http://www.eurogamer.net/articles/digitalfoundry-2014-assassins-creed-unity-performance-analysis
Better performance (consistently) on X1 during gameplay, with otherwise identical graphical presentations.
"in the majority of scenarios that challenge the game's 30fps cap, our tests reveal that it is the Xbox One that takes the lead."
"Certainly, from a visual perspective, Assassin's Creed Unity finally brings the series into the new generation, and the results are stunning. The new engine delivers a massive upgrade over last year's instalment, boasting significant improvements in levels of geometry detail on the characters and environments, more complex texturing, and new lighting and shader models that work beautifully in helping to create an almost" photo-realistic look to the game - although the characters often break the illusion, appearing distinctly stylised but encroaching into the uncanny valley at the same time. One of the biggest upgrades comes in the form of a dramatic increase in the amount of NPCs present in the game world, which can go into the low hundreds under specific conditions."
"the Xbox One version frequently out-performs the PS4 game in more detail-rich areas, such as locations littered with NPCs in the packed Parisian streets."
"overall image quality looks like a match between both PS4 and Xbox One"
Either way it looks like all versions of the game do have performance issues.
Better performance (consistently) on X1 during gameplay, with otherwise identical graphical presentations.
"in the majority of scenarios that challenge the game's 30fps cap, our tests reveal that it is the Xbox One that takes the lead."
"Certainly, from a visual perspective, Assassin's Creed Unity finally brings the series into the new generation, and the results are stunning. The new engine delivers a massive upgrade over last year's instalment, boasting significant improvements in levels of geometry detail on the characters and environments, more complex texturing, and new lighting and shader models that work beautifully in helping to create an almost" photo-realistic look to the game - although the characters often break the illusion, appearing distinctly stylised but encroaching into the uncanny valley at the same time. One of the biggest upgrades comes in the form of a dramatic increase in the amount of NPCs present in the game world, which can go into the low hundreds under specific conditions."
"the Xbox One version frequently out-performs the PS4 game in more detail-rich areas, such as locations littered with NPCs in the packed Parisian streets."
"overall image quality looks like a match between both PS4 and Xbox One"
Either way it looks like all versions of the game do have performance issues.
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