Official Thread XBOX Hardware

My Current Console Is....


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I just read the article.........

"The Kobe Bryant-fronted Mamba Forever Edition is available across all platforms for $99.99/£84.99, and will feature a host of extra digital content. In addition, anyone who purchases this version can get the standard version of the game on the other generation at no extra cost (within the same console family) -- so, for example, if you buy the PS4 Mamba Forever Edition of the game, you can get the STANDARD version on PS5 as part of the package."

I'm glad I don't really play sports games because holy sh*t.

hopefully your given the option to play the MFE version with all it’s dlc/perks through BC, cos if you upgraded and all you get is the standard edition with non of the perks that f that
 
Wouldn't that be a bit redundant?

As opposed to a phone? Maybe.
Edit: something along the lines of an Xbox pad that pulls apart to reveal a screen would be pretty good to stream games on the go could be useful. I would prefer that to touch screen controls personally.
 
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I still have a hard time believing that the Lockhart Sku won't hold back next gen development.

I found this great Reddit post on how development was held back by the RAM limitations of consoles:



Not to say that the Lockhart will hold back next gen in a similar way, but I never would have guessed that Shadow Of War couldn't have both Mercs and Orcs in the game at the same time due to RAM limitations. I just wonder what other issues would come up because of the lowerend SKU.

I have this feeling that MS will push streaming heavily with the Lockhart SKU.

It said The Medium will actually be 4K/60 on XSX.

We already know that there is at least one major release that probably won't run at 4k/60 on the XSX. Ubisoft is really big on temporal upsampling.
 
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I still have a hard time believing that the Lockhart Sku won't hold back next gen development.

I found this great Reddit post on how development was held back by the RAM limitations of consoles:



Not to say that the Lockhart will hold back next gen in a similar way, but I never would have guessed that Shadow Of War couldn't have both Mercs and Orcs in the game at the same time due to RAM limitations. I just wonder what other issues would come up because of the lowerend SKU.

I have this feeling that MS will push streaming heavily with the Lockhart SKU.



We already know that there is at least one major release that probably won't run at 4k/60 on the XSX. Ubisoft is really big on temporal upsampling.

Agree with the streaming aspect. I think it is the only way to allow high end games on low end hardware.
 
I still have a hard time believing that the Lockhart Sku won't hold back next gen development.

I found this great Reddit post on how development was held back by the RAM limitations of consoles:



Not to say that the Lockhart will hold back next gen in a similar way, but I never would have guessed that Shadow Of War couldn't have both Mercs and Orcs in the game at the same time due to RAM limitations. I just wonder what other issues would come up because of the lowerend SKU.

I have this feeling that MS will push streaming heavily with the Lockhart SKU.



We already know that there is at least one major release that probably won't run at 4k/60 on the XSX. Ubisoft is really big on temporal upsampling.


Ram needs scale with resolution.
 
Ram needs scale with resolution.

yeah, but how does MS know what’s needed or adequate for devs to have 1080p games?

If they have some sort of guarantee that all games can push out 1080p and at least 60fps then I’d be ok with it, otherwise it’s just a new and probably more expensive Xbox one x that supports ray tracing* (if resources allow it)
 
yeah, but how does MS know what’s needed or adequate for devs to have 1080p games?

If they have some sort of guarantee that all games can push out 1080p and at least 60fps then I’d be ok with it, otherwise it’s just a new and probably more expensive Xbox one x that supports ray tracing* (if resources allow it)

Microsoft built in hardware into Xbox One X to closely monitor how texture data is used in game titles. The I/O and CPU are the limiting factors of the One X in terms of next gen gaming design. The point of the Lockhart is that it can keep up with next gen game design and developers have more hardware to leverage the CPUs and I/O to do things you can't do on mechanical harddrives and Jaguar cores. Physics, AI, and level design are freed up on Lockhart vs One X.
 
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yeah, but how does MS know what’s needed or adequate for devs to have 1080p games?

If they have some sort of guarantee that all games can push out 1080p and at least 60fps then I’d be ok with it, otherwise it’s just a new and probably more expensive Xbox one x that supports ray tracing* (if resources allow it)
Because they ask. You don't really think they build thsese machines without dev input do you?

I'm sure there will be some outliers where they struggle due to poor engines and things like that, but that will also be the same as the XSX version.
 
I still have a hard time believing that the Lockhart Sku won't hold back next gen development.

I found this great Reddit post on how development was held back by the RAM limitations of consoles:



Not to say that the Lockhart will hold back next gen in a similar way, but I never would have guessed that Shadow Of War couldn't have both Mercs and Orcs in the game at the same time due to RAM limitations. I just wonder what other issues would come up because of the lowerend SKU.

I have this feeling that MS will push streaming heavily with the Lockhart SKU.



We already know that there is at least one major release that probably won't run at 4k/60 on the XSX. Ubisoft is really big on temporal upsampling.

The differences in hardware seem tio be proportional to the diffence in graphical fidelity. Theoretically, lockhart should do everything the XSX can but at a lower graphics output, 4k to 1080p, 4k/8k textures to 1080p textures, and likely scaled back ray tracing.

The GPU loses 2 thirds of its power, but the ram only drops by like 1 fourth. The CPU is the same.

The differeences here are no where near even the differrnces between X1X and XSX, let alone tge vast differences between X1 and XSX. In the first 2 years XSX games will absiolutely be held back by current gen.
 
The differences in hardware seem tio be proportional to the diffence in graphical fidelity. Theoretically, lockhart should do everything the XSX can but at a lower graphics output, 4k to 1080p, 4k/8k textures to 1080p textures, and likely scaled back ray tracing.

The GPU loses 2 thirds of its power, but the ram only drops by like 1 fourth. The CPU is the same.

The differeences here are no where near even the differrnces between X1X and XSX, let alone tge vast differences between X1 and XSX. In the first 2 years XSX games will absiolutely be held back by current gen.[/B]

4 tflops is very low even for RDNA 2. At best you are talking about GTX 1660 level raw performance. That's not that much better than the RX 580 (6 tflops) performance you get from the Xbox One X.

Also keep in mind that the lower end model was the lead platform that the game was built around and they only increased texture resolution. Now they would be scaling the games down with the PS5 being the lead platform.

They've already cancelled the current gen version of Resident Evil 8.

Developers wanted to get away from baked lighting to reduce development costs. You can't do global illumination at all with Series S and the ray tracing performance with just 20 CUs won't be good enough either. People were claiming ray tracing performance with the PS5 wouldn't be that good because it "only" had 36 CUs.



I guess it won't hold back development if they are willing to scale games down as low as 720p.
 
4 tflops is very low even for RDNA 2. At best you are talking about GTX 1660 level raw performance. That's not that much better than the RX 580 (6 tflops) performance you get from the Xbox One X.

Also keep in mind that the lower end model was the lead platform that the game was built around and they only increased texture resolution. Now they would be scaling the games down with the PS5 being the lead platform.

They've already cancelled the current gen version of Resident Evil 8.

Developers wanted to get away from baked lighting to reduce development costs. You can't do global illumination at all with Series S and the ray tracing performance with just 20 CUs won't be good enough either. People were claiming ray tracing performance with the PS5 wouldn't be that good because it "only" had 36 CUs.



I guess it won't hold back development if they are willing to scale games down as low as 720p.


Sure, if the game runs 1440p on XSX, 720 would be a fair target, since that's the 1/4 mark. I'm still confused at how people expect a machine with 1/3 the GPU power to struggle to render 1/4 the pixels.
 
4 tflops is very low even for RDNA 2. At best you are talking about GTX 1660 level raw performance. That's not that much better than the RX 580 (6 tflops) performance you get from the Xbox One X.

Also keep in mind that the lower end model was the lead platform that the game was built around and they only increased texture resolution. Now they would be scaling the games down with the PS5 being the lead platform.

They've already cancelled the current gen version of Resident Evil 8.

Developers wanted to get away from baked lighting to reduce development costs. You can't do global illumination at all with Series S and the ray tracing performance with just 20 CUs won't be good enough either. People were claiming ray tracing performance with the PS5 wouldn't be that good because it "only" had 36 CUs.



I guess it won't hold back development if they are willing to scale games down as low as 720p.


4TF is just a number...a theoretical number based on one data point. The architecture and tools are far more important.

Where disd you get that XSS couldn't do global illumination? It can.

The 36cus in PS5 can do ray tracing just fine. But comparatively speaking the XSX will do it better because of the RT cores. Something we don't know if XSS will still have or not.
 
4TF is just a number...a theoretical number based on one data point. The architecture and tools are far more important.

Where disd you get that XSS couldn't do global illumination? It can.

The 36cus in PS5 can do ray tracing just fine. But comparatively speaking the XSX will do it better because of the RT cores. Something we don't know if XSS will still have or not.
Truth. The fact that Sony showed GT7 at 4k 60fps with RT says a lot about AMDs RT solution.

I see a lot of concern about the XSS. MS obviously thinks it is worth it to replace the One X with this machine. They should know what they are doing.
 
I think this has been their plan the whole time. And apparently moving forward it will be cheaper to make the Lockhart than it is to make the S/XSX.
My guess is they are using it to get the most out of production yields.
 
4TF is just a number...a theoretical number based on one data point. The architecture and tools are far more important.

No, I factored in it being RDNA 2. 4 tflops of RDNA 2 is not much better 6 tflops of GCN. Giving RDNA 2 the benefit of the doubt and saying that the Xbox Series X can perform on par with a 2080 Ti at 14 tlfops. That would make 4 tflops of RDNA 2 4.6 tflops of Turing.

4.6 tflops would put it's performance under a GTX 1660 which is about 10% better than the Xbox One X.

Where disd you get that XSS couldn't do global illumination? It can.

You are right, I was thinking of multi-bounce global illumination and they can scale back the number of bounces to run on the lower end console.

The 36cus in PS5 can do ray tracing just fine. But comparatively speaking the XSX will do it better because of the RT cores. Something we don't know if XSS will still have or not.

Well, they are saying that the series S has ray tracing. You are right it's only a rumor, though. It might not have it.

Sure, if the game runs 1440p on XSX, 720 would be a fair target, since that's the 1/4 mark. I'm still confused at how people expect a machine with 1/3 the GPU power to struggle to render 1/4 the pixels.

If games scaled 1 to 1 like that you should be able to play all games on a 1660ti at 2k at the same settings as you do a 2080 super at 4k. Red Dead Redemption 2 certainly didn't work out like that. 1660ti has almost exactly half the tflops of a 2080 Super yet the 2080 Super can play the game at 4k at the same settings as the 1660ti at 1080p. It's a sign of what's to come.

Truth. The fact that Sony showed GT7 at 4k 60fps with RT says a lot about AMDs RT solution.

I see a lot of concern about the XSS. MS obviously thinks it is worth it to replace the One X with this machine. They should know what they are doing.

I don't necessarily think it's a replacement for the Xbox One X. It could be a streaming platform or the focus might be on portability. This might be the next gen version of the Nintendo Switch (but without any of the games that make up for the system's short comings).

If games start getting gimped like a Switch port then that $300 price point is not going to be worth it for someone who thinks they are saving money over the PS5.
 
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