I just read the article.........
"The Kobe Bryant-fronted Mamba Forever Edition is available across all platforms for $99.99/£84.99, and will feature a host of extra digital content. In addition, anyone who purchases this version can get the standard version of the game on the other generation at no extra cost (within the same console family) -- so, for example, if you buy the PS4 Mamba Forever Edition of the game, you can get the STANDARD version on PS5 as part of the package."
I'm glad I don't really play sports games because holy sh*t.
Wouldn't that be a bit redundant?A hand held device for streaming?
Wouldn't that be a bit redundant?
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It said The Medium will actually be 4K/60 on XSX.
I still have a hard time believing that the Lockhart Sku won't hold back next gen development.
I found this great Reddit post on how development was held back by the RAM limitations of consoles:
Not to say that the Lockhart will hold back next gen in a similar way, but I never would have guessed that Shadow Of War couldn't have both Mercs and Orcs in the game at the same time due to RAM limitations. I just wonder what other issues would come up because of the lowerend SKU.
I have this feeling that MS will push streaming heavily with the Lockhart SKU.
We already know that there is at least one major release that probably won't run at 4k/60 on the XSX. Ubisoft is really big on temporal upsampling.
I still have a hard time believing that the Lockhart Sku won't hold back next gen development.
I found this great Reddit post on how development was held back by the RAM limitations of consoles:
Not to say that the Lockhart will hold back next gen in a similar way, but I never would have guessed that Shadow Of War couldn't have both Mercs and Orcs in the game at the same time due to RAM limitations. I just wonder what other issues would come up because of the lowerend SKU.
I have this feeling that MS will push streaming heavily with the Lockhart SKU.
We already know that there is at least one major release that probably won't run at 4k/60 on the XSX. Ubisoft is really big on temporal upsampling.
Ram needs scale with resolution.
yeah, but how does MS know what’s needed or adequate for devs to have 1080p games?
If they have some sort of guarantee that all games can push out 1080p and at least 60fps then I’d be ok with it, otherwise it’s just a new and probably more expensive Xbox one x that supports ray tracing* (if resources allow it)
Because they ask. You don't really think they build thsese machines without dev input do you?yeah, but how does MS know what’s needed or adequate for devs to have 1080p games?
If they have some sort of guarantee that all games can push out 1080p and at least 60fps then I’d be ok with it, otherwise it’s just a new and probably more expensive Xbox one x that supports ray tracing* (if resources allow it)
I still have a hard time believing that the Lockhart Sku won't hold back next gen development.
I found this great Reddit post on how development was held back by the RAM limitations of consoles:
Not to say that the Lockhart will hold back next gen in a similar way, but I never would have guessed that Shadow Of War couldn't have both Mercs and Orcs in the game at the same time due to RAM limitations. I just wonder what other issues would come up because of the lowerend SKU.
I have this feeling that MS will push streaming heavily with the Lockhart SKU.
We already know that there is at least one major release that probably won't run at 4k/60 on the XSX. Ubisoft is really big on temporal upsampling.
The differences in hardware seem tio be proportional to the diffence in graphical fidelity. Theoretically, lockhart should do everything the XSX can but at a lower graphics output, 4k to 1080p, 4k/8k textures to 1080p textures, and likely scaled back ray tracing.
The GPU loses 2 thirds of its power, but the ram only drops by like 1 fourth. The CPU is the same.
The differeences here are no where near even the differrnces between X1X and XSX, let alone tge vast differences between X1 and XSX. In the first 2 years XSX games will absiolutely be held back by current gen.[/B]
4 tflops is very low even for RDNA 2. At best you are talking about GTX 1660 level raw performance. That's not that much better than the RX 580 (6 tflops) performance you get from the Xbox One X.
Also keep in mind that the lower end model was the lead platform that the game was built around and they only increased texture resolution. Now they would be scaling the games down with the PS5 being the lead platform.
They've already cancelled the current gen version of Resident Evil 8.
Developers wanted to get away from baked lighting to reduce development costs. You can't do global illumination at all with Series S and the ray tracing performance with just 20 CUs won't be good enough either. People were claiming ray tracing performance with the PS5 wouldn't be that good because it "only" had 36 CUs.
I guess it won't hold back development if they are willing to scale games down as low as 720p.
4 tflops is very low even for RDNA 2. At best you are talking about GTX 1660 level raw performance. That's not that much better than the RX 580 (6 tflops) performance you get from the Xbox One X.
Also keep in mind that the lower end model was the lead platform that the game was built around and they only increased texture resolution. Now they would be scaling the games down with the PS5 being the lead platform.
They've already cancelled the current gen version of Resident Evil 8.
Developers wanted to get away from baked lighting to reduce development costs. You can't do global illumination at all with Series S and the ray tracing performance with just 20 CUs won't be good enough either. People were claiming ray tracing performance with the PS5 wouldn't be that good because it "only" had 36 CUs.
I guess it won't hold back development if they are willing to scale games down as low as 720p.
Truth. The fact that Sony showed GT7 at 4k 60fps with RT says a lot about AMDs RT solution.4TF is just a number...a theoretical number based on one data point. The architecture and tools are far more important.
Where disd you get that XSS couldn't do global illumination? It can.
The 36cus in PS5 can do ray tracing just fine. But comparatively speaking the XSX will do it better because of the RT cores. Something we don't know if XSS will still have or not.
My guess is they are using it to get the most out of production yields.I think this has been their plan the whole time. And apparently moving forward it will be cheaper to make the Lockhart than it is to make the S/XSX.
4TF is just a number...a theoretical number based on one data point. The architecture and tools are far more important.
Where disd you get that XSS couldn't do global illumination? It can.
The 36cus in PS5 can do ray tracing just fine. But comparatively speaking the XSX will do it better because of the RT cores. Something we don't know if XSS will still have or not.
Sure, if the game runs 1440p on XSX, 720 would be a fair target, since that's the 1/4 mark. I'm still confused at how people expect a machine with 1/3 the GPU power to struggle to render 1/4 the pixels.
Truth. The fact that Sony showed GT7 at 4k 60fps with RT says a lot about AMDs RT solution.
I see a lot of concern about the XSS. MS obviously thinks it is worth it to replace the One X with this machine. They should know what they are doing.
I'm pretty sure I've already done that in the past... lolNice to see Val graced this thread with his bulls***. Never change.
Swede you should recommend him some breathing exercises.