The Interviews Of Phil Spencer - To P3 And Beyond


I sometimes feel for Phil and MS. Outside of poor project management and poor IP support, their biggest blunder as a brand is being too early on trends. Look at what other publishers are doing with their IPs with respect to micro-transactions, multi-media projects and digital distribution. Xbox tried all of what is succeeding now in the 360/X1 era only to be scoffed at. I think they're on to something with cloud, streaming and Gamepass and everyone knows it which is why certain governments and publishers fought them so hard with the Activision thing.
 
(Famitsu) Phil Spencer Interview on Xbox's growth in Japan
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- The size of the Japanese PC game market has roughly doubled in the past three years, but the number of PC Game Pass users has quadrupled.

- The number of Game Pass subscribers is increasing, and the number of hardware units sold is also increasing

- Starfield increased the number of new Xbox Series X|S users in Japan was quite large

- Building a stronger relationship with Square Enix in the long term, and we hope to expand Square Enix's titles further to Xbox.

- Over the next two to three years, we plan to release a first-party blockbuster or highly anticipated title roughly every three months.
 
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Xbox head Phil Spencer says he'd like to see Sony and Nintendo bring its games to Xbox, but that he isn't holding his breath.

In an interview for journalist Stephen Totilo's Game File newsletter, Spencer said the decision to bring four Xbox games to other consoles wasn't intended to make its rivals follow suit.
Click to shrink...

"This is not for me, like, some kind of bartering system," Spencer explained. "We're doing it for the better of Xbox's business."

Amid a flurry of Xbox news today, Microsoft Gaming CEO Phil Spencer confirmed that four Xbox exclusives are headed to other platforms. He's not, however, expecting other companies to take the same approach.

In an interview for Stephen Totilo's Game File newsletter, Spencer specifically brought up Helldivers 2, Sony's first simultaneous PS5 and PC release, while touching on the subject.

"I will say, when I look at a game like Helldivers 2 — and it's a great game, kudos to the team shipping on PC and PlayStation — I'm not exactly sure who it helps in the industry by not being on Xbox," he said. "If you try to twist yourself to say, like, somehow that benefited somebody somewhere."

Still, Spencer relents a little bit, saying, "but I get it": "There's a legacy in console gaming that we're going to benefit by shipping games and not putting them on other places. We do the same thing."
He also pointed out that that Helldiver 2's simultaneous release on PC and PS5 is "doing really well," and he's not wrong. The cooperative action sequel notched Sony's biggest-ever game launch on Steam when it debuted last week.
 

Xbox head Phil Spencer says he'd like to see Sony and Nintendo bring its games to Xbox, but that he isn't holding his breath.

In an interview for journalist Stephen Totilo's Game File newsletter, Spencer said the decision to bring four Xbox games to other consoles wasn't intended to make its rivals follow suit.
Click to shrink...

"This is not for me, like, some kind of bartering system," Spencer explained. "We're doing it for the better of Xbox's business."

Amid a flurry of Xbox news today, Microsoft Gaming CEO Phil Spencer confirmed that four Xbox exclusives are headed to other platforms. He's not, however, expecting other companies to take the same approach.

In an interview for Stephen Totilo's Game File newsletter, Spencer specifically brought up Helldivers 2, Sony's first simultaneous PS5 and PC release, while touching on the subject.

"I will say, when I look at a game like Helldivers 2 — and it's a great game, kudos to the team shipping on PC and PlayStation — I'm not exactly sure who it helps in the industry by not being on Xbox," he said. "If you try to twist yourself to say, like, somehow that benefited somebody somewhere."

Still, Spencer relents a little bit, saying, "but I get it": "There's a legacy in console gaming that we're going to benefit by shipping games and not putting them on other places. We do the same thing."
He also pointed out that that Helldiver 2's simultaneous release on PC and PS5 is "doing really well," and he's not wrong. The cooperative action sequel notched Sony's biggest-ever game launch on Steam when it debuted last week.
Sony was late to the PC party and they'll be late to the multiplatorm party as well. Bungie (what's left of it, at least) will continue to support multiple platforms.

Sony runs on razor-thin margins. They missed their expected earnings and it's hurt them a lot. Sony's President stated that the organization is pushing for earlier releases on PC and even entertaining the idea of multiplatform releases in the future.
 
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Sony was late to the PC party and they'll be late to the multiplatorm party as well. Bungie (what's left of it, at least) will continue to support multiple platforms.

Sony runs on razor-thin margins. They missed their expected earnings and it's hurt them a lot. Sony's President stated that the organization is pushing for earlier releases on PC and even entertaining the idea of multiplatform releases in the future.
Sony needs to run their hardware, MS can do it without. Thats the difference.
 
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Today at noon Pacific, we’ll be posting a special episode of the Official Xbox Podcast.

In this episode, Sarah Bond, Matt Booty and I will share with the community our plans for the future of Xbox. We’ll also discuss how our vision will benefit our players, creators, and the industry as a whole.

When we look at the state of our medium, we see players increasingly gaming on multiple devices, but their experience is defined by the fragmentation created by platform silos. Multi-device players have to navigate multiple identities, entitlement libraries, communities, wallets, and reward programs. Similarly, the industry’s biggest franchises increasingly ship across multiple devices, requiring creators to build and manage multiple instances of their games, leading to higher costs and fragmented communities. All of this friction creates a tremendous opportunity for us to meet the needs of multi-device players and creators.

We have a different vision for the future of gaming. A future where players have a unified experience across devices. A future where players can easily discover a vast array of games with a diverse spectrum of business models. A future where more creators are empowered to realize their creative vision, reach a global audience, unite their communities, and succeed commercially. A future where every screen is an Xbox.

This is a future where Xbox is everywhere—consistent with our promise to empower players to “play the games you want, with the people you want, anywhere you want.”
 
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Game Pass for Android (tvs, phone etc) already exists, so it's not like it's some new vision that's going to suddenly change the way you can play, it's already there.

Which Spencer pointed out yesterday.
 
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