Call of Duty: Ghosts Multiplayer Review... One Week Addendum. (Xbox 360)

Plainview

I am a sinner.
Sep 11, 2013
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I've had nearly a week and a lot of hours put into Call of Duty: Ghosts. Originally I gave the game a rather glowing review. I liked so much of it. Has my opinion changed with the game? Yes, unfortunately it has.

What opinion has changed for me and why? Lag comp!

The first day or two of Call of Duty: Ghosts was like a godsend. I was dying more frequently than in the past but there was nothing I could contribute to the engine's lag comp. While I was dying more frequently I was OK with that since I was causing those deaths. When in a party, lag comp was evident but not while playing solo. Unfortunately, that's no longer the case anymore.

There are countless times where I know I was moving behind cover when someone was shooting but only to reveal on the kill cam that I was nowhere near cover on his or her screen. Then there are the times when on my screen I would die before the opponent’s gun even rises to the shooting level. On the opponents screen I die as it’s being raised. When confronted with that the game becomes unplayable.

It is always like that, no. When you’re on the receiving end of a good lag comp you feel like you’ve enacted god mode, but when it happens often, which it is now, the game is completely broken. I’m not sure why it wasn’t prevalent the first few days but it's happening many more times than not. It’s ruining the game. It’s Call of Duty: Black Ops II all over again. That game ended up seriously broken with how bad the lag comp is.

Will this lag comp issue change on the Xbox One and dedicated servers?

Will this lag comp change on the Xbox One with dedicated servers? I seriously hope so or this will be the last CoD that I buy. I haven’t seen that the game is changing it’s net code for the dedicated servers but I would assume that based on going from P2P to dedicated it would change the online experience or so I hope it will. I'm giving the game one last shot. After that, I'm done with the series until there's a change with how the multiplayer is coded. I'll just RedBox or Gamefly it.

The first couple of days got my hopes up. Unfortunately, it was a short lived honeymoon period. *sigh*

The rest of my review still stands. I still think the game looks good and don’t see any downgrade whatsoever with the graphics. There’s very few dropped games and lag hiccups.
 

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Thanks for the update.
I'm done playing CoD with lag comp. I noticed that I and most of the people I played with, spent more time bitching about the game than enjoying it.

Curious to see if dedicated servers help the situation, and if Ghosts still has the built-in delay that BlOps displayed.
 
That video does not show lag. Local splitscreen has nothing to do with netcode.
Watch and listen to the video before posting.
The video uploader was demonstrating that CoD has a built-in delay, even in splitscreen.
Add lag comp, and the issue is compounded.
 
Watch and listen to the video before posting.
The video uploader was demonstrating that CoD has a built-in delay, even in splitscreen.
Add lag comp, and the issue is compounded.

I've seen it many times. Splitscreen does not show lag. If anything, it shows the poor performance running splitscreen. You realize netcode and local play have nothing to do with each other, right?

If anyone saw lag that bad consistently, nobody would play this game.
 
I haven't experienced any of what Plainview posted, but I will say that sometimes it feels it only takes a couple of rounds to down an enemy, and other times, half a magazine won't kill em.
 
If anyone saw lag that bad consistently, nobody would play this game.

Yea, they would. And do.
Thing is, their mostly bad experiences are occasionally offset by some phenomanally good games, when lag comp works in their favor. That one awesome game keeps them coming back for more.
Some players know how to work system to their favor consistently, or are geographically located where they pull host most of the time.
 
The netcode for me runs about the same as BO2, which for me was fine most of the time. I'm not saying that there isn't lag in there, but nothing like I saw with MW3.

I'm not saying lag isn't there, but I think people blame it too often. There are other factors that people tend to ignore:

-More than one person shooting you. You get instakilled and it must be lag. Well, sometimes on the killcam you can see multiple shooters. Without replay mode it is tough to tell sometimes.

-You simply missed your shots (see this a lot on youtube)

-You don't have the focus perk while the other person does (IE their aim stays steady while you jump). People have blamed this perk for lag comp for the past many games.

Also, the party system causes a ton of lag. People connect with friends who are geographically nowhere near them and wonder why the game lags? Big parties in the game cause big lag.
 
And the fact that the game has been hacked (First hand experience on PS3). It's a shame...The game just released.

And i noticed the Lag issues just recently as well. I'm certain IW f*cked things up as things were perfect the first few days.
 
It's a BS game, and I think I've opened my eyes to how bvlls***ty this series has become.

I mean, a couple of shots to take people out (I don't want to play hardcore for a reason).....yet most weapons take a million rounds to take a dog out????????
The game has become way too comical in it's action. The crazy killstreaks, the r******d perks, the over the top game play, etc. It's become a caricature of itself.
 
There is definitely something up with the dogs. I have emptied a clip into a dog and died. There's something with the hit detection when they run.
 
The netcode for me runs about the same as BO2, which for me was fine most of the time. I'm not saying that there isn't lag in there, but nothing like I saw with MW3.

I'm not saying lag isn't there, but I think people blame it too often. There are other factors that people tend to ignore:

-More than one person shooting you. You get instakilled and it must be lag. Well, sometimes on the killcam you can see multiple shooters. Without replay mode it is tough to tell sometimes.

-You simply missed your shots (see this a lot on youtube)

-You don't have the focus perk while the other person does (IE their aim stays steady while you jump). People have blamed this perk for lag comp for the past many games.

Also, the party system causes a ton of lag. People connect with friends who are geographically nowhere near them and wonder why the game lags? Big parties in the game cause big lag.
Trust me, all of that is taken into consideration when I feel a kill was weird. If someone from a different location kills me, no problem. If I was carrying lingering damage, no problem. The cam shows it and that's perfectly fine as it's part of the game. When I unload into someone and they don't die, there's an issue. When I see on my screen that their weapon wasn't even raised, there's a problem. When, on my screen, I was without a doubt behind cover but on the kill cam I was still out in the open, there's a problem. Hearing one bullet but the kill cam shows an unloading of a clip, there's a problem.
 
Trust me, all of that is taken into consideration when I feel a kill was weird. If someone from a different location kills me, no problem. If I was carrying lingering damage, no problem. The cam shows it and that's perfectly fine as it's part of the game. When I unload into someone and they don't die, there's an issue. When I see on my screen that their weapon wasn't even raised, there's a problem. When, on my screen, I was without a doubt behind cover but on the kill cam I was still out in the open, there's a problem. Hearing one bullet but the kill cam shows an unloading of a clip, there's a problem.



Yes, that is what I'm finding quite often. I unload and get a bunch of hit markers showing I did land hits...but kill cam shows no hits, or just like one of my hits actually landing.



There's a reason why they took out ping bars and theater more.....they're trying to hide how hideous their netcode is. People for years have been complaining about lag and lag comp, so, their answer is to remove some of the things that I've said people were using to record how laggy the game was.
 
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Trust me, all of that is taken into consideration when I feel a kill was weird. If someone from a different location kills me, no problem. If I was carrying lingering damage, no problem. The cam shows it and that's perfectly fine as it's part of the game. When I unload into someone and they don't die, there's an issue. When I see on my screen that their weapon wasn't even raised, there's a problem. When, on my screen, I was without a doubt behind cover but on the kill cam I was still out in the open, there's a problem. Hearing one bullet but the kill cam shows an unloading of a clip, there's a problem.

Well, that definitely sounds like lag (comp). Are you in a party or solo?
 
Well, that definitely sounds like lag (comp). Are you in a party or solo?
The first couple of days it seemed it was party only. Now, it's just everywhere. It was at it's absolute worst yesterday. I sincerely hope the Xbox One's dedicated servers corrects this.
 
Oh, it's definitely smooth. That's why at the bottom I said the rest of my review is valid. The game still has terrible lag comp that it's been plagued with.
I played a great deal this weekend and definitely experienced some significant lag on several games. Hopefully this can be smoothed out because all-in-all the game is a great deal of fun.
 
Yea, they would. And do.
Thing is, their mostly bad experiences are occasionally offset by some phenomanally good games, when lag comp works in their favor. That one awesome game keeps them coming back for more.
Some players know how to work system to their favor consistently, or are geographically located where they pull host most of the time.

The video you posted still has NOTHING to do with lag or lag comp. It just spreads mis-information all over. They are seeing crappy performance running split screen games which has zero to do with the netcode.

Just because someone has a Youtube channel doesn't mean they know a thing about anything.
 
I wouldn't get my hopes up that the dying after going around a corner is going to be solved with dedicated servers. This is still an issue in the PC version (that has dedi's) as well as Battlefield 4. It's a netcode thing more than lag comp. Hopefully DICE can get their sh*t together and fix it and hopefully for COD fans IW does a better job with dedi netcode.
 
The first couple of days it seemed it was party only. Now, it's just everywhere. It was at it's absolute worst yesterday. I sincerely hope the Xbox One's dedicated servers corrects this.
I went through this with blops 2. Had to switch to HC mode to help level out lag comp. I have a 75 down 30,up fios connection and that made it worse. Lol. Have not plaued ghost yet. I will download it when my console gets here on launch day.
 
I feel like this game has potential as does every Call of Duty, but they just need to tweak about 10 little things & it would be A LOT better. I feel like every Call of Duty that comes out anymore is about an 7.5-8.5 in score in my mind with the potential to be a 10. (minus the Black Ops series which I consider a bit better because you have Zombies included)

They made a number of dumb decisions with this game in particular. It just amazes as somebody who has played games for 25 years that I can sit there with every CoD that comes out & say in my mind, "Man, if they just tweaked these 10 little things, this product would be stellar," and I can't fathom how these paid programmers can't figure things out to make it better.

I've come to the conclusion that they simply don't care. They want stuff to p*ss you off about the game, it makes you angry & then you keep playing. it. It's like a love/hate relationship with a girl you're addicted to. She constantly lets you down & it p*sses you off that you become so addicted to it. lol.