From what I read (long time ago and i don't remember where... my fault sorry ) it seemed to me that they established quite early -even before the reveal- that the display planes are three different rendertargets that are composited by hardware. The first two are completely controlled by the game that's running at the moment, so they could be implementing whatever tecnique: rendering skyboxes on one and the rest of the scene on the other, or gui on one and the game on the other. The two could have independent framerates and resolutions and it would not matter, because they are resized and blended by custom dedicated hardware, that's what Astro says and that's why i think he's correct.
The difference with ps4 is that having 2 of them the X1 probably doesn't have to do additional memory ops to blend them because it's the hardware itself that does it, not a specific function written by the programmers of the game. On the X1 that blend function probably only has to give the pointers and modes to the two framebuffers to the fixed function hardware and it would just "render" on the screen the blended result (after of course transforming the blended result and blending it again to the OS plane).
On the ps4, on the other hand, the programmers would have to blend the two game (blending with OS layer is hardware based on ps4 too!) buffers together by software with a rasonably small penalty in speed (after all deferred rendering blends rendertargets together,and is a very viable solution). This is fairly trivial if the buffers are rendered in sync or every other frame, but i suppose it wouldn't be that easy if one layer targets 50fps and the other 15fps, because the fact that don't sync properly would force the dev to manually manage the odd frames to limit the artifacts (I.E. trough frame blending). That's all stuff the X1 almost surely does FAST (as Astro says probably <1 frame fast) by using specific fixed function hardware.But that's pure speculation.. without the documentation for either one i can't be sure.
Actually that! it is pure speculation on astros behalf. He might be right or he is wrong but until their is official documentation from MS then we will never know.
Seriously mate, let it go. Some of you guys are just eerie with how many times things need to be explained to ya. Da s*** just creeps me out at this point....
Yeh I don't need anything explaining to me go look at the youtube vid I posted the head of the Xbox one architecture even says it's to do the instant switching not that it will help improve game performance but just to do the instant switch between TV and game.
so who's is right? Astro a forum dweller or Boyd Multerer a guy in has worked on Xbox from the beginning? I know who to believe.