The Xbox Onesie

Rare
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343i
Coalition
Mojang
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Oh.....

This is what ticks me off. These are talented developers stuck making one game. Phil preaches creativity but yet I see a few studios on here stuck making one game per studio. This cannot continue in my opinion. They finally took the shackles off of Rare. Unless the developers at the Coalition like being stuck with just Gears or 343 with Halo.
 
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Well something is going wrong then cause so far Sony is bending Microsoft over the table and ramming it hard.

In what way? Hardware sales?

Since MS has effectively merged their player base with PC and Xbox, Microsoft utterly trashes Sony on that front. It's not about how many of a specific devices are sold, it's how many people are buying and playing games... and there are waaaaay more active users in the Microsoft games ecosystem than there are users in Sony's.

Everything's going great for MS and Xbox gamers. They have the best value in gaming, the best hardware (by far), the best cross-plat games, the best services (by a long shot), the most games, the most flexibility in how gamers choose to play (XPA), the best controller, the best media integration, the best voice activation... I wouldn't want to change spots. Not at all.
 
Oh.....

This is what ticks me off. These are talented developers stuck making one game. Phil preaches creativity but yet I see a few studios on here stuck making one game per studio. This cannot continue in my opinion. They finally took the shackles off of Rare. Unless the developers at the Coalition like being stuck with just Gears or 343 with Halo.

Gamers took the shackles of Rare by killing kinect.

Coalition was Formerly Black Tusk. Then MS bought Gears.
 
When you take all of the ID@Xbox games, the first and third party X1 games, the list of backwards compat games - Xbox One owners have a longer list of titles to choose from than Sony owners.

I know that was true at one point, and I think it's still true.

According to the PS Store:

https://store.playstation.com/#!/en-us/all-ps4-games/cid=STORE-MSF77008-PS4ALLGAMESCATEG

1816 games available to play on PS4. I have no idea if that includes PS2 BC games or if it includes PS3 games from PS Now.

According to the Xbox Store:

http://www.xbox.com/en-US/games/xbox-one?xr=shellnav

1100 games available to play on the Xbox One. This does not include BC games, which if my memory serves me correctly, they said they were at about 400 games now. That makes it 1500 games to play on Xbox One.

I am sure I am probably missing some in both of those
 
Oh.....

This is what ticks me off. These are talented developers stuck making one game. Phil preaches creativity but yet I see a few studios on here stuck making one game per studio. This cannot continue in my opinion. They finally took the shackles off of Rare. Unless the developers at the Coalition like being stuck with just Gears or 343 with Halo.

You'd think that wouldn't you, but turns out you can. That's how Nintendo does it. And their catalogue is more prestigious then anyone's including Sony's

The likelyhood of Halo Forza Gears Craft ending is as likely as Disney cancelling Star Wars and Marvel.

They will force it down your throats. Eat it. Suck the nectar! You wanted Microsoft to build strong IPS. Got it done.

When they want new IPs, they will create/buy/partner studios to do just that.
 
Your example, Crack down 3, is a whole city with far draw distances and tracking population AIs and enemy AIs vs Destiny 2 which has very empty environments that go only a few blocks which only a few AIs that pop up when you get close enough.

Destiny 2 should run at 60fps. Why do you keep doing this to yourself?

Believe what you want man, it's you that's going to be disappointed expecting 60 fps on One X when it's 30 on One S not me. The occasional game may get there but the jump in CPU is the same jump in CPU that the PS4 made to the Pro. This isn't meat to double framerates it's meant to improve resolutions and textures, graphics sell games and that's what these refreshes are about. What you will get is more stable framerates if they are games that target 30 or 60 and drop a lot on the One S they'll likely be pretty closed to locked on the One X but you can't do double the work on such a small CPU upgrade it's just not realistic.
 
There is more to it than the cpu. Sony lacks just about EVERYTHING. Xbox One X have 9 gigs and Bungie can clearly do 60 fps. This was a decision on their part not because its not capable.

It is the CPU, why pretend it's not? Most games the framerate is tied more to the CPU than the GPU, it has a lot of power for a console but it's not a miracle machine and it wasn't meant to be. Bungie may not be the most tech savvy developer but did ANY of the games at the presser advertise double the framerate on One X? nope, even MS's crappy looking crackdown single player is 30 fps with none of that destruction stuff going on. You aren't getting 60 fps on One X unless it's targeting that on the One S as well for the vast majority of games.
 
Believe what you want man, it's you that's going to be disappointed expecting 60 fps on One X when it's 30 on One S not me. The occasional game may get there but the jump in CPU is the same jump in CPU that the PS4 made to the Pro. This isn't meat to double framerates it's meant to improve resolutions and textures, graphics sell games and that's what these refreshes are about. What you will get is more stable framerates if they are games that target 30 or 60 and drop a lot on the One S they'll likely be pretty closed to locked on the One X but you can't do double the work on such a small CPU upgrade it's just not realistic.
Don't forget MS made big strides in removing CPU overheads in X1X
 

I like the idea of them supporting VR as an option, but I guess there isn't much reason for them to throw a bunch of cash at the situation right now.

The X1X isn't even out yet (and was probably a bit of a wild card too), they've seen the lackluster success of Oculus and Vive, and still haven't settled on a VR format to support while letting AR mature enough to be a viable option.

Holding off for a year or two would probably be in their best interests to support all the R&D they've been throwing at hololense and the software suites associated with it.

Sucks for people wanting A VR experience though. And they probably didn't want to put the extra USB ports into the X1X. :p

Having killed off Kinect was probably a big issue too, relying 100% on inside-out tracking.
 
Believe what you want man, it's you that's going to be disappointed expecting 60 fps on One X when it's 30 on One S not me. The occasional game may get there but the jump in CPU is the same jump in CPU that the PS4 made to the Pro. This isn't meat to double framerates it's meant to improve resolutions and textures, graphics sell games and that's what these refreshes are about. What you will get is more stable framerates if they are games that target 30 or 60 and drop a lot on the One S they'll likely be pretty closed to locked on the One X but you can't do double the work on such a small CPU upgrade it's just not realistic.

A couple of things...

1. I don't think BIGJOHN suggested he believes that Destiny 2 will run at 60fps, only that it *should* run at 60fps.

2. You're making a lot of assumptions. Games which are CPU bound on X1 and run at 30fps, yes, those would be hard pressed to get the bump to 60fps ASSUMING that the sim thread also had to be bumped to 60fps... but it doesn't. There are games and engines which support 30FPS refresh for sim, with interpolated sim frames between, making the final product run at 60fps without significant CPU hits/bumps. It's not free, and it takes work for product which weren't built to have sim frame interpolation, but it's absolutely been done.

How about we all just admit the only intellectually honest truth here, and say that - yep, we don't know. Devs have 100% freedom to use the extra power in X1X as they wish, and in some cases that absolutely will mean frame rate increases (especially in GPU bound scenarios), and perhaps doubling of frame rates. I'm betting that the majority of games will run at the same TARGET FPS on both X1X and X1S, but no one can say with any certainty or reliability what percentage of games this will apply to.
 
Believe what you want man, it's you that's going to be disappointed expecting 60 fps on One X when it's 30 on One S not me. The occasional game may get there but the jump in CPU is the same jump in CPU that the PS4 made to the Pro. This isn't meat to double framerates it's meant to improve resolutions and textures, graphics sell games and that's what these refreshes are about. What you will get is more stable framerates if they are games that target 30 or 60 and drop a lot on the One S they'll likely be pretty closed to locked on the One X but you can't do double the work on such a small CPU upgrade it's just not realistic.

Ah, I hadn't read you saying the two CPUs were the same other than a small frequency bump in hours. I was worried about you. Thank goodness we have an expert here who knows more about CPUs he's never seen or worked with than the actual people who have made it, made games on it, and who have been interviewed on the record that they're targeting 60FPS on the X1X and that it wouldn't be possible on the PS4Pro.
 
No VR to be on X1X, ever.

Being that I'm an MS employee, I can't really confirm or deny anything.

What I will say is that I see no direct quote from anyone at MS which directly states or even implies that VR is never coming to Xbox One X. Phil Spencer's never said or implied that VR/MR/AR would never come to Xbox consoles. Scorpio is clearly powerful enough to drive excellent VR/MR/AR experiences (FAR more qualified than PS4 Pro on that front). Microsoft has an untethered augmented reality headset (HoloLens, so they know a thing or two about head mounted displays), some of the biggest announcements at our BUILD conference were around Mixed Reality headsets releasing in the fall of 2017 (some of the best performing, yet most affordable head mounted displays you'll be able to buy this holiday). Phil's comments about VR/MR/AR seem consistent, that he doesn't feel like the VR space is a matured space, and I don't sense (from his words) that he wants to be pioneering in that space, but I see no comment or commitment from anyone at Microsoft that VR will never come to Xbox One X... not even (ironically) in that link provided.

Take that as you will. :)
 
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Don't forget MS made big strides in removing CPU overheads in X1X

Doesn't matter. The only things that matter to framerate in JinCaville are mhz. Next claim may well be twelve year old Pentium IV Prescott chips are faster because they're in the 2400 MHZ range and above.
 
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Banned members are included in the number. But two new people signed up after b

So it's even worse! You're rigging the game. This is the type of shady self dealing that makes me wonder if you're paying for all this by having your own charity and golf tournament paying for you to have giant pictures of yourself and ...

Oh. I've been informed by my Russian overlords fact checking department that everything you said has been content we are paid to approve shown to be completely fair and accurate.
 
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So it's even worse! You're rigging the game. This is the type of shady self dealing that makes me wonder if you're paying for all this by having your own charity and golf tournament paying for you to have giant pictures of yourself and ...

Oh. I've been informed by my Russian overlords fact checking department that everything you said has been content we are paid to approve shown to be completely fair and accurate.
Somebody from the Soviet Union tried to register earlier today!
 
According to the PS Store:

https://store.playstation.com/#!/en-us/all-ps4-games/cid=STORE-MSF77008-PS4ALLGAMESCATEG

1816 games available to play on PS4. I have no idea if that includes PS2 BC games or if it includes PS3 games from PS Now.

According to the Xbox Store:

http://www.xbox.com/en-US/games/xbox-one?xr=shellnav

1100 games available to play on the Xbox One. This does not include BC games, which if my memory serves me correctly, they said they were at about 400 games now. That makes it 1500 games to play on Xbox One.

I am sure I am probably missing some in both of those

Wow. That's interesting. I'll withhold saying we have the most games until doing proper research to determine the truth of that statement.

Thanks, man.
 
Believe what you want man, it's you that's going to be disappointed expecting 60 fps on One X when it's 30 on One S not me. The occasional game may get there but the jump in CPU is the same jump in CPU that the PS4 made to the Pro. This isn't meat to double framerates it's meant to improve resolutions and textures, graphics sell games and that's what these refreshes are about. What you will get is more stable framerates if they are games that target 30 or 60 and drop a lot on the One S they'll likely be pretty closed to locked on the One X but you can't do double the work on such a small CPU upgrade it's just not realistic.
The disappointment is already there. If you think this cpu is no different than that pOS chip the sony have than you didnt read what was done for the xbox one x.

Like Flynn said Destiny should and capable of running it at 60.

ARK will get an Update that eill run at 60fps and its a much bigger game than Destiny.

Again to compair the pro to the X is a big joke and that memory is a huge factor.

People already in youtube already bailing the game because they didnt support such framerate.
 
Don't forget MS made big strides in removing CPU overheads in X1X

That's not going to double the framerate, a dev on neogaf says it's about 10.5% better than the one in the Pro even when counting the audio stuff taken off of it. It's improved but not meant to double performance.