Xbox One Hotchips revisited and XBox One Speculative discussion

if it does happen it will be the first time we see the same game for both systems...cool.
 
MS probably show Phantom pain , PS4 is ground zeroes
the trailer already showed 10-15 minutes ago,
and like some circulated rumor, the phantom pain trailer is from X1 version
 
You do know that Ground Zeroes and Phantom Pain are the same game, Metal Gear Solid V: The Phantom Pain right?

you are acting like if there will be differences between the versions for each console....
 
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whats the meaning ?
i am long time TXB user, more than 4 Years,
I am invited too to join this site as this is like the new TXB

Just ignore it. I don't see people saying much about others up to their usual posts and such, so there is no reason for people to point you out, particularly when you are much more courteous than most. Some people are just scared of people that have their own opinions.

Keep to your opinions as regardless of the outcome, you have pointed out many interesting things lots have missed.
 
it is the same build, only change the icon to X1

Pure what do you think about the microsoft engineer interview from DF? I think that puts the nail on the coffin on all the conspiracy theories about secret sauce that puts the X1 leagues over the PS4. I must admit I'm sorry :( I really wished you were right.
 
Pure what do you think about the microsoft engineer interview from DF? I think that puts the nail on the coffin on all the conspiracy theories about secret sauce that puts the X1 leagues over the PS4. I must admit I'm sorry :( I really wished you were right.
Is that a new interview? link?
 
Thanks @Blandina, interesting interview, only read a bit so far will read it all later.

I like how they pretty much supported what Penello said before showing GAF was being silly..and the 'expert' (hah) articles saying you can't add bandwidth's together.
 
Pure what do you think about the microsoft engineer interview from DF? I think that puts the nail on the coffin on all the conspiracy theories about secret sauce that puts the X1 leagues over the PS4. I must admit I'm sorry :( I really wished you were right.


BBlasphemy! Say it ain't so Pure!

*turns head discreetly to wipe tear from eye
 
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Pure what do you think about the microsoft engineer interview from DF? I think that puts the nail on the coffin on all the conspiracy theories about secret sauce that puts the X1 leagues over the PS4. I must admit I'm sorry :( I really wished you were right.

What nail? The one you choose to see? They talk about plenty that is mirrored around what most say are advantages. As for additional GPU stuff, well they didn't deny it either, so that keeps PureSoul's speculation alive for now. Yes, Albert said no dGPU, but PureSoul is not saying dGPU either (if you actually read his stuff).

The interesting thing to take away is the following which has been said over and over and even reflects what Cerny himself had implied and then supported with his "balanced at 14:4" statement...

Every one of the Xbox One dev kits actually has 14 CUs on the silicon. Two of those CUs are reserved for redundancy in manufacturing, but we could go and do the experiment - if we were actually at 14 CUs what kind of performance benefit would we get versus 12? And if we raised the GPU clock what sort of performance advantage would we get? And we actually saw on the launch titles - we looked at a lot of titles in a lot of depth - we found that going to 14 CUs wasn't as effective as the 6.6 per cent clock upgrade that we did.

Assuming level scaling of compute power with the addition of two extra CUs, the maths may not sound right here, but as our recent analysis - not to mention PC benchmarks - reveals, AMD compute units don't scale in a linear fashion. There's a law of diminishing returns.
 
I think it's cute that you guys think that a single article with the Xbox One silicon architects that reinforces many knowns facts, while also providing some really useful additional information, is going to change puresoul's approach, beliefs or methods at all.
 
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What nail? The one you choose to see? They talk about plenty that is mirrored around what most say are advantages. As for additional GPU stuff, well they didn't deny it either, so that keeps PureSoul's speculation alive for now. Yes, Albert said no dGPU, but PureSoul is not saying dGPU either (if you actually read his stuff).

The interesting thing to take away is the following which has been said over and over and even reflects what Cerny himself had implied and then supported with his "balanced at 14:4" statement...
Calm down. I still think that X1 will be equal or slightly faster than PS4 in real world performace. I meant the rumors that puts the X1 LEAGUES OVER PS4. I still think that X1 is the best overall system, i just do not think that will be a 2.4 or 4 TFlops machines like pure said on occasions.
 
Calm down. I still think that X1 will be equal or slightly faster than PS4 in real world performace. I meant the rumors that puts the X1 LEAGUES OVER PS4. I still think that X1 is the best overall system, i just do not think that will be a 2.4 or 4 TFlops machines like pure said on occasions.

Actually, if you understand what they are talking about, there is no reason to not expect the X1 just based on that info to work as if it had over 2 TF of power. The greatest part for me was about designing the system to maintain frame rate and that it can dynamically scale the res to ensure frame rate at times where you would see stutter on a PC or the PS4. That is brilliant and something all gamers should be happy about. Especially when MANY here said they would prefer 720P/60FPS over 1080P/30FPS.

With more recent and future driver updates and such, I'd like to see that put to the active test with Ryse and DR3 though. But I'd suspect that 1st gen games will be what they are at this point.
 
I think it's cute that you guys think that a single article with the Xbox One silicon architects that reinforces many knowns facts, while also providing some really useful additional information, is going to change puresoul's approach, beliefs or methods at all.

Regardless, it was the best article I have seen to date. Kudos to Eurogamer. Sucks about the cr@p in the comments from the usual "dumb but know it all" people.
 
Actually, if you understand what they are talking about, there is no reason to not expect the X1 just based on that info to work as if it had over 2 TF of power. The greatest part for me was about designing the system to maintain frame rate and that it can dynamically scale the res to ensure frame rate at times where you would see stutter on a PC or the PS4. That is brilliant and something all gamers should be happy about. Especially when MANY here said they would prefer 720P/60FPS over 1080P/30FPS.

With more recent and future driver updates and such, I'd like to see that put to the active test with Ryse and DR3 though. But I'd suspect that 1st gen games will be what they are at this point.
I agree with you. But still you're missing my point, which wasn't about the performance ( i don't doubt it outperforms machines that are supposed to be better on paper) of the X1 but about what (supposedly ) was hidden in it. I do think that the Edram-less design of the PS4 is inherently slower. The "nail" was referring to what Pure was speculating: that the X1 was a 2 TFlops (or even more) based on real hardware like dual gpus (and he and misterx weren't saying that performs like one, but that the console actually has that much raw, paperspecs performance), stacked hidden VI CUs, and Quad bus ddr3 ram running @ 272Gbps etc...
 
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I agree with you. But still you're missing my point, which wasn't about the performance ( i don't doubt it outperforms machines that are supposed to be better on paper) of the X1 but about what (supposedly ) was hidden in it. I do think that the Edram-less design of the PS4 is inherently slower. The "nail" was referring to what Pure was speculating: that the X1 was a 2 TFlops (or even more) based on real hardware like dual gpus (and he and misterx weren't saying that performs like one, but that the console actually has that much raw, paperspecs performance), stacked hidden VI CUs, and Quad bus ddr3 ram running @ 272Gbps etc...

I did quickly touch on that as just saying they didn't bring it up; so neither denied nor acknowledged. Doesn't mean anything other than they focused on everything shown at HotChips. So there was no nail, whether one believes about it or not. So until all things are finalized, his supposition still stands. ;)
 
What nail? The one you choose to see? They talk about plenty that is mirrored around what most say are advantages. As for additional GPU stuff, well they didn't deny it either, so that keeps PureSoul's speculation alive for now. Yes, Albert said no dGPU, but PureSoul is not saying dGPU either (if you actually read his stuff).

The interesting thing to take away is the following which has been said over and over and even reflects what Cerny himself had implied and then supported with his "balanced at 14:4" statement...
I think this quote is interesting :
AMD compute units don't scale in a linear fashion. There's a law of diminishing returns.
. As I remember one of the pro-ps4 arguments in one of the Puresoul02 threads over at txb was that they did scale linearly, because if they didn't, well, then it would go against common architectural knowledge. but who knows, I see these arguments and immediately this song pops in my head

 
I think this quote is interesting : . As I remember one of the pro-ps4 arguments in one of the Puresoul02 threads over at txb was that they did scale linearly, because if they didn't, well, then it would go against common architectural knowledge. but who knows, I see these arguments and immediately this song pops in my head



Yes, someone was incorrectly arguing that they scale linearly. The fact and reality of it is that they do not. That person must have gotten it from NeoGaf as there are tons of idiots there that prescribe to that belief though you won't ever find people at Beyond3D that would back that claim up of linear scaling.

So as Albert had said, but didn't really understand, the clock upscale does help them out more than extra CU's, particularly as they have created dedicated systems such as the Move engines, etc. that allow the CU's to do more focused operations at higher clock rates across the CU's. Very smart analysis and move on MS' part.
 
Actually, if you understand what they are talking about, there is no reason to not expect the X1 just based on that info to work as if it had over 2 TF of power. The greatest part for me was about designing the system to maintain frame rate and that it can dynamically scale the res to ensure frame rate at times where you would see stutter on a PC or the PS4. That is brilliant and something all gamers should be happy about. Especially when MANY here said they would prefer 720P/60FPS over 1080P/30FPS.

With more recent and future driver updates and such, I'd like to see that put to the active test with Ryse and DR3 though. But I'd suspect that 1st gen games will be what they are at this point.

You can do dynamic resolutions on PC and/or PS4 if you're so inclined. Hell you can do it on 360 and a few games do (Tekken, DOA, NG) PS3 as well (Tekken, DOA, Wipeout, NG). There are even a couple of Vita games that do it. I think most developers choose not to because I think they overestimate how much the average gamer is going to notice such (example being in Tekken Tag 2, the resolution can drop all the way down to 9xxX5xx, but I doubt most noticed).

Though I think we're more inclined to see them on XBO because they can use the display plane to keep the HUD at 1080p at all times so the switching of resolution is much less noticeable due to the static images remaining sharp.
 
From Pennello, on reddit (http://www.reddit.com/r/xboxone/com...lbert_penello_more_xbox_one/cccl0q5?context=3):
Sorry no intent to tease. I promised we'd let our architects speak about our system, and we should have something to share soon. Don't expect a bomb, but it should explain in depth our architecture and how the paper specs don't tell the full story. Again, I just spent time at TGS looking at both platforms - after E3, Gamescom, and PAX and I still insist our games look awesome.

So can we stop with the puremrxsoul garbage? Can we stop looking at things like power ratings like they're tea leaves? The X1 is a very well-designed system, from all indications, and any revelations are really just more information on efficiencies and architecture. There is no hidden silicon lurking, ready to be "turned on" via a "stereo driver" or some other such nonsense. Get yourself comfortable with the system you've seen so far, because that's the one you're getting. The point the MS architects, Penello, and company are making is that the design they've done is far closer to the PS4 in terms of tangible results, now and in the future, than a simple spec comparison would indicate. Let's stop trying to wish for phantom specs to materialize; they wouldn't be trying to steer the discussion away from spec comparisons if they were hiding some kind of massive bomb that would give them a spec improvement.

On Sept 30, misterxknob's site will burn. And reasoning people everywhere will breath a sigh of relief.
 
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You can do dynamic resolutions on PC and/or PS4 if you're so inclined. Hell you can do it on 360 and a few games do (Tekken, DOA, NG) PS3 as well (Tekken, DOA, Wipeout, NG). There are even a couple of Vita games that do it. I think most developers choose not to because I think they overestimate how much the average gamer is going to notice such (example being in Tekken Tag 2, the resolution can drop all the way down to 9xxX5xx, but I doubt most noticed).

Though I think we're more inclined to see them on XBO because they can use the display plane to keep the HUD at 1080p at all times so the switching of resolution is much less noticeable due to the static images remaining sharp.

Yes, clarifying about it from the entire UI standpoint. Thanks for filling in that detail.

The further aspect though is that they can also change in game render targets such as background/sky, arm/gun, etc., so they can have different things being rendered by the engine at changing resolution scales so as to maximize what is being throw around without having to do pixel upscaling or doubling in engine as to eat cycles.
 
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XBO is looking to be a well thought out machine. Fairly excited to see more games running on it.

They really need to get their drivers and SDK down to make utilizing the architecture positives almost invisible to developers. That will be ongoing, same as with PS4 as they work to focus on GPGPU.
 
From Pennello, on reddit (http://www.reddit.com/r/xboxone/com...lbert_penello_more_xbox_one/cccl0q5?context=3):


So can we stop with the puremrxsoul garbage? Can we stop looking at things like power ratings like they're tea leaves? The X1 is a very well-designed system, from all indications, and any revelations are really just more information on efficiencies and architecture. There is no hidden silicon lurking, ready to be "turned on" via a "stereo driver" or some other such nonsense. Get yourself comfortable with the system you've seen so far, because that's the one you're getting. The point the MS architects, Penello, and company are making is that the design they've done is far closer to the PS4 in terms of tangible results, now and in the future, than a simple spec comparison would indicate. Let's stop trying to wish for phantom specs to materialize; they wouldn't be trying to steer the discussion away from spec comparisons if they were hiding some kind of massive bomb that would give them a spec improvement.

On Sept 30, misterxknob's site will burn. And reasoning people everywhere will breath a sigh of relief.

MisterX has already put up a post saying that MS might not tell the truth after the NDA is lifted and that they might let the PR negativity to continue...LOL moving those goal posts

XBO is looking to be a well thought out machine. Fairly excited to see more games running on it.

Wholeheartedly agree.