http://www.eurogamer.net/articles/d...l-of-duty-advanced-warfare-last-gen-revisited
360 wins, innit?
Intellivision versus DriedMangoes me if old.
360 wins, innit?
The list of visual downgrades is too numerous to tally. To reel off the biggest points quickly, each console renders at 1024x600 (typical of last-gen series outings), with a vastly simplified lighting model, removed objects and background details, bilinear texture filtering, and reduced character geometry - notably missing the PS4 and Xbox One's subsurface scattering for skin. The result is one of the most stark cross-generational divides in recent memory.
However, it's a different story for the multiplayer mode, and for a few reasons. Across all its included 13 maps, the heart of Advanced Warfare's engine still ticks at a fair rate on the 360, and plays with the same cut-down visual setup as the campaign with v-sync again engaged.
But the deal-breaker is in PS3's multiplayer performance. Stages like Detroit and Instinct suffer from shocking performance levels, on par with the campaign's worst, and in each case the PS3 chugs along at around 45-50fps. It's a tangibly different competitive experience to the 60fps average of Xbox One and PS4 versions, and even a relatively smooth 360 edition, sparing its low 50fps dips on heavy gunfire.
Even a lowered player cap, going from 18 on current-gen consoles to just 12 on PS3 and 360, can't save Sony's platform from these sustained dips. As it happens, this detracts from the scale of larger Ground War battles, though it fits into the template of existing Call of Duty games on these formats.
Intellivision versus DriedMangoes me if old.