Good on the developers though to try to create parity among the next-gen platforms although there are performance issues across all platforms.
http://www.eurogamer.net/articles/digitalfoundry-need-for-speed-rivals-next-gen-face-off
For a quick recap, both next-gen versions produce stunning 1920x1080 native images with perceptibly identical lighting, textures and geometry across the board. This remains the case for the final release here too, though the PS4 retains its stronghold in the effects category. While shadows aren't filtered to the same quality as the PC version on ultra settings, Sony's platform matches it with a refined bokeh depth-of-field effect that goes entirely missing on Xbox One - where it appears as a more simple blur filter instead.
Based on direct confirmation from Ghost Studios' rendering engineer, Andreas Brinck, the PS4 also gives us the more accurate horizon-based ambient occlusion (HBAO), as seen on the PC's maximum settings. By comparison, the Xbox One relies on an approximate measure with its screen-space approach to shading (SSAO), producing a prominent silhouette around each car's exterior, plus a persistent shade under spoilers during a race. For the final build, all of this does indeed remain the same - leaving the PS4 with a respectable, if not spectacular, advantage in the visual stakes.
Need for Speed: Rivals - the Digital Foundry verdict
Assessing all the options in the console space, it's undoubtedly the PS4 that has an edge over the rest in visual quality. Added effects such as higher-grade ambient occlusion and depth of field are a welcome bonus, where Sony's platform manages to match results on PC at its highest settings. Elsewhere, although the PS4 and Xbox One versions trail behind PC in terms of object density and shadow filtering quality, the differences between all three are ultimately minor enough to be imperceptible during any high-speed race, making either next-gen option a well-reasoned pick.
http://www.eurogamer.net/articles/digitalfoundry-need-for-speed-rivals-next-gen-face-off