Like any other business.I bet it was really hard for them to make the decision of giving consumers less while charging them more.
Like any other business.I bet it was really hard for them to make the decision of giving consumers less while charging them more.
Or datingLike any other business.
Like any other business.
Or dating
Sony was late to the PC party and they'll be late to the multiplatorm party as well. Bungie (what's left of it, at least) will continue to support multiple platforms.Phil Spencer wants Sony and Nintendo games on Xbox, but says he doesn’t expect it | VGC
He says Xbox’s multiplatform plans are “not some kind of bartering system”…www.videogameschronicle.com
Xbox head Phil Spencer says he'd like to see Sony and Nintendo bring its games to Xbox, but that he isn't holding his breath.
In an interview for journalist Stephen Totilo's Game File newsletter, Spencer said the decision to bring four Xbox games to other consoles wasn't intended to make its rivals follow suit.
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"This is not for me, like, some kind of bartering system," Spencer explained. "We're doing it for the better of Xbox's business."
Phil Spencer on Helldivers 2 Not Being on Xbox: 'I'm Not Exactly Sure Who It Helps' - IGN
Alongside the announcement that four Xbox games will be headed to other platforms, Phil Spencer also commented on other companies' approaches to exclusivity, namechecking Helldivers 2 specifically: "When I look at a game like Helldivers 2 — and it's a great game, kudos to the team shipping on PC...www.ign.com
Amid a flurry of Xbox news today, Microsoft Gaming CEO Phil Spencer confirmed that four Xbox exclusives are headed to other platforms. He's not, however, expecting other companies to take the same approach.
In an interview for Stephen Totilo's Game File newsletter, Spencer specifically brought up Helldivers 2, Sony's first simultaneous PS5 and PC release, while touching on the subject.
"I will say, when I look at a game like Helldivers 2 — and it's a great game, kudos to the team shipping on PC and PlayStation — I'm not exactly sure who it helps in the industry by not being on Xbox," he said. "If you try to twist yourself to say, like, somehow that benefited somebody somewhere."
Still, Spencer relents a little bit, saying, "but I get it": "There's a legacy in console gaming that we're going to benefit by shipping games and not putting them on other places. We do the same thing."
He also pointed out that that Helldiver 2's simultaneous release on PC and PS5 is "doing really well," and he's not wrong. The cooperative action sequel notched Sony's biggest-ever game launch on Steam when it debuted last week.
Sony needs to run their hardware, MS can do it without. Thats the difference.Sony was late to the PC party and they'll be late to the multiplatorm party as well. Bungie (what's left of it, at least) will continue to support multiple platforms.
Sony runs on razor-thin margins. They missed their expected earnings and it's hurt them a lot. Sony's President stated that the organization is pushing for earlier releases on PC and even entertaining the idea of multiplatform releases in the future.
You will have to run your show for the June Xbox thingie.Sony needs to run their hardware, MS can do it without. Thats the difference.
Today at noon Pacific, we’ll be posting a special episode of the Official Xbox Podcast.
In this episode, Sarah Bond, Matt Booty and I will share with the community our plans for the future of Xbox. We’ll also discuss how our vision will benefit our players, creators, and the industry as a whole.
When we look at the state of our medium, we see players increasingly gaming on multiple devices, but their experience is defined by the fragmentation created by platform silos. Multi-device players have to navigate multiple identities, entitlement libraries, communities, wallets, and reward programs. Similarly, the industry’s biggest franchises increasingly ship across multiple devices, requiring creators to build and manage multiple instances of their games, leading to higher costs and fragmented communities. All of this friction creates a tremendous opportunity for us to meet the needs of multi-device players and creators.
We have a different vision for the future of gaming. A future where players have a unified experience across devices. A future where players can easily discover a vast array of games with a diverse spectrum of business models. A future where more creators are empowered to realize their creative vision, reach a global audience, unite their communities, and succeed commercially. A future where every screen is an Xbox.
This is a future where Xbox is everywhere—consistent with our promise to empower players to “play the games you want, with the people you want, anywhere you want.”
Game Pass for Android (tvs, phone etc) already exists, so it's not like it's some new vision that's going to suddenly change the way you can play, it's already there.
Which one saw his shadow?Which Spencer pointed out yesterday.