What ever happened to the simple times of enjoying the software, seeing the positives more than the negatives. Praising games for the great experiences they provided.
While some of these things are not exactly new, it does seem the modern world has made gamers far more interested in consoles wars and resolution/FPS differences than the actual games and experiences.
Tomb Raider, Driveclub, and Ryse are but a few examples of games fallen victim to such nonsensical jibberish. Drive Club supposedly not worth owning because it is only 30FPS, Ryse knocked because of Resolution and FPS regardless of it being one of the most visually impressive games on offer today. Tomb Raider is currently eveloped in a console war struggle.
Such things can be found everywhere, from forums to Twitter to Facebook and all social media in between. You would think that with such powerful forms of communication Gamers would be more intent to put fourth constructive criticism and good suggestions to help better the software we have today or will come in the future.
If it simply stopped there though it perhaps could be managed and waded through to find a few good nuggets of feedback, but it does not end there. Gamers go to such extreme lengths that it forces devs to quit, to give up on their dreams, to question their sanity for ever wanting to be apart of this great interactive entertainment medium.
I know know this developer is not popular, but Phil Fish is one dev to quit. He is selling his Fez IP and Business because of the constant harassment, and the hacking of his accounts and private information. He is not alone either as Zoe Quinn a dev on Depression Quest has been harassed and hacked lately too.
With Gamers acting in such an unacceptable and immature manner it is hard to see how this can ever have anything but a profoundly negative affect on gaming.
Add in to this the hacking and threats to major hardware makers like the recent DDOS attack on Sony and the threats that forced the Sony plane to land, and one has to wonder just how much more this business can take before it goes away for good, or developers and CEO's simply close themselves off to the gamers.
Either way it is not good for us.
While some of these things are not exactly new, it does seem the modern world has made gamers far more interested in consoles wars and resolution/FPS differences than the actual games and experiences.
Tomb Raider, Driveclub, and Ryse are but a few examples of games fallen victim to such nonsensical jibberish. Drive Club supposedly not worth owning because it is only 30FPS, Ryse knocked because of Resolution and FPS regardless of it being one of the most visually impressive games on offer today. Tomb Raider is currently eveloped in a console war struggle.
Such things can be found everywhere, from forums to Twitter to Facebook and all social media in between. You would think that with such powerful forms of communication Gamers would be more intent to put fourth constructive criticism and good suggestions to help better the software we have today or will come in the future.
If it simply stopped there though it perhaps could be managed and waded through to find a few good nuggets of feedback, but it does not end there. Gamers go to such extreme lengths that it forces devs to quit, to give up on their dreams, to question their sanity for ever wanting to be apart of this great interactive entertainment medium.
I know know this developer is not popular, but Phil Fish is one dev to quit. He is selling his Fez IP and Business because of the constant harassment, and the hacking of his accounts and private information. He is not alone either as Zoe Quinn a dev on Depression Quest has been harassed and hacked lately too.
With Gamers acting in such an unacceptable and immature manner it is hard to see how this can ever have anything but a profoundly negative affect on gaming.
Add in to this the hacking and threats to major hardware makers like the recent DDOS attack on Sony and the threats that forced the Sony plane to land, and one has to wonder just how much more this business can take before it goes away for good, or developers and CEO's simply close themselves off to the gamers.
Either way it is not good for us.