Titanfall: The Official Thread v2.0

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Loving titanfall! Def getting this badboy day one :)
Reminds me of a cross between battlefield, UT, shadowrun & brink, sooooooo much fun!
Can you hijack enemy titans please?

Unfortunately not. Would have been good if you could hijack it when they jump out to kill you. Would have gave that aspect a risk/reward element.
 
Unfortunately not. Would have been good if you could hijack it when they jump out to kill you. Would have gave that aspect a risk/reward element.


I disagree. If players could hack titans in anyway there would be far to much griefing going on and it would really piss people off
 
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AWESOME!!
 
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Not a good enough PC, just a laptop and no X1. So 360 for me.

Ah sorry - just read this.. hopefully they'll have a beta for the X360... will download it as well just to see how it compares to the X1.. :)
 
I disagree. If players could hack titans in anyway there would be far to much griefing going on and it would really piss people off


I disagree. How would it be any different than what it is now ? You jump on a titan to kill it as usual. player jumps out to kill you as usual. If he fails to kill you your team get a free titan. Pilot has to die before a titan can be commandeered.
 
I disagree. How would it be any different than what it is now ? You jump on a titan to kill it as usual. player jumps out to kill you as usual. If he fails to kill you your team get a free titan. Pilot has to die before a titan can be commandeered.

Its completely different. Now you jump out to the kill the jacker or you die.

If the enemy could take your titan, one player could jump on the back and a second could hop in the second you get out. There is a ton of ways you could greif. I don't ever want to see this feature in this game.
 
Its completely different. Now you jump out to the kill the jacker or you die.

If the enemy could take your titan, one player could jump on the back and a second could hop in the second you get out. There is a ton of ways you could greif. I don't ever want to see this feature in this game.


but you already have to jump out or you die, unless I am misunderstanding, I'm not sure of your point here, and Like I said, Pilot has to die before the titan can be taken.
 
Love guard and follow mode. It is awesome to take a hardpoint and set your Titan on guard and blast people on the inside of the building. Follow is just to cool as well. Everyone talking about the AI of the bots I want the AI of my Titan to be better when in those two modes.
I do this all the time too! Love having him follow me around the map and cover me. Pilots and other Titans also usually focus on my auto-titan instead of me, so it gives a few extra moments to get some kills.
 
If a pilot jumps out of a Titan that I am "rodeoing", I just jump off and kill him, and then back on, lol. That is the best way to do it.
 
If a pilot jumps out of a Titan that I am "rodeoing", I just jump off and kill him, and then back on, lol. That is the best way to do it.

I usually just die. Every time I jump off he ends up behind me. I swear his Titan says noob as it walks off :laugh:
 
Pro-tip: don't try to down the Titan in one rodeo. Be unpredictable - empty a clip, jump off, stalk for a few seconds, fire a rocket or toss a nade, then jump back on and finish him off.
 
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Ah sorry - just read this.. hopefully they'll have a beta for the X360... will download it as well just to see how it compares to the X1.. :)
It would be cool, but I don't even know if I'd download it. I'll be busy with Plants vs Zombies: Garden Warfare myself.
 
Not sure if this has been posted yet, but in regards to bots in Titanfall:


You have the Marvins, they are like the handyman of the universe. They’re not worth killing. They’re kind of sweet, and you’re kind of a jerk if you sit around shooting them. They’re there for some flavor.

Then you have Grunts. Grunts are your sort’ve standard military cohorts. You’ll see them rappelling in from helicopters, and they’ll assist you on the battlefield. They’re rushing into points. They follow the flow of battles. They can also help you find where there are enemy soldiers and enemy Titans. They’re not very dangerous – maybe if you had lost a lot damage and one of them hit you, yeah they could kill you.

Then there’s Spectres. Spectres are much tougher, much more dangerous. You can hack them to turn them to your side with the Data Knife. They’re way more powerful, way more deadly, and they also move differently. They can jump up multiple stories. So sometimes you’ll catch one out of the corner of your eye, you’ll think it’s a Pilot. They’re way more mobile and scarier.

The fourth AI is the Titan. When you’re not in the Titan, you can have it follow you around the map, you can guard where you are and it will fight other Titans for you. It will grunts for you, it will take out Pilots for you, and it’s really satisfying when you’re doing your own thing on the map, and you’re racking up kills because your Titan is doing really well.

So AI is really more than soldiers running around. It’s a really integral part of what Titanfall does.


source: http://majornelson.com/
 
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Game is badass, but I'm not playing it anymore until release. I wonder what the 360 version will be like since this is basically a last gen game and the only thing that is next gen is the AI...which somehow I don't understand since it sucks a bowl of dicks.

in other words, the game seems perfect for 360, even at 640p and 60fps it would be badass if the gameplay is there
 
How playing Titanfall's campaign twice gives context to multiplayer

Titanfall is a game built to thrive online, pitting humans and machines against each other in multiplayer battle, but that doesn't mean that developer Respawn Entertainment tossed aside the game's story. Titanfall will include a campaign designed to be played twice and tell its story from both sides of the conflict.

In response to a question posted on Larry "Major Nelson" Hryb's website about losing interest in multiplayer-only games, Respawn Community Manager Abbie Heppe explained how Titanfall's "campaign multiplayer" will unfold from two angles. On one side are the citizen mercenaries in the Frontier Militia. On the other, the Interstellar Manufacturing Corporation, Titanfall's omnipresent industrial conglomerate.

Titanfall's campaign will take place outside the game's "classic modes." Designed to be short on story, these are what Respawn is showing off in the current beta.

"With the campaign multiplayer, you'll play once through as the IMC and once through as the Militia," Heppe wrote. "Because it's a multiplayer game, it's always moving. It'll start out with these scripted sequences, and there'll be way more dialog and characters and way more context for the world than you would otherwise get in the classic modes, but it's not a single-player game. It is still a multiplayer game with story elements woven in."

Respawn's goal, according to Heppe, is to give Titanfall's multiplayer as much attention as some devote to single-player campaigns.

"So when we talk about the game having single player elements, one of the things we're really talking about is the quality of what you're seeing in multiplayer," she wrote. "It doesn't get done a lot, because normally you're saving the high-quality art, animation, everything like that for the single-player and scripted portions of the game. For us, we're trying to get that attention to detail and those big, epic moments and that really cinematic stuff, but have it happen in multiplayer."

According to Heppe, the combination of a campaign that gives context to Titanfall's universe and the multiplayer's high production values combine to deliver players unique stories.

"So, doing things like having those cool animations where the Titans reach and grab you out of the air or slide through their legs or getting on their back and rodeo-ing them, all of these are part of the way that you're going to weave that experience where you come out of that and you're going to have your own story. That's one of the consistent things when people play, they come out of it and say, 'So, I did this thing and then I did this other thing and then this cool thing happened!' That's you building your own story within the story that we're giving you context for."
 
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