Vampyr (June 5)



Interesting. They talk about how they want to make it feel very important which person you choose to victimize. I hope they can pull that off. We are so used to randomly killing people in videogames without thinking much about it at all. They're going to try to make the choice feel emotionally significant, give it some moral weight. I hope they succeed.

I like what they say about their AA budget and the freedom it gives them.
 
Not typically interested in vampire centric games, but this one looks unique. I'll give it a rent at least...
 
We've got a release date for this now -- June 5th.


 
I loved Life is Strange and liked Remember Me enough,this looks awesome as well,looking forward to it...June is a good month,early summer when everything gaming wise dies down for like 2 months.
 
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I might have to try this out. These dev diary videos have really been interesting.
 
That trailer kind of put me off, but I think it was the gloomy, oppressive tone and all that yapping about fear and hate. Doesn't make me want to spend my spare time with it.

Combat looks kind of weird. Camera shakes too much, movement seems a little wonky. Combat has always been the big question mark of this game. I'm looking at this as an RPG, so I don't necessarily need or expect great combat, but I'm hoping it's serviceable.

I'm more wondering at this point about whether I like the tone and topic (vampires) enough to buy in. I'm leaning away, at least for now.
 
This is kinda what I expected from them. Animation and game-play not really impressive but a top notch story. Kinda like a budget Obsidian.
 
Not sure why people are singling out the animation. The are plenty of worse games on that front. Pretty good for an rpg, actually...
 
Not sure why people are singling out the animation. The are plenty of worse games on that front. Pretty good for an rpg, actually...

I was thinking of the combat in general, rather than animation per se, but you're right; I watched it again, and it's not bad, especially if you remember that it is a AA-budget game. I've probably been spoiled by Horizon and God of War. I need to reset my expectations.
 
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This game is coming out in one week, which is surprising. I would have expected more attention. I dug around a little, found some previews, and discovered why there wasn't much hype.

Every preview I saw raised serious concerns. I didn't see any previews that were largely positive and enthusiastic. Most of the previews raised concerns about the combat, and several raised other concerns about the storytelling or design.

Here are some excerpts from five previews I read:

"The combat itself just feels a bit janky. Dodgy animations, some awkward controls and repetitiousness work against the combat - especially when you're bullied by more than a single enemy at a time.

"Vampyr is tough, we get that - it's designed to punish you for not embracing your vampirism. But paired with awkward controls, confusing hitboxes, framerate lag and more... well, it becomes unfun."

https://www.dailystar.co.uk/tech/ga...lawed-moral-dilemma-of-a-game-xbox-one-ps4-pc


"The Vampyr session started an hour and forty-five minutes ago, and I'm seriously wondering if I putting down the controller, thanking my hosts and leaving before the end would miraculously pass for something other than rude impoliteness. Several fellow journalists felt the same, all stuck on the same sequence of the demo, peeking feverishly at the screens of their comrades, for fear of being the only bad player in the group. Everything had started very well, one good surprise after another. But once Dr. Jonathan Reid started his first real fights with a weapon in hand, damn, what an impossible beatdown. There is something rotten in the kingdom of Vampyr, and Dontnod has four short months to clean that up."

https://www.gamekult.com/jeux/vampyr-3050394023/test.html


"This is the confusion of Vampyr. It’s a game that tells me that taking a life matters, but then finds ways to throw disposable enemies at me whenever I leave the safety of the hospital. It’s a game that wants me to consider my choice of victim, but I’m only killing them so that I can unlock awesome new murdery vampire abilities. And I was shocked by how quickly it moves from being the story of a freshly turned vampire to being a game in which the existence of vampires, in various forms, and the presence of a vampire-killing cult in central London is entirely ordinary. Some of the mystery of the myth is waved aside far too quickly.

"Two hours is far from enough to judge the game as a whole and my hope is that I’ve been scratching at an unappealingly scabby surface and if I’d been able to keep at it, I’d have found that sweet blood I craved. Only time will tell, but for now, I’m going to proceed with caution."

https://www.rockpapershotgun.com/2018/02/14/vampyr-preview/


"Unfortunately, from the two hours I played at a recent preview event, it appears Vampyr doesn’t live up to either of Dontnod’s previous efforts."

"Vampyr is unsatisfying from the start. For a game that has been pitched as one of choice and consequence, where you interact with a whole city of people, choosing who lives and dies to sate your thirst, it is disappointingly linear."

"The only people you encounter in the smog-filled streets are characterless vampire hunters and blood-starved vampiric creatures who exist only to be killed by you. There is no talking to them or avoiding them. This wouldn’t be such an obvious blemish if it weren’t for the shallow combat."

"I found Vampyr’s combat too rough to be much fun. My attacks didn’t appear to combo, so the animations repeated without flow, becoming awkward and dull."

https://www.pcgamesn.com/vampyr/vampyr-combat-story


"It’s always a shame when you finally get your hands on a game for the first time, after you’ve been following it for years and have always liked what you’ve seen and heard, only to be left sadly disappointed by it. While I still believe there is a lot of potential in Vampyr’s core concept and that longer time needs to be spent with it to fully see the effect of your decisions, from the two hours I spent playing I felt the excursion in a number of key areas was well off the mark."

"I just thought a lot of the dialogue writing and the voice acting was so poor that I was constantly dragged out of the moment. So many of the conversations were littered with really stilted dialogue that felt so disjointed. For instance, a barman said to me: “have you heard about the murders?” and Reid replies with: “tell me about these murders?” Absolutely nobody in reality talks like that! There was no sign of surprise or horror, just repeating what the barman has just said. There was umpteen examples of this and when so much of a game involves long conversations, when there is so much talking, it’s imperative that it’s engaging throughout. Oh, it’s especially weird when you notice that the top half of characters’ heads don’t move at all."

"The second biggest aspect of Vampyr – combat – was also a disappointment as well. Now, I will cut some slack as I had made things harder for myself by choosing not to feast and so I didn’t get access to some upgrade attacks (even though most of the skills on the skill tree were really boring stat increases that you don’t see), but regardless I found the combat to be repetitive and dull. There’s just one optimum way of dealing with enemies, so there’s never any variation."

http://www.godisageek.com/2018/02/v...mechanics-but-still-has-a-bit-of-a-way-to-go/


Those previews were from mid-February, so Dontnod only had 3 or 4 months to change things before release. I seriously doubt that with only a few months, they would've been able to overhaul combat, design, and dialog enough to address all these issues.


 
I was very fond of Legacy of Kain: Blood Omen. I'd probably hate this.

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Some people have begun to play through it and offer early impressions. So far, they're mostly positive, with some negative. It's AA budget, heavy on atmosphere, with lots of RPG elements, including branching storyline. Based on those early impressions, reviews will probably come in around a 7, maybe a bit lower. It seems to have some very positive qualities, but also some questionable or problematic ones. One reviewer said it was the hardest game he's ever had to review, because he has so many mixed feelings about it.

Reviews will be out on release day, Tuesday.
 
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I've been watching some early gameplay and I must say I'm intrigued by what I've seen. The atmosphere looks great.
 
Some people have begun to play through it and offer early impressions. So far, they're mostly positive, with some negative. It's AA budget, heavy on atmosphere, with lots of RPG elements, including branching storyline. Based on those early impressions, reviews will probably come in around a 7, maybe a bit lower. It seems to have some very positive qualities, but also some questionable or problematic ones. One reviewer said it was the hardest game he's ever had to review, because he has so many mixed feelings about it.

Reviews will be out on release day, Tuesday.

Hmm that's never a good sign when reviews are embargoed until the release. However with that said a lot of reviews of the last few games I played have been way off the mark. If I took them super serious, I'd have never played Detroit or State of Decay 2.
 
Hmm that's never a good sign when reviews are embargoed until the release. However with that said a lot of reviews of the last few games I played have been way off the mark. If I took them super serious, I'd have never played Detroit or State of Decay 2.

I heard that this is standard practice for games issued by Focus Interactive. They're all embargoed until release date. So it may not be anything related to this game in particular, but just a company policy. Although I do think reviews are going to be pretty mixed.


Correction: embargo is actually lifted Monday afternoon, the day before release.

 
Hmm that's never a good sign when reviews are embargoed until the release. However with that said a lot of reviews of the last few games I played have been way off the mark. If I took them super serious, I'd have never played Detroit or State of Decay 2.
Isn't it obvious?

There's still a great war going on...

The bad reviews are obviously coming from #teamjacob.
 
I think to lore, setting and narative of the game might be what is drawing me towards this game. I think if a more experienced dev with a bigger budget was handling it, it very well could wind up being a GOTY candidate.

I'm going to let the community try this one first and wait for a price drop. I've been burned on 2 games this year and I'll be damn if I let this one be the third.
 
I think to lore, setting and narative of the game might be what is drawing me towards this game. I think if a more experienced dev with a bigger budget was handling it, it very well could wind up being a GOTY candidate.

I'm going to let the community try this one first and wait for a price drop. I've been burned on 2 games this year and I'll be damn if I let this one be the third.
I'm digging the atmosphere from what I've seen.
 
Reviews coming in.

Karak: rated buy.

"Loved it. Some small issues, but nothing that really impacted its delivery."


Venture Beat, 7.5

https://venturebeat.com/2018/06/04/vampyr-review/


Dual Shockers, 8.5

"While a couple of technical issues stop it from being a masterpiece, Vampyr is still a fantastic title that will keep you entertained for hours."

https://www.dualshockers.com/vampyr-review-ps4/?utm_source=dlvr.it&utm_medium=twitter


The Sixth Axis, 6/10.

http://www.thesixthaxis.com/2018/06/04/vampyr-review/


IGN, 7/10.

http://www.ign.com/articles/2018/06/04/vampyr-review


Other scores are mostly in the 6 to 8 range.