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I may be reading this wrong but it sounds to me like the author of this article is under the impression that all games we already own that run at 900/1080p will just play at 4k once popped into the Scorpio. I hope I'm wrong but that's the way it looks to me. I know that's the aim with games going forward once it's released but the article makes it sound like existing games will do it without a patch or something.
Pretty much. As far as I understand the system automatically makes a lot of games look much better without the need of a patch. You just pop the game in, the system does the rest. Even 360 games will automatically look better. Not sure they'll be 4K though. Penello stated that Scorpio doesn't need a "boost mode." It is boost mode.
 
Pretty much. As far as I understand the system automatically makes a lot of games look much better without the need of a patch. You just pop the game in, the system does the rest. Even 360 games will automatically look better. Not sure they'll be 4K though. Penello stated that Scorpio doesn't need a "boost mode." It is boost mode.
System will automatically do it. there's no boost mode required for Xbox Scorpio
 
Yeah, I don't think I've read the every previous game at 4K thing, either. Well, not coming from Microsoft. That would be huge news, if true. It seems really ambitious, though.
 
I may be reading this wrong but it sounds to me like the author of this article is under the impression that all games we already own that run at 900/1080p will just play at 4k once popped into the Scorpio. I hope I'm wrong but that's the way it looks to me. I know that's the aim with games going forward once it's released but the article makes it sound like existing games will do it without a patch or something.

Yeah he's certainly not presenting it the right way. I do wonder...if devs can really get things up and running on Scorpio so quick, maybe we're going to have more previous games at 4k than expected. Most should have pc assets. MS has a team that does nothing other than get 360 games up and running on Xbox One. What if that same team goes back and gets games running at 4K for the developers?
 
What if it's taken a step further and games like Dark Souls 1 and Halo Reach get 4k upgrades as back compat games?
 
I may be reading this wrong but it sounds to me like the author of this article is under the impression that all games we already own that run at 900/1080p will just play at 4k once popped into the Scorpio. I hope I'm wrong but that's the way it looks to me. I know that's the aim with games going forward once it's released but the article makes it sound like existing games will do it without a patch or something.
You read it correct. There is boost mode because its already in the system. All games that have 900p and greater will take full advantage on the new hardware.

MS is not f*cking around.
 
Yeah he's certainly not presenting it the right way. I do wonder...if devs can really get things up and running on Scorpio so quick, maybe we're going to have more previous games at 4k than expected. Most should have pc assets. MS has a team that does nothing other than get 360 games up and running on Xbox One. What if that same team goes back and gets games running at 4K for the developers?
Well, I do think both cases of BC (360 and XBO) are primarily testing, due to things just working and needing minor tweaks. We do know that they are retroactively putting in 16X anisotropic filtering on all games, even going back to Xbox 360, so maybe 4K on most or all games too? Still, this would be HUGE news!
 
Well, I do think both cases of BC (360 and XBO) are primarily testing, due to things just working and needing minor tweaks. We do know that they are retroactively putting in 16X anisotropic filtering on all games, even going back to Xbox 360, so maybe 4K on most or all games too? Still, this would be HUGE news!

Odds are 16AF is the lowest form of AF the Scorpio can do, so the retroactive application to 360/bone games is probably unavoidable.

What MS should do now is virtualise resolution options so for Scorpio 2 we can retroactively update 4k games to 8k. If PC games can do it, consoles should too.
 
What if it's taken a step further and games like Dark Souls 1 and Halo Reach get 4k upgrades as back compat games?
They have promised 16X anisotropic filtering on BC games. I'm also wondering if they can change the render resolution to 4K on those BC games. I kind of doubt it, but I wouldn't have thought that the 16XAF was possible either.
 
Thats not modifications to the CPU though, thats new hardware, something that is completely different. I thought you where arguing the CPU had extensive performance modifications?.

"The best case scenario for Microsoft is that its CPU and GPU hardware customisation - derived directly from granular analysis of existing game engines - will produce a gulf in results even wider than those seen frequently seen in Xbox One/PS4 cross-platform releases." (from the analysis article on DF, not the reveal, but still a direct quote from Ledbetter).

Mostly I was just arguing JinCA's assertion that the CPU was just a straight overclock, followed by the statement that the PS4 Pro was somehow similarly upgraded from the PS4, both of which are now pretty much demonstrably false. The GDDR5 modifications, while obviously necessary, wouldn't have anything to do with profiling existing engines, though, so it follows that the CPU customizations referenced must have gone beyond just the latency revisions.
 
They have promised 16X anisotropic filtering on BC games. I'm also wondering if they can change the render resolution to 4K on those BC games. I kind of doubt it, but I wouldn't have thought that the 16XAF was possible either.

If the game doesn't have the visual assets to run 4K, hardware can't fabricate them from thin air.
 
Odds are 16AF is the lowest form of AF the Scorpio can do, so the retroactive application to 360/bone games is probably unavoidable.

What MS should do now is virtualise resolution options so for Scorpio 2 we can retroactively update 4k games to 8k. If PC games can do it, consoles should too.
Yeah, they said it was sort of baked into the hardware and would take over when called for any lesser aa techniques. This is very impressive, to me.
 
If the game doesn't have the visual assets to run 4K, hardware can't fabricate them from thin air.
Huh? 4K is a resolution first. You don't need any better assets to run at that resolution. (Although it does look better)
 
Oh god.

Imagine waking up one day, and finding that overnight they had released 45gb patches for 4k assets for all games on your HDD.

The poor bastards that aren't on unlimited downloads...
 
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Oh god.

Imagine waking up one day, and finding that overnight they had released 45gb patches for 4k assets for all games on your HDD.

The poor bastards that aren't on unlimited downloads...
Yeah, it does sound like a separate shell for the higher assets, as they don't want to force it on One/One S players. I wonder if you could reject those files on Scorpio, since it could seriously inflate my external HDD, if some of those games get 4K assets.
 
I may be reading this wrong but it sounds to me like the author of this article is under the impression that all games we already own that run at 900/1080p will just play at 4k once popped into the Scorpio. I hope I'm wrong but that's the way it looks to me. I know that's the aim with games going forward once it's released but the article makes it sound like existing games will do it without a patch or something.

All existing games will scale to 4K and benefit from steady frame rates and performance on the Scorpio with zero effort from devs. But for native 4K, the games needs to be patched and have 4k assets to look good.
 


Microsoft has made Xbox Scorpio exactly what it needs to be: simple

Microsoft’s messaging on Xbox Scorpio is blessedly simple: This is the most powerful console hardware on the planet, all your existing games will work and look better, and cross-platform games will look and run the best on our hardware. This is a premium system, and it’s going to be fast as hell.

The Xbox One suffered from sloppy, meandering sales pitches that emphasized a doomed digital strategy and Kinect hardware that’s now been dead for years. Microsoft was left with a system that was slower and more expensive than the PlayStation 4, which focused on games and power.

The good news is that Microsoft has learned, and the new statement — Scorpio is massively powerful and nothing will match its performance for a long time — feels much better. It feels simple, in a good way.

The PlayStation 4 Pro has the Boost Mode, sure, but it affects different games in different ways and may even break certain games. Microsoft is promising games will just work on the Scorpio, and Kevin Gammill, group product director of the Xbox, said that “any 900p or better title [on Xbox One] would be able to easily run at frame-rate at 4K on Scorpio.”

If you have a 4K display, just put in your games and enjoy. They will work, and will look measurably better. Microsoft is also promising a variety of ways in which games will perform better on 1080p TVs.

“We’re going to be the ones that ensure that your games run as fast as they can [and] the best that they possibly can,” Microsoft’s Andrew Goossen said. "There will be some cases where we have to dial down some of those attributes... in some games we potentially have to dial down the number of [compute units], for example, to maintain compatibility with that title. But again these are all things that Microsoft does, we’ve always done, that’s true of all 360 titles on Xbox One. We just make sure it runs the best it possibly can on Scorpio and we’re very excited that Scorpio really will be the best place to run all your Xbox content.”

The Xbox One already allows Xbox 360 games to run better, and seeing such a big jump on all your existing content is going to be a huge advantage in the market ... at least for players who are willing to spend the money to get the best performance possible in a console. PlayStation VR is already exceeding expectations as well, and Scorpio is poised to provide even better performance with VR if Microsoft goes through with its plans to bring VR to the Xbox family of consoles.

The lack of 4K Blu-ray support on the PlayStation 4 Pro is baffling, and feels a bit like a gotcha move. Scorpio comes with a 4K Blu-ray drive and, in fact, may be one of the best physical media players available when it launches. Again, this is simple: The system seems ready to do all the things you expect it to do. You buy it, connect it to your display, and games and media will look better.

Microsoft has responded to the current console war by throwing power at Sony, and that’s a bit of a crude strategy, but who cares? On paper, Scorpio isn’t just a little more powerful than the PlayStation 4 Pro; Microsoft has a massive power and memory advantage that — on paper at least — should let the company say that every multiplatform game will look the best on Scorpio. That’s what Microsoft needs to hammer for the mainstream once the press is done with the technical details being released now: You don’t have to understand why, but your games will look best on our platform.

And that’s why Microsoft’s message is so good for this console. You can get into the weeds about memory bandwidth or 4K standards or explaining what exactly FreeSync is, but that level of granularity isn’t necessary to sell the system. Microsoft only has to repeat, over and over, that your existing games and future purchases are going to look significantly better on this system — and there’s nothing the PlayStation 4 Pro can do to compete.

It’s a simple message, one that will hopefully be easy to convey visually once we begin seeing more games. And being the best at something is a very good weapon to have in your arsenal.


PlayStation Pro has Boost mode, Xbox Scorpio has Beast mode
 
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You read it correct. There is boost mode because its already in the system. All games that have 900p and greater will take full advantage on the new hardware.

MS is not f*cking around.

The way I understood it was games that used dynamic resolution like Halo 5 and Witcher 3 would run at the max resolution for the game (1080p) and hopefully a solid framerate. DF said they were hoping games like Forza Horizons 3 and Gears 4 with 4k PC assets would be patched for Scorpio.
When MS are saying games that run 900/1080 on standard Xbox One going forward once Scorpio is released, should theoretically be able to play at a native 4k.
Considering the article is talking about simplicity of MS' s messaging and some of the replies I've received, I'm worried there has been some confusion somewhere and MS are going to be ridiculed once again for messing up the messaging.
I think they've been pretty clear but it seems like the article author at least has got it wrong.
 
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The way I understood it was games that used dynamic resolution like Halo 5 and Witcher 3 would run at the max resolution for the game (1080p) and hopefully a solid framerate. DF said they were hoping games like Forza Horizons 3 and Gears 4 with 4k PC assets would be patched for Scorpio.
When MS are saying games that run 900/1080 on standard Xbox One going forward once Scorpio is released, should theoretically be able to play at a native 4k.
Considering the article is talking about simplicity of MS' s messaging and some of the replies I've received, I'm worried there has been some confusion somewhere and MS are going to be ridiculed once again for messing up the messaging.
I think they've been pretty clear but it seems like the article author at least has got it wrong.
MS has been consistent with their messaging. Where it gets mixed up are the people writing the articles and in forums.
 
All existing games will scale to 4K and benefit from steady frame rates and performance on the Scorpio with zero effort from devs. But for native 4K, the games needs to be patched and have 4k assets to look good.

I get that games will scale to 4k, doesn't the Xbox One S do that already if you have a 4K tv? My worry is the article seems to imply games we already own will run 4K native if they already run at 900/1080 which ad far as I know is not the case.
 
Completely disagree...Switch is completely aimed at casual experiences.....you will not get anything close to Zelda and Mario again on that platform. It does nothing for my age demographic.

Post e3 Scorpio pre orders will start changing hands for stupid money....just watch
No doubt the Scorpio will be a hot commodity this holiday season.
 
This might be the best 3rd party Fall game lineup this gen. Timing of Scorpio couldn't be better from that standpoint.
 
I get that games will scale to 4k, doesn't the Xbox One S do that already if you have a 4K tv? My worry is the article seems to imply games we already own will run 4K native if they already run at 900/1080 which ad far as I know is not the case.

To be fair he doesn't mention 4k native but that games will simply run better at 4k. But yes i get your point. In fact i think this is where messaging can go wrong as your average consumer doesn't understand the difference between 4K and 4K native.
 
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Paul may be too alien for the masses.

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To be fair he doesn't mention 4k native but that games will simply run better at 4k. But yes i get your point. In fact i think this is where messaging can go wrong as your average consumer doesn't understand the difference between 4K and 4K native.
The messaging only goes wrong when a consumer is told that anything is 4K that is NOT 4K native. It's an outright lie, and that is confusing to consumers.

4K native = 4K. Any other method of scaling, checkerboard, etc, needs to be labeled as such. It's NOT the same thing, no matter how close it can look.
 
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