Alien: Isolation 5 platforms Face Off

Val has to feel he has a special hardware in the home. I get it.. ;)

Wait till The Order comes out next month.. we'll have pages and pages on here about how this game is the king of graphics now!
 
Revolutionary hardware merits such statements.
Revolutionary?!!
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I agree 100%. But that statement doesn't make the game look better than any PC game overall (which was the argument).



I disagree here. The materials are anything but realistic looking. I also have DC and both GRID and Assetto Corsa have better car materials. Also, the hands in DC look like ass. The interior materials look plastic and not at all looking like PBR. It's just like Infamous:SS boasting physically based materials and nothing in the game looks like it compared to other games that boast it (i.e. Ryse, AC:Unity).


There ya go. It's not unanimous.

I don't know. There is some very realistic lighting going on. I haven't played it myself, though, and I know gifs and youtube rarely give a true picture. The weather effects are at an unseen level, imo, but I have seen some very underwhelming vids of DC as well. I'm not a big fan of "fake" scale either. It makes me think of a set.

I still think that that F1 racing game has the best "Water on the lens" graphics ;)
 
Val has to feel he has a special hardware in the home. I get it.. ;)

Wait till The Order comes out next month.. we'll have pages and pages on here about how this game is the king of graphics now!
If you honestly believe I would shift my focus to that without it actually living up to that then I dunno what to tell you man. :meh:
It prob will be one of the top looking current gen games we can agree with this no?
 
If you honestly believe I would shift my focus to that without it actually living up to that then I dunno what to tell you man. :meh:
It prob will be one of the top looking current gen games we can agree with this no?

The Order will look excellent. Whether it will best Ryse on X1 remains to be seen.
 
Thoughts on that game?

It's a real sim from what I've played. Smooth as silk and experience is pretty awesome driving. The campaign is pretty dry though. Sounds are the most impressive I've heard from any racing game. That turbo spool, supercharger whine and overall beastly engine sounds are awesome!

I'm in agreement with Digital Foundry's review. 9/10
 
Do you remember that scene in Alien Isolation where you are racing against a Xenomorph in an Aston Martin in the rain?

No, neither can I.
 
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Do you remember that scene in Alien Isolation where you are racing against a Xenomorph in an Aston Martin in the rain?

No, neither can I.

You clearly haven't played the Alien Isolation Drive Club DLC
 
Now show me a shot without the rain covering and distorting like 90% of the photos. It's like beer goggles.

I happen to have just played Driveclub for the first time, last week. Picture quality is completely ass, a lot worse than I thought based on what I previously saw on the internets. I'll give you that I still agree it looks AMAZING with the weather effects going. But I could also f*** up and bang a yetti with the right amount of beer goggles on.
Another way to look at it is that this racing game looks so great for the very reason that it is a racing game. Cars do not require the same polycount and level of detail as human models do to have the same realistic appearance. The same thing is true for roads and mountain surfaces, especially in a game at zooms you past it all, and this zooming through the game also means you don't need detailed trees and other scenery. There are also no real crowds in racing game, or at least any crowds that you can approach closely to observe their level of detail. It's not like Assassin's Creed where you can walk up and look a man in the eye, face to face. Racing games looks great because they can get away with cutting corners in places where other game genres cannot do so without having artifacts and imperfections stand out like crazy.
 
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Another way to look at it is that this racing game looks so great for the very reason that it is a racing game. Cars do not require the same polycount and level of detail as human models do to have the same realistic appearance. The same thing is true for roads and mountain surfaces, especially in a game at zooms you past it all, and this zooming through the game also means you don't need detailed trees and other scenery. There are also no real crowds in racing game, or at least any crowds that you can approach closely to observe their level of detail. It's not like Assassin's Creed where you can walk up and look a man in the eye, face to face. Racing games looks great because they can get away with cutting corners in places where other game genres cannot do so without having artifacts and imperfections stand out like crazy.

I completely get that and agree. My statement was made purely from a place of scrutinizing the technical detail of the game at a micro level. Definitely overanalyzing for sure and in the context of someone actually playing the game and not purely focusing on details like that, you will hardly notice it. But I went in specifically looking for the level of detail that I heard people praising and it really seems like people over sold the technical level of the game.

Great looking game for sure, insane graphics and probably the best looking lighting I've seen in a game before, but in the aspect I was buying about, I think FH2 easily has better image quality (not graphics as a whole).