Official Thread Cyberpunk 2077

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Andy

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Sep 11, 2013
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No real surprise, since all games are moving in this direction. Stolen from Resetera.

CD Projekt Red CEO speaking.

“Online is necessary, or very recommended if you wish to achieve a long-term success. At some point, we have mentioned that there will be a certain online element related to Cyberpunk.”

“Multiplayer is strategically important, playing online is strategically important, because we want to have a commercial leg for service type games, games which generate stable income, period to period, which are built. Of course, every game ends after a number of years, some service type games function even after 10 years, but outside our main source of income, meaning big names, it’s building a stable source of income. And in the future, we can imagine a lot of connections between big games and service type games – We have to acknowledge it, it is obvious.

http://comicbook.com/gaming/2017/11/13/cd-projekt-red-cyberpunk-2077-online/

The online may be co-op, not clear.
 
I still resent them putting MP in Mass Effect, lol. I think it contributed to the decline of that series. (Don't tell me it's separate teams/resources, yeah yeah.)

I take it for granted that almost all AAA SP games will get MP attached to them like this. If it's a good co-op mode, fine. I'd be more concerned about the GaaS angle. It's CDPR, though, who are known for being gamer-friendly, so perhaps there's hope they'll handle it deftly.
 
What a scam. According to Wiki, the game was announced in 2012 and that funky trailer was 2013. By the sounds of articles last year/early this year game development barely started.

2018 is a few months away.

You'll be lucky to get this game in 2020 which is when the next PS and Xbox systems come out.
 
Oh man, can you even imagine the framerate tanking with TWO people wreaking havok?!

IDC. JC3 is really fun, but oft feels so isolating. Open world games without the simple ability to share with another feel like phones without cameras.
 
I still resent them putting MP in Mass Effect, lol. I think it contributed to the decline of that series. (Don't tell me it's separate teams/resources, yeah yeah.)

I take it for granted that almost all AAA SP games will get MP attached to them like this. If it's a good co-op mode, fine. I'd be more concerned about the GaaS angle. It's CDPR, though, who are known for being gamer-friendly, so perhaps there's hope they'll handle it deftly.

I don't get that at all. I thought most of the negativity towards ME3 was the limited choice endings. I don't think the gameplay was ever an issue and the multiplayer as I heard was really good once they balanced the micro transactions.

At the end of the day, if multiplayer isn't for someone they can just not play it and get the same experience as if it never existed in the first place. If it helps the game appeal to more people and sell better that just ensures more mass effect, I'd prefer that to where it is now in the retired IP bin with all our other favourite games.
 
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Let’s wait and see. They certainly have built up a lot of credit with the community after Witcher 3 so it would be a shame if they waste it over micro transactions.
Definitely lots of credit with me. If they create a Witcher 3 experience in a futuristic world without overdoing micro transactions then I’m in. The one good thing with GaaS is that it keeps the devs involved with games longer; fixing bugs, adding DLC, optimizing performance, etc.
 
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I wouldn't worry about it, when it comes to CDPR. I'm sure they'll do the right thing. Can't say I've got that much confidence in EA, Activision, etc.
 
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I wouldn't worry about it, when it comes to CDPR. I'm sure they'll do the right thing. Can't say I've got that much confidence in EA, Activision, etc.

I like their “we leave greed to others” comment. They should have included EA on that reply!
 
It’d be like a screensaver. At least it would prevent burn in.
A screensaver?

Is that what happens when you're listening to your Alanis Morissette cd through Winamp and chatting on ICQ and MSN debating which episode of Blossom is the best and asking "ASL?" :p
 
A screensaver?

Is that what happens when you're listening to your Alanis Morissette cd through Winamp and chatting on ICQ and MSN debating which episode of Blossom is the best and asking "ASL?" :p
I use Winamp 2.0 with CUSTOM skins and I get the freshest Dave Matthews Band concert recordings free from Napster. RESPECT!!
 
I like their “we leave greed to others” comment. They should have included EA on that reply!

Meh. Their intent is the same. They want to add online element to make it more 'commercially significant'. They're not necessarily chasing better gameplay.
 
Meh. Their intent is the same. They want to add online element to make it more 'commercially significant'. They're not necessarily chasing better gameplay.

I'll leave their reputation speak for its self until proven otherwise.
 
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Proof will be in the pudding.

CDP games are large scope SP games. They are now going to include MP of some kind.

They have stated Cyberpunk will be like Witcher 3.... big SP quality game.

But who knows. Maybe Cyberpunk will be a great large SP game WITH additional quality MP modes. Or maybe, SP gets scaled back and balanced out with MP modes.

Nobody knows yet.
 
I'm down for CDP trying their hand at some MP if possible. Doubt it'll effect their single player game. Also, Mass Effect 3 wasn't criticized to hell because of MP, it was because of how they handled the choices that were supposed to carry over from the first two games. They made the storytelling aspect far more linear than people wanted, and in such a non-pleasing way. Gameplay was considered very well done on the other hand. Same for the new Mass Effect. It's biggest issues have more to do with storytelling and visuals than the actual gameplay.
 
I'm down for CDP trying their hand at some MP if possible. Doubt it'll effect their single player game. Also, Mass Effect 3 wasn't criticized to hell because of MP, it was because of how they handled the choices that were supposed to carry over from the first two games. They made the storytelling aspect far more linear than people wanted, and in such a non-pleasing way. Gameplay was considered very well done on the other hand. Same for the new Mass Effect. It's biggest issues have more to do with storytelling and visuals than the actual gameplay.
They basically made all the stuff you do in ME2 completely pointless. I couldn't believe all that work on Miranda didn't really amount to much.
 
Mass Effect 3 wasn't criticized to hell because of MP, it was because of how they handled the choices that were supposed to carry over from the first two games. They made the storytelling aspect far more linear than people wanted, and in such a non-pleasing way. Gameplay was considered very well done on the other hand. Same for the new Mass Effect. It's biggest issues have more to do with storytelling and visuals than the actual gameplay.

Yup, and storytelling, linearity, choice & consequence are all a function of how much time, attention, and love you give to the SP portion of your game. I admit I have no proof of this, just my suspicion and speculation, but I do think ME's emphasis on MP affected the quality of the SP game. I should clarify, though -- it was really part of a bigger context. The main factor was EA and the way its mindset/priorities pushed the franchise in a populist, mainstream, shooterific direction. MP was a reflection of that push and that mindset, but it was sort of a symptom of the disease, not the disease itself.

Anyhow, CDPR is independently owned and operates very differently than EA. I'm not concerned in this case. Actually I'm looking forward to Cyberpunk, since it will introduce a whole new world and set of characters.
 
Yup, and storytelling, linearity, choice & consequence are all a function of how much time, attention, and love you give to the SP portion of your game.
True to an extent, but these are different teams working on a AAA budget game, with a co-op only mode at that. I severely doubt it took much, if any real resources out of the end product that would have such a dramatic effect on the writing itself. Those were distinct higher-up decisions from the devs and EA guys alike.
 
True to an extent, but these are different teams working on a AAA budget game, with a co-op only mode at that. I severely doubt it took much, if any real resources out of the end product that would have such a dramatic effect on the writing itself. Those were distinct higher-up decisions from the devs and EA guys alike.

Yeah, that's what I always hear -- different teams, resources allocated to MP didn't affect SP development, etc. I just don't believe it.
 
Yeah, that's what I always hear -- different teams, resources allocated to MP didn't affect SP development, etc. I just don't believe it.
I mean, there are different teams. Game design and programming for multiplayer requires different skills. You could literally just watch the credits of a game for proof of that.