Official Thread Pillow Fight that nobody wins with MOAR Jackie Chan and guys comfortable with STRETCHING their sexuality!

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What specs? The specs of both are known. A wired VR headset is a relatively simple device. A wired headset such as the PSVR2 consists of 4 onboard cameras, the screens, lens.
A wireless VR device like Q2 consists of the same plus onboard computer to power the games, battery good enough to power the computer plus device, a hard drive to store games and content, 6GB of RAM, inter grated audio.

Tell me you haven’t got a f***ing clue without telling me you haven’t got a f***ing clue.

I mean it’s possible Sony will put in a Pizza oven and coffee machine just to push the price up to suit you and kill sales but if they just release what they’re saying, a wired VR headset, then yeah, entirely possible it retails for $250-300 and it will be a success.
Onboard fleshlight for the messed up Japanese games :hehe:
 
I'm not a VR guy, I didn't like Sony putting resources into VR that could have been put into more standard games for the console but they clearly think it's still worth pursuing. Obviously PSVR2 is a nice upgrade over the original, one wire (wireless is the dream lol) very high res oled with HDR, rumble motors in the helmet etc. It could make for unique experiences but I'll never buy it.
I just don't want that headset stuck on my head.

I was more interested in Hololense and the augmented gaming experience to be honest.
 
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I just don't want that headset stuck on my head.

I was more interested in Hololense and the augmented gaming experience to be honest.
I never cared for that idea either, I don't want to see soldiers coming through my bedroom walls lol. I agree the idea of wearing goggles or glasses instead of a helmet sounds more comfortable but from what I've seen of AR it seems pretty limited.
 
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I never cared for that idea either, I don't want to see soldiers coming through my bedroom walls lol. I agree the idea of wearing goggles or glasses instead of a helmet sounds more comfortable but from what I've seen of AR it seems pretty limited.
Yeah, I wasn't too interested in the quirky stuff either.
 
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Then everything you have said is also moot.

I said WE. Reading is fundamental.
What specs? The specs of both are known. A wired VR headset is a relatively simple device. A wired headset such as the PSVR2 consists of 4 onboard cameras, the screens, lens.
A wireless VR device like Q2 consists of the same plus onboard computer to power the games, battery good enough to power the computer plus device, a hard drive to store games and content, 6GB of RAM, inter grated audio.

Tell me you haven’t got a f***ing clue without telling me you haven’t got a f***ing clue.

I mean it’s possible Sony will put in a Pizza oven and coffee machine just to push the price up to suit you and kill sales but if they just release what they’re saying, a wired VR headset, then yeah, entirely possible it retails for $250-300 and it will be a success.
What it does is known... not how it achieves this is not known.
 
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Over 10 million Quest 2 sales says otherwise. Of course this is without counting other VR headsets sales.
The niche sales were the PC needed headsets and always will be.
You clearly don't know what niche means, and you seem to have this weird opinion that niche is bad going by your desperate need to show it as something else.
 
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If VR was really going to take off it would have when everyone was pretty much stuck at home. It's going to stay niche
It's a gimmick. But as long as people like it, it should continue to evolve and be supported for those people.
 
Wait, the switch is technically a second gen version of Wii, no? Only it’s portable and should port wii sports to it

Gen 7 Wii was followed up in gen 8 with the Wii U, and s*** the bed. Which is why Nintendo started gen 9 early with the Switch.
 
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Regarding putting PS games on PC


How much insight do you guys have into how Sony decided that the PC was a market they wanted to push this on to? Was that something you were championing early on?

Barlog: I think it was the collective of studios all over saying this is a really good idea. We should be looking into this. Eventually, I think it reached that tipping point. When we had sent so many suggestion box suggestions that they were like, “I’m tired of hearing all this. Fine, we’ll do this.” It’s a process. We’re still figuring it out as a company and as individual studios how to do this and what the process and strategy will be.

So, do you think that we might see Ragnarok on PC sooner than four years after its console release?

Barlog: I have no idea. Right now, we’re taking it one game at a time, kind of looking at each one and determining, “Okay, is this the best thing?” And we’ll gauge how it does. Do people enjoy it? Did we do it right? Is there anything we did wrong? What can we do better in the future if we do this again? But at the end of the day, ultimately, it’s Sony’s decision.
 
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