Battlefield V

Yeah I felt about the same. The biggest struggle I've been having (only played once a few nights ago) is the fact that you can't really mark guys anymore, harder to track dudes when you're trying to gun them down.

Also, when manning a gun on a tank, you die way too fast.
That's why you need to have a sniper who's quick on the spotting scope and switching back to the gun.
 
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The lag comp in MP was the worst it's ever been in BO4. I have no hope that will ever be corrected. Also, the maps were terribly boring and generic. With that being said, it made me give BF another try after hating it so much because of dying quickly in MP in past games. Now, love it. I'm surprised at how much I've loved it. I said earlier that I had to switch up my tactics and become a sniper, but I've been rounding out the other classes as well. It's a much less frustrating game than CoD solely because of not having to deal with lag comp issues.
 
This game is tough on newbies for sure. Heck, I've played every BF game ever and I struggled with BF V at first.

There's just a learning curve that you have to go though learning the maps and such.

I also can't say it enough - if your squad leader doesn't give orders, request an order and take over the squad. If people don't follow you, you can kick them from the squad. I know I come off as kind of a ****, but too bad. There's many ways to play the game, but only one right way.

I'm still shocked by how many people never give orders on console. Are you defending a point even for a couple minutes? Give the order. You can order an objective without even having to point on it. Once you are squad leader, just use the bottom option that was the "request order" function. Now it will let you pick which objective (handy if you are in a vehicle or something and can't point at it).
 
...I also can't say it enough - if your squad leader doesn't give orders, request an order and take over the squad. If people don't follow you, you can kick them from the squad. I know I come off as kind of a ****, but too bad. There's many ways to play the game, but only one right way...

This right here. It doesn’t take much to become the squad leader, and I purge all the waste right away. There’s nothing a-hole bout it, your only helping the other team if your not running as a cohesive squad.
 
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My first night with this I kept getting the leader role and marking flags. Did the same in BF1 and would rack up points.

Another thing I noticed playing this is all the teammates that would not revive other players. Sometimes I would have multiple teammates around me and no one would pick me up. Or they would walk right over me and keep going. One time two of us were down, a guy comes running up revives the other guy, and they both leave me and ran off lol.
 
First time I’ve played Battlefield online since BF3 and I barely played any BF3. I used up my trial from EA Access and decided to buy the damned game since it was 50% off. I’m surprised at how addictive this game has been. Not sure if that’s a Battlefield thing or specifically a BF5 thing but either way it’s stuck.

For whatever reason, my terrible internet doesn’t wreck this game like it wrecks Halo 5. Maybe that just because I’m not good and can’t tell.

I do not play the right way and need to join a squad that uses mics who can show me the ropes. Right now I’m a below average sniper. Trying to learn one class at a time.
 
My first night with this I kept getting the leader role and marking flags. Did the same in BF1 and would rack up points.

Another thing I noticed playing this is all the teammates that would not revive other players. Sometimes I would have multiple teammates around me and no one would pick me up. Or they would walk right over me and keep going. One time two of us were down, a guy comes running up revives the other guy, and they both leave me and ran off lol.

Remember that any medic can revive you, but for other classes, only your squadmates can revive. So if I'm assault and not in your squad, I can't revive you.

Some people just flat out have zero situational awareness in this game. I've snuck up on entire squads and melee killed them all one by one and they never notice.

However you don't (or can't) always want to go for the revive. There's lots of situations where reviving one downed teammate just gets more people killed. A lot of people know to wait for someone to revive, and since there's no drag function, you get stuck in the animation for the easy kill. Even using smoke can be tough, as a support player can have a machine gun set up and just shoot until they get hit markers.

Basically, reviving is important, but clear the area first. That animation is so slow and it is hard to get to everyone even if they are seemingly right there. I've been down and basically would rather teammates leave me and give me a place to spawn rather than risk it.
 
Remember that any medic can revive you, but for other classes, only your squadmates can revive. So if I'm assault and not in your squad, I can't revive you.

Some people just flat out have zero situational awareness in this game. I've snuck up on entire squads and melee killed them all one by one and they never notice.

However you don't (or can't) always want to go for the revive. There's lots of situations where reviving one downed teammate just gets more people killed. A lot of people know to wait for someone to revive, and since there's no drag function, you get stuck in the animation for the easy kill. Even using smoke can be tough, as a support player can have a machine gun set up and just shoot until they get hit markers.

Basically, reviving is important, but clear the area first. That animation is so slow and it is hard to get to everyone even if they are seemingly right there. I've been down and basically would rather teammates leave me and give me a place to spawn rather than risk it.

When I get killed, I either know the situation, or I look around before I hesitate death or speed it up. Don't want someone running in and saving you only to be ambushed.
 
I'm just waiting for TOW chapter 2 for a new medic gun. Really hope it is good.
 
When I get killed, I either know the situation, or I look around before I hesitate death or speed it up. Don't want someone running in and saving you only to be ambushed.
Do you know how annoying that is to a medic? As somdbody who plays Medic, I say let the Medic decide if they can/can't get you.
 
Do you know how annoying that is to a medic? As somdbody who plays Medic, I say let the Medic decide if they can/can't get you.
You can see how many meters they are away and make the determination from that. Also, if I ran into a building and someone is waiting, I'm not calling a medic in to a death trap.
 
The problem is that with 3d spotting gone (not complaining) situational awareness is a ton harder. That's fine, it should be.

There are a million little variables that go into it. What happens a lot is I'm looking one direction engaging a target and someone behind me dies. I know the person I shot didn't kill them, but I have no idea who did, how many there are or where they came from.

Then take the spawn system and throw that on top. Maybe one guy killed my teammate and I killed them - but as that happens the rest of that squad spawns right in. A seemingly safe revive can go sideways in a hurry.

Then factor in do you have a smoke available? Do you even need smoke or can you get there? Sometimes using a smoke for one revive can be wasteful. I've been in bigger attacks and not had any left because I used them all on revives.

You just have to go by gut, and that means being wrong a lot. I've not revived people in time that I could have gotten to easily in hindsight. I've also rushed in to be the hero only to die instantly by the guy who kept his aim in the same spot. It is tough. I try to give players the benefit of the doubt. Some people are just clueless of course, but many seem pretty good about it.

If you do get people who don't revive in your squad, kick them. Go into the squad menu and there's an option to manage squads. Then you just scroll down and kick them. Basically, the kind of person who can't follow simple orders is gone before they ever get a chance to revive me.
 
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You can see how many meters they are away and make the determination from that. Also, if I ran into a building and someone is waiting, I'm not calling a medic in to a death trap.
But you just got killed in a building, I know there is likely somebody there.

I actually wish they wojld remove the speed up.
 
Played a bit more last night, switched up my guns to a semi auto gun, works much better than the standard machine gun they give you at the start due to accuracy and distance. Getting more comfortable with this game, and just like most BF games my KD isn't above a 1, but I've been doing pretty good on points per round. Think I'm level 11 or something now?

Either way, for 15 bucks this game was a steal. Really digging it. Plainview your tip about the spring/prone thing has definitely helped me a lot. Thanks!
 
The problem is that with 3d spotting gone (not complaining) situational awareness is a ton harder. That's fine, it should be.

There are a million little variables that go into it. What happens a lot is I'm looking one direction engaging a target and someone behind me dies. I know the person I shot didn't kill them, but I have no idea who did, how many there are or where they came from.

Then take the spawn system and throw that on top. Maybe one guy killed my teammate and I killed them - but as that happens the rest of that squad spawns right in. A seemingly safe revive can go sideways in a hurry.

Then factor in do you have a smoke available? Do you even need smoke or can you get there? Sometimes using a smoke for one revive can be wasteful. I've been in bigger attacks and not had any left because I used them all on revives.

You just have to go by gut, and that means being wrong a lot. I've not revived people in time that I could have gotten to easily in hindsight. I've also rushed in to be the hero only to die instantly by the guy who kept his aim in the same spot. It is tough. I try to give players the benefit of the doubt. Some people are just clueless of course, but many seem pretty good about it.

If you do get people who don't revive in your squad, kick them. Go into the squad menu and there's an option to manage squads. Then you just scroll down and kick them. Basically, the kind of person who can't follow simple orders is gone before they ever get a chance to revive me.
It really isn't even that complicated. I live by the motto " when in doubt, smoke" works 90% of the time.
 
This was my best match, pretty much ever, in any shooter.

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Easily beats out my best Recon game. I suck at Recon, always have.
I was always a terrible sniper in CoD. I tried it on a BF a few years back, and I sucked. This game, I dedicated to it, because I had to as I was getting moped out, and learned to use a sniper rifle well.
 
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It really isn't even that complicated. I live by the motto " when in doubt, smoke" works 90% of the time.

Not in every situation. If there's some sniper way off, then sure. Smoke is enough to make sure he's unlikely to line up another shot.

There's lots of situations where someone dies and an entire enemy squad has guns pointed on him. It isn't that hard, especially with support guns to shoot and kill someone without seeing them. I die a lot more in smoke now. If I know where the guy I shot was and now smoke is coming up, it isn't hard to blind fire until you get hit markers. If there's 2-3 downed people, maybe you can do it. It is all situational of course.

I'm also finding that you really need those smokes for bigger attacks and defense. If you are trying to take a point, having a smoke grenade or two is huge. There's really not a lot the defense can do if they can't see. Not having them because you revived one idiot who just died again 5 seconds after isn't always great. I'd rather have to respawn and have a medic dropping smoke on an objective personally.
 
Not in every situation. If there's some sniper way off, then sure. Smoke is enough to make sure he's unlikely to line up another shot.

There's lots of situations where someone dies and an entire enemy squad has guns pointed on him. It isn't that hard, especially with support guns to shoot and kill someone without seeing them. I die a lot more in smoke now. If I know where the guy I shot was and now smoke is coming up, it isn't hard to blind fire until you get hit markers. If there's 2-3 downed people, maybe you can do it. It is all situational of course.

I'm also finding that you really need those smokes for bigger attacks and defense. If you are trying to take a point, having a smoke grenade or two is huge. There's really not a lot the defense can do if they can't see. Not having them because you revived one idiot who just died again 5 seconds after isn't always great. I'd rather have to respawn and have a medic dropping smoke on an objective personally.

For starters, taking objectives isn't a prime focus for Medics. That isn't your role on the battlefield. Also, throwing smoke on an objective is just as much a hinderence as it is helpful. Anybody with a braincell is just going to flank, and you wont see it cause you just destroyed your own visual field.

That likely explains why most medics aren't doing their damn job.
 
For starters, taking objectives isn't a prime focus for Medics.

Correct, but your job means you need to follow your teammates and what are they going to be doing? You don't need to be on point of an attack to use smoke.

I'm not sure what smoke you are using, but mine doesn't last very long or spread very wide. You pop smoke and then flank (usually a little in front of the objective). You're just leveling the playing field against an enemy behind cover as you rush in. Otherwise one guy with a machine gun is going to mow everyone down. People who play Battlefield aren't getting fooled by a flank alone.
 
Haven't played this game in quite a while. I initially enjoyed it but then it seemed to really take a dump, even before the TTK hubbub. I have Origin Access Premier so no worries if I don't like it. Might give it a try again soon just to see how it's running now.