Probably you've already read my hands on impressions with Xbox One @GameCtiy Vienna - so I deem it an honor to share EVEN MORE impressions with you my fellow UVGF comrades
I visited Xbox One Tour Vienna on Saturday 2013-10-19 - over 300 gamers invited to play on more than 80 (!) Xbox One stations, that's how you do it, great job MS!
Plus: A free snack of your choice, three free-drinks, goodies, a DJ and this guy...
In the three hours (at least two hours actually playing myself) I basically saw the majority of the Xbox One's launch lineup. I played (lots of) Ryse, Dead Rising 3, Killer Instinct, Forza, Crimson Dragon, Kinect Sports Rivals - and saw (but not played) Fifa, LocoCycle, Just Dance and Peggle 2.
With a 5.1 headset I could even HEAR the games this time around which was a huge difference in comparison with my GameCity hands on.
So yeah - you guys probably get more than a normal hands on impression, I really had the time to dig deep into some games (Ryse especially - with a nice surprise).
I really wanted to get as much as possible on camera - however unfortunately I wasn't allowed to film the screens. A MS PR-guy told me that MS doesn't want the games to look bad and I have to concede, handy-cam pictures really don't do the games justice.
As last time I'll update my post because there's just too much to write at once.
Let's get started
Part I
Plus "easy demo mode" was off this time around. The game was much harder and I actually only managed to finish the stage with the help of a certain healing special ability (you choose your supporting god before the round starts). In my roughly 9 tries I died 7x. Side note - finished Metal Gear Rising the day before. So much for "Press X to win".
This is how the game is meant to be played:
X: your short range attack, when timed right it's also a counter to enemy attacks
Y: some enemys block a lot, the shield bash throws them out off balance so that you can break their defense
A: block - make your shield your best friend or it's game over, this is a core gamplay element and NOT optional - stunned enemies are open for a quick counter
B: roll - an alternative to blocking, quickly getting behind your foe - stronger enemies have an attack that can't be blocked, so this is essential too
Right trigger: Executions, optional but a real lifesaver (the better I performed the more health was regenerated thanks to my special ability)
Left trigger: Spear - hold RT to shoot. Kills lower foes with one shot.
Right bumper: Special power, especially helpfull when surrounded and/or outnumbered, consumes energy that slowly rebuilds with every hack you do, slows time or dazzles your foes
I fought:
* normal foot soldiers - easy but a real threat when in numbers
* archers - nasty when accompanied with other foes because it's quite hard to reach them and they don't stop shooting just because you have to deal with three other guys at the moment
* fat axt warriors with shield: slow but hard to overcome their defense, hit hard when you don't watch out
* sword double wielders: usually hit you with a combo of three strikes - be careful to not only block the first one otherwise they deal a lot of damage, have a special strike that can't be blocked
* chieftain with burning weapon(s): though enemy, special strike that can't be blocked, can cause a lot of hurt
Button smashing gets you nowhere. Actually you have to be very patient and focused. Not crazy combos are the challenge, the timing is - so again, this shares a lot of similarities with Batman NOT God of War, Devil May Cry etc. which I personally prefer. It's a more heavy, grounded, reaction-based experience and is a great fit for the setting.
Below is a short video of me playing (my first try - I'm still horrible at blocking - as you can see enemies surround me and give me a hard time, I cowardly use the special power as a last resort )
The game looked great and had an awesome sound - the recent build reassured me that this will definitely be a game I get day one
Thank's for reading for today, Update II with Dead Rising 3 coming tomorrow
I visited Xbox One Tour Vienna on Saturday 2013-10-19 - over 300 gamers invited to play on more than 80 (!) Xbox One stations, that's how you do it, great job MS!
Plus: A free snack of your choice, three free-drinks, goodies, a DJ and this guy...
In the three hours (at least two hours actually playing myself) I basically saw the majority of the Xbox One's launch lineup. I played (lots of) Ryse, Dead Rising 3, Killer Instinct, Forza, Crimson Dragon, Kinect Sports Rivals - and saw (but not played) Fifa, LocoCycle, Just Dance and Peggle 2.
With a 5.1 headset I could even HEAR the games this time around which was a huge difference in comparison with my GameCity hands on.
So yeah - you guys probably get more than a normal hands on impression, I really had the time to dig deep into some games (Ryse especially - with a nice surprise).
I really wanted to get as much as possible on camera - however unfortunately I wasn't allowed to film the screens. A MS PR-guy told me that MS doesn't want the games to look bad and I have to concede, handy-cam pictures really don't do the games justice.
As last time I'll update my post because there's just too much to write at once.
Let's get started
Part I
~ Ryse ~
For me the surprise of the show - this is what I had to say about the exact same portion of the game (colloseum multiplayer) just a couple of weeks ago:With a new build comes delight - nothing of the above plagued the new demo, the game felt WAY more polished and thus fun. All of a sudden what felt disconnected and rough before was now an immersive experience. The camera captured the action without much trouble, animation felt fluid even in the transitions and most important of all hits finally connected in a way that gave the game a good sense of impact and momentum.Unfortunately it really is a bug-fest and I personally think it's a very bad idea to show such an obviously unfinished software to the public. I've seen an enemy freezing for about 5 seconds after defeat, clipping errors, stutter in the animation and disorientated AI
Plus "easy demo mode" was off this time around. The game was much harder and I actually only managed to finish the stage with the help of a certain healing special ability (you choose your supporting god before the round starts). In my roughly 9 tries I died 7x. Side note - finished Metal Gear Rising the day before. So much for "Press X to win".
This is how the game is meant to be played:
X: your short range attack, when timed right it's also a counter to enemy attacks
Y: some enemys block a lot, the shield bash throws them out off balance so that you can break their defense
A: block - make your shield your best friend or it's game over, this is a core gamplay element and NOT optional - stunned enemies are open for a quick counter
B: roll - an alternative to blocking, quickly getting behind your foe - stronger enemies have an attack that can't be blocked, so this is essential too
Right trigger: Executions, optional but a real lifesaver (the better I performed the more health was regenerated thanks to my special ability)
Left trigger: Spear - hold RT to shoot. Kills lower foes with one shot.
Right bumper: Special power, especially helpfull when surrounded and/or outnumbered, consumes energy that slowly rebuilds with every hack you do, slows time or dazzles your foes
I fought:
* normal foot soldiers - easy but a real threat when in numbers
* archers - nasty when accompanied with other foes because it's quite hard to reach them and they don't stop shooting just because you have to deal with three other guys at the moment
* fat axt warriors with shield: slow but hard to overcome their defense, hit hard when you don't watch out
* sword double wielders: usually hit you with a combo of three strikes - be careful to not only block the first one otherwise they deal a lot of damage, have a special strike that can't be blocked
* chieftain with burning weapon(s): though enemy, special strike that can't be blocked, can cause a lot of hurt
Button smashing gets you nowhere. Actually you have to be very patient and focused. Not crazy combos are the challenge, the timing is - so again, this shares a lot of similarities with Batman NOT God of War, Devil May Cry etc. which I personally prefer. It's a more heavy, grounded, reaction-based experience and is a great fit for the setting.
Below is a short video of me playing (my first try - I'm still horrible at blocking - as you can see enemies surround me and give me a hard time, I cowardly use the special power as a last resort )
The game looked great and had an awesome sound - the recent build reassured me that this will definitely be a game I get day one
Thank's for reading for today, Update II with Dead Rising 3 coming tomorrow
Last edited: