The controllers aren't symmetrical either, requiring you to awkwardly stretch one thumb extra far to reach either the thumbstick or the face buttons. And you never realize how much you miss digital controls in a game like Sonic Mania until you functionally can't use them in this controller configuration.
More in the article:
http://arstechnica.com/gaming/2017/0...aster-of-some/