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Could’ve swore a thread exist already, couldn’t find it in search

https://bethesda.net/en/arti cle/6dXzcvcwZCrzKLsv7yJZSC/quake-next-gen-update

*edit to add below
Xbox Series X|S
  • 4K maximum resolution**
  • 120 FPS**
  • Xbox Play Anywhere support
PlayStation 5
  • 4K maximum resolution**
  • 120 FPS**
  • DualSense™ Adaptive Trigger and integrated speaker support
** Compatible monitor required for 4K and 120FPS

FAQ​

How do I upgrade from Xbox One to Xbox Series X or Series S?
Upgrading Quake from Xbox One to Xbox Series X and Xbox Series S is easy! The Xbox Series X and Series S will use Microsoft’s Smart Delivery system to upgrade eligible games automatically
How do I upgrade from PlayStation 4 to PlayStation 5?
To upgrade your PlayStation 4 copy of Quake for PlayStation 5 systems, please follow one of the methods below based on which is most appropriate for you:
Method 1: Via the Game Hub
  • Navigate to the Games menu on the PlayStation 5 home screen and select the Quake game hub
  • Select the (…) overflow menu and select "PS5|Full|Quake PS5 Upgrade"
  • The PlayStation 5 version will start downloading
  • You will receive a system notification after the PlayStation 5 version has installed
  • Once the PlayStation 5 version is fully installed, you will see a "Play Game" button on the game hub
Method 2: Via the PlayStation Store
  • From your PlayStation 5, search the PlayStation Store for "Quake"
  • You will see the word "Purchased" on the PlayStation 5 product tile for Quake
  • Select the PlayStation 5 tile to launch the product page, then select "Download"
  • The PlayStation 5 version will start downloading
  • You will receive a system notification after the PlayStation 5 version has installed
  • Once the PlayStation 5 version is fully installed, you will see a "Play Game" button on the game hub
Is there a cost to upgrade my PlayStation 4 version to PlayStation 5 or Xbox One version to Xbox Series X/Series S?

Nope! There is no additional cost to you if you are upgrading Quake from PlayStation 4 to PlayStation 5 or Xbox One to Xbox Series X/Series S

Is there a time limit for how long this opportunity will be available?

There is currently no time limit. You will be able to upgrade from Xbox One to Xbox Series X/Series S or PlayStation 4 to PlayStation 5 at any time

Will I get the free upgrade if I play on PlayStation 4 and own an Xbox Series X/Series S?

Nope. You will only be able to upgrade PlayStation 4 eligible games to PlayStation 5. Xbox One versions of Quake will not be accessible on PlayStation 5 and vice versa

Will I get the free upgrade if I play on Xbox One and own a PlayStation 5?

Nope. You will only be able to upgrade Xbox One eligible games to Xbox Series X or Series S. PlayStation 4 versions of Quake will not be accessible on Xbox consoles and vice versa

Can I use my Xbox One save on my Xbox Series X/Series S?

Any Quake save created on Xbox One will work on Xbox Series X/Series S provided the same Xbox Live account is used

Can I use my PlayStation 4 save on my PlayStation 5?

Quake save games will not transfer from PlayStation 4 to PlayStation 5 consoles

Can I upgrade from the Nintendo Switch version of Quake?

Nope. The next-gen upgrades only apply to Quake on Xbox One and PlayStation 4 on the same platform family

Will PC players get a free upgrade too?

Nope. The PC versions can already run at 4K resolution and 120 FPS with the appropriate hardware
 
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The boss fights in Kena got hard for me. When that happens, it teeters on not being any more fun. I know many like the challenge. I do too, but have a lower threshold. However, Kena has a lower difficulty and I just knocked it down for the boss fights. My enjoyment went back up. There's more to the game experience overall. I think I hit a wall with the game half way through. I think the story could've ended a little earlier.

Anyway, I think people know what they are getting into most of the time with game like those. Maybe not Kena :) because it wasn't talked about enough. There are so many games available these days and to complain about a handful seems silly. Go play another game.
 
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What's the point of a review? No less than to answer the weighty question of how people ought to spend their limited time on this Earth.

That's some task, and different reviewers approach it in different ways, though in writing about video games there are two main schools of thought. Some writers attempt to give readers a broad picture, weighing a title's gameplay, story, stability, features — or lack thereof — and the number of hours a player could foreseeably invest in the game. (Here we return to the language of spending time.) Others endeavor to enlighten readers, unlocking new or instructive ways to understand a game. But both of these approaches are hurt by the way video game reviews are done these days.
 


 
Problem is too many reviews are released in shoddy state and need day one hotfixe... oh, wait, no, that's games.
 
I would like to see a review site that has multiple categories where you can customize the weighting into the overall score. Basically across 20 or so categories the reviewer would give their rating 1-10 for graphics, sound, multiplayer, gameplay, etc., but would also have categories such as polish, their own perceived bias for the genre (do they not like driving games, etc.), their own perceived bias for the series, so on and so forth.

The total score by default would be an average of all of these categories, but you could then have control over the average by completely turning certain categories off/on, or adjusting how heavily they weigh into the total score. For instance, maybe I don't care about the graphics and sound for a chess game - shut that off completely and have your customized total score driven solely by multiplayer and AI aspects - or maybe you feel graphics should play a small part, in which case you only give the rating a low "weight". You could then save certain presets for certain reviewers and genres under your profile, save your edits for certain games, etc. You could then also go through and save your own ratings with the same settings to get a statistical analysis of which reviewers you typically align with, etc.
 
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The whole race through the game to get your review out is definitely a problem. If it was my "job" to power through Far Cry or Deathloop as fast as humanly possible, I'd not like those games either. Imagine going to a 5 star restaurant and wolfing down a meal in record time just to get a review out?

The other issue is there's different types of games, and people have likes and dislikes. I have many types of games I don't like, and I would never be able to objectively review. I hate platformer games. Some people love them, but me reviewing one would be pointless, because I don't get them. It is the worst to see someone previewing Forza who "isn't in to driving games". Someone who doesn't play driving games shouldn't be reviewing driving games.
 
The big issue is when they lump mobile games into gaming. That tends to skew the numbers. I mean, my wife plays the occasional mobile game and nothing else. Would she be considered a "gamer" in any real sense? I don't mean that in any kind of elitist kind of way, I just think if you eliminate the mobile side of things you get very different demographics.
 
The Nintendo Switch has had a big effect on that imo. It strikes the perfect balance between a handheld device and a home console for many people. That's why there's a TON of mobile phone games being ported to the Switch.
 
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Today Furyu released a playable demo in Japan for the upcoming school JRPG Monark.

The demo is available for PS5 and PS4 on the Japanese PlayStation Store, while a Switch version can be downloaded from the local eShop.

Of course, the demo is only in Japanese and you need a local account to download and install it, but it’s still a good way to take a look at the game before it releases in Japan on Oct. 14.

The demo lets you play the beginning of the game and you can even transfer your save data to the launch version (after installing update 1.01).

At the moment, we don’t know whether we’ll get the demo for the west at some point, or not.

If you’re unfamiliar with Monark, it’s a school JRPG developed by a team composed of multiple Shin Megami Tensei series veterans.

The game is coming to Japan on October 14 for PS5, PS4, and Nintendo Switch. After that, NIS America will publish it in the west for the same platforms plus PC in early 2022.
 
Feel sorry for the other employees but this Hassan guy hyped the hell out of Abandoned. Maybe he should set better / more realistic expectations for his product.

Having said that, noone should have to experience death threats or bodily harm over video games.

 

Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles from Sega is out today for PS5, PS4, Xbox One, Xbox Series X|S, and Steam following the Digital Deluxe Edition early launch a few days ago. Alongside the launch, the Demon Slayer: Kimetsu No Yaiba – The Hinokami Chronicles day one update version 1.02 has gone live on all platforms. Sega also revealed plans for a 60fps performance mode in a future update. Watch the Demon Slayer: Kimetsu no Yaiba – The
Hinokami Chronicles launch trailer below:



Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles post launch update contents and 60fps mode​

Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles will get three free game updates including new playable demons and more. A 60fps mode has also been announced for PS5, Xbox Series X, and PC. This mode will allow for 60fps gameplay during story mode and battles. It will still feature 30fps cut-scenes.
 
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