Okay, here is a new video.
Now, keep in mind that this is just a test area. I just wanted to make sure things would work. I need to be getting back to my books.
Anyway, this video will talk about the terrain, show off the new flail, and talk about some simple A.I. follower.
Also, I'm kinda tired during the video, but I wanted to get it out of the way. If I don't make much sense or it just isn't very good to watch, let me know, and I'll make a new one. I probably forgot to say half the stuff I wanted to say anyway.
Edit: looks like I forgot to mix to the sound to mono anyway, so I guess I'll be redoing or at least reuploading the video anyway...
Aquas seems to be best performance as well of the water assets, looks great and does not take much performance.
About grass, have had that issue myself also sow I have sow far tried two different assets DirectX 11 Grass Shader and InfiniGRASS, however now I think DirectX 11 Grass Shader will work better as InfiniGRASS does not work that well together with ProGrids 2.
Uses GPU sow can make a lot of grass :
And here is the forum if want to read a bit more about it:
http://forum.unity3d.com/threads/directx-11-grass-shader.348258/
Oh Mace looks good .
Hmm, after looking at those two grass assets, I may give InfiniGrass a shot. The other one looked nice, but I don't know how you paint with it.
If you don't mind me asking, what were your batches before and after using InfiniGrass? I don't really need it to work with progrids since I am going to be painting on a landscape anyway.
I wish InfiniGrass didn't cost so much. It's hard to spend 60 bucks on something I may not even end up using.
After updating Unity project started to mess up, have backup of it, but much that needs to be fixed in the backup (stuck at trying to figure out a way to change from 3d person camera to 1st person , thought would be able to deactivate camera and activate a new one, but that did not work).
As a fan of Telltale games I did pick up this asset, as have a lot of ideas can test it a bit before I go back to project (also many of my projects that does not work out in the end, but at least gets to test: like the 2d platform game was thinking about in the start, then was trying to go for only 1st person before that also came to an end, then was the horror game was thinking about, but I always comes back to the 3d person rpg / platformer):
@ Godsmack,
The game looks very polished already. Amazing work.
Anyway, just back from Japan Trip. Will take a short break, then get back to do more tutorials for inventory & menu.
After updating Unity project started to mess up, have backup of it, but much that needs to be fixed in the backup (stuck at trying to figure out a way to change from 3d person camera to 1st person , thought would be able to deactivate camera and activate a new one, but that did not work).
Have you considered making it on tablet /mobile instead. PC market for ARPG seems saturated & fill with big budget ARPG.
Maybe something like that (minus the nodes).
Looks nice. I think you can use glossiness map (I think thats what its called in Unity) to make wave pattern on the blade.Closer look at the Katana, liked how the middle part looks now, sow after all this time I would say it is finished, unless I am later going to add some more blade textures.