The 360 didn’t hinder development of Forza Horizon 2. And this has been going on for decades on PC.Irrelevant if lockhart hinders development, though.
The 360 didn’t hinder development of Forza Horizon 2. And this has been going on for decades on PC.Irrelevant if lockhart hinders development, though.
The 360 didn’t hinder development of Forza Horizon 2. And this has been going on for decades on PC.
Really? Yet FH3 made only on X1 was twice the size.The 360 didn’t hinder development of Forza Horizon 2. And this has been going on for decades on PC.
I trust that MS's Surface Engineers know a lot more about how hardware scales then anyone on this site.
By the way the LH CPU will be more powerful than the PS5 CPU. Basically LH (XSS) will be able to maintain 60FPS at 1080P better than PS5 can handle 4K 60FPS.
Lol, I hate the whole big man argument. Why have a conversation about anything if you think like this? Like people can't be informed consumers. Dealer is not a Surface Engineer yet his videos are posted here? Why don't we just believe what a big corporation says without any critical thinking at all? That's your logic.
That is true, but I don't necessaily think that the PS5 will run all games at a native 4k/60. I suspect that a least some games will run at 1440p/30 native. Everyone was talking about the "worst case scenario" with the PS5 CPU/GPU. What happens with that worse case scenario where a game runs at 1440p/30 on the PS5 and then has to be scaled down to run at 1080p/60 on Lockhart?
Gimped like a mofo!Nintendo switch - witcher 3
Keep in mind that many if not all XSX games are only using 8 cores of the CPU.(at least until they drop the current gen support I figure)I trust that MS's Surface Engineers know a lot more about how hardware scales then anyone on this site.
By the way the LH CPU will be more powerful than the PS5 CPU. Basically LH (XSS) will be able to maintain 60FPS at 1080P better than PS5 can handle 4K 60FPS.
Lol, I hate the whole big man argument. Why have a conversation about anything if you think like this? Like people can't be informed consumers. Dealer is not a Surface Engineer yet his videos are posted here? Why don't we just believe what a big corporation says without any critical thinking at all? That's your logic.
That is true, but I don't necessaily think that the PS5 will run all games at a native 4k/60. I suspect that a least some games will run at 1440p/30 native. Everyone was talking about the "worst case scenario" with the PS5 CPU/GPU. What happens with that worse case scenario where a game runs at 1440p/30 on the PS5 and then has to be scaled down to run at 1080p/60 on Lockhart?
Really? Yet FH3 made only on X1 was twice the size.
Graphically, yes. Gameplay, no. So, if a game is developed for high end hardware (and looks amazing), it's entirely possible to have the game running on severally gimped hardware without it holding the high end version back.Gimped like a mofo!
it had nothing to do with that. It can also be on what the company brings to the table to make things attractive. Right now MS is already in the lead for as online space. They have the servers and the money to move things smoothly. SONY has none of that.He said 20CUs is just fine for a portable system that runs some games at 720p. It was a very flippant response.
The PS5 is more likely to be the lead platform since the PS4 sold so many more systems. However, MS seems to be positioning the Series S to try and overtake the PS5 in sales by undercutting it on price.
When the visuals take a dive that bad the gameplay especially a living breathing world like TW3 loses it's immersion.Graphically, yes. Gameplay, no. So, if a game is developed for high end hardware (and looks amazing), it's entirely possible to have the game running on severally gimped hardware without it holding the high end version back.
it had nothing to do with that. It can also be on what the company brings to the table to make things attractive. Right now MS is already in the lead for as online space. They have the servers and the money to move things smoothly. SONY has none of that.
That is why SONY went to MS for the servers, which MS have already won.
Streaming isn't winning any battles nor is Sony using Azure servers a disadvantage.Yeah, I never said anything about Sony getting into streaming. Whatever it is they are offering in terms of streaming I probably wouldn't like. MS might be able to solve the latency problem with game streaming by having part of the game render locally.
Streaming isn't winning any battles nor is Sony using Azure servers a disadvantage.
Keep in mind that many if not all XSX games are only using 8 cores of the CPU.(at least until they drop the current gen support I figure)
Which can give the PS5 the CPU advantage especially over the weaker 4TF's LH which will need all the help it can get to run next gen games.
It is when you have to pay for the serviceStreaming isn't winning any battles nor is Sony using Azure servers a disadvantage.
Yup really. Did you see the differences?Really? Yet FH3 made only on X1 was twice the size.
We can though. These are PCs, with fixed hardware.I see a lot of people bringing up the PC as some sort of proof that games will scale down well. That's just not true. It's only because this current gen hardware was so weak that developers didn't have to scale games down from the lead platform.
The Series X equivalent for 2013 was almost as powerful as the GPU in the PS4 Pro.
When SE made Final Fantasy XV they had the attitude that if you didn't have a high end PC that you should just buy the game on consoles and the performance was horrendous on lower end GPUs. You basically couldn't run the game on a PC GPU that was the equivalent of the PS4 Pro's GPU.
This is an example of a developer who had the "tools" needed to scale games down to lower end hardware, but they chose not to do it.
Some developers will downscale games, but others will find it pointless given how we buy games on the PC. PC was in a very good position in this current gen and even then there were some poorly optimized games on PC (Nier Automata, WatchDogs 1 & 2, Arkham Knight, AC: Odyssey etc. etc..). When MS/Sony has digital only boxes and so many gamers don't have other options for where they get games a lot of developers will stop having so many sales.
Of course, I don't expect developers to treat the Lockhart like they will lower spec PCs, but you can't use the PC as an example of how scaling will work on Lockhart.
Lol, didn't say any of that. Didn't even imply as much.
And of course it ran Red Dead poorly like I was saying. That's the only game that even approaches the kind of graphical fidelity I would expect from AAA next gen games.
It's funny how in previous videos Paul talks about how native resolution could be pointless thanks to AI upscaling yet in this video he made sure to omit AI Upscaling. AI Upscaling from a lower resolution on the Series X is probably the biggest potential threat to the lower end SKU which probably can't do AI upscaling because it is reliant on compute units.
We can though. These are PCs, with fixed hardware.
Did anybody catch this as well?The PS5 literally only has a CPU advantage over the XSX if the Xbox is turned off.
I was agreeing with you and added more.Lol, didn't say any of that. Didn't even imply as much.
And of course it ran Red Dead poorly like I was saying. That's the only game that even approaches the kind of graphical fidelity I would expect from AAA next gen games.
It's funny how in previous videos Paul talks about how native resolution could be pointless thanks to AI upscaling yet in this video he made sure to omit AI Upscaling. AI Upscaling from a lower resolution on the Series X is probably the biggest potential threat to the lower end SKU which probably can't do AI upscaling because it is reliant on compute units.