DF: The Evil Within face off

DriedMangoes

We The North 🦖🍁
Sep 12, 2013
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Just sounds like both versions are not optimized at all.

The Evil Within is a good game, possibly even a great one, but what's clear after a few days' testing is that it suffers from technical issues which prevent it reaching its full potential. Despite being built using id Tech 5, an engine conceived to deliver 60fps on all formats, the game has genuine issues even hitting 30fps - and that's factoring in the mammoth 'cinematic' borders that vacuum up almost 30 per cent of the screen real estate.

As we observed in our performance analysis, the game essentially operates at a native rendering resolution of 1920x768 on PS4 and 1600x640 on Xbox One, which is really just 1080p vs 900p with those large black bars inserted. The dynamic resolution scaling seen in Rage and Wolfenstein: The New Order is gone, so we're looking at a fixed framebuffer on both consoles backed up with what appears to be standard FXAA to tackle aliasing.

The basic anti-aliasing technique does a reasonable job eliminating edge aliasing, but on Xbox One the combination of an upscaled image with FXAA and heavy post-processing results in a rather blurry experience. A soft-focus depth-of-field effect is also utilised throughout, which also cleans up distant pixel shimmering. Its intensity varies scene to scene, but the effect creates an interesting juxtaposition between high-contrast foreground objects and soft-focus background elements. Combined with the narrow field of view, the game does indeed deliver on its cinematic aspirations with some beautifully framed sequences but, unfortunately, this comes at the expense of playability.

Then there's the issue with the Xbox One version we mentioned previously, which persists as of this writing. The game's renderer seems to be out of sync with the background simulation, producing a persistent stutter even when the frame-rate holds steady at 30fps. Anyone familiar with the frame-skipping issues present in a number of Bethesda-produced Gamebryo titles, such as Fallout 3 and New Vegas, will know exactly how frustrating this persist tic can be.

Looking at the PS4 and Xbox One versions side by side, the results are actually rather interesting. Ignoring the sync issues on Xbox One, the minimum frame-rate is often a touch higher than PS4. The moments that this occurs, however, seem to be tied to texture decoding where the PS4 appears to struggle a bit more. Once these hiccups are passed, performance between the two becomes closer. After playing through half the game on both platforms, we have to give the nod to the PS4 version when it comes to performance. Texture streaming can cause greater dips on PS4 but the overall performance is generally smoother, while the Xbox One version is stuck with a constant stutter that impacts any sense of fluidity.

Does The Evil Within manage to rise above its performance issues and live up to its potential? Well, yes, it's a solid and interesting game. Of the two console builds, PS4 gets the nod - the higher resolution is welcome and the game simulation is more closely linked to the renderer, meaning less stutter than the Xbox One version. However, while improved over the Microsoft console, the PS4 game still feels highly under-optimised. Indeed, as things stand, with the possible exception of Thief, The Evil Within probably has more performance issues than any other title we've tested on the new wave of consoles - and that's a real shame, as there's a remarkably good game here let down by its surrounding technology.


http://www.eurogamer.net/articles/digitalfoundry-2014-the-evil-within-face-off
 
It's funny because I live in the UK and we used to put up with black borders on terrible PAL conversions. Now developers are putting them in on purpose.
 
So it's pretty much a last gen game ported to current gen but somehow couldn't use the power advantage to not make it look and play like s***. I knew I was in for a tough time when the instant you first take control the FPS hit rock bottom.
 
Unsurprising, as its a cutting edge , high visual fidelity game......Oh wait.

I do not blame the developers being lazy, but I think either they have a hard time with IDs Tech5 engine, or the engine itself have issues.
 
Old last gen engines.
Lazy developers.
They didn't use the newest SDK/DX12/tiled resources/the cloud/secret sauce.
Sony paid them off.
Nobody can see the difference anyway.
The gap is closing, soon Xbox will be ahead.
Xbox has sharp, popping colors and textures so it's actually better.
 
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most likely the dealine pressure!! and im liking the game now, but they should make these tango dudes update the game at 1080/60fps! across the board- put some pressure on them fukerss!!
 
The game is fun but it looks like a turd. I love the art style and if done right it could have looked awesome.
 
This sounds way worse in paper than it plays out in reality. What a f***ing exaggeration, "unfortunately, this comes at the expense of playability...". That's so much BS. Lol.

That PS4 resolution is stupid close to The Order, so it's funny seeing the reaction to it now.
 
This sounds way worse in paper than it plays out in reality. What a f***ing exaggeration, "unfortunately, this comes at the expense of playability...". That's so much BS. Lol.

That PS4 resolution is stupid close to The Order, so it's funny seeing the reaction to it now.

I don't see anyone causing a ruckus or even talking much about the resolution here until you brought it up. In fact, most people seemed to be more concerned about the game performance.
 
I have seen no performance issues, though I don't go looking.
 
I don't see anyone causing a ruckus or even talking much about the resolution here until you brought it up. In fact, most people seemed to be more concerned about the game performance.

I don't think I said anyone was causing a ruckus or making a big fuss about it here. I didn't even use those words or imply anything negative. It was very much a general statement. I think that's allowed, right?

The performance isn't really a major problem though, barely considerable to even be an issue. At worst it's a slight annoyance that didn't hinder my playtime in the slightest. I only really noticed it at the start of a level for a few seconds until the jitter subsides.
 
It's funny because I live in the UK and we used to put up with black borders on terrible PAL conversions. Now developers are putting them in on purpose.
Cinematic experience, like 30 frames per sec.
 
I don't think I said anyone was causing a ruckus or making a big fuss about it here. I didn't even use those words or imply anything negative. It was very much a general statement. I think that's allowed, right?

The performance isn't really a major problem though, barely considerable to even be an issue. At worst it's a slight annoyance that didn't hinder my playtime in the slightest. I only really noticed it at the start of a level for a few seconds until the jitter subsides.

You said it's funny seeing the reaction here but tell me, what kind of reaction because I don't see any? Tell me what is so funny about this non-existing reaction? Everyone is fine with the resolution, it's the game performance that's affecting most of the consumers, I believe.
 
You said it's funny seeing the reaction here but tell me, what kind of reaction because I don't see any? Tell me what is so funny about this non-existing reaction? Everyone is fine with the resolution, it's the game performance that's affecting most of the consumers, I believe.

Reread my post. Like a few times.

At the current moment, the only thing particularly funny here is your agro overly defensive reaction.
 
Reread my post. Like a few times.

At the current moment, the only thing particularly funny here is your agro overly defensive reaction.

Can you elaborate as to what reaction you are talking about?
 
Old last gen engines.
Lazy developers.
They didn't use the newest SDK/DX12/tiled resources/the cloud/secret sauce.
Sony paid them off.
Nobody can see the difference anyway.
The gap is closing, soon Xbox will be ahead.
Xbox has sharp, popping colors and textures so it's actually better.

Do you wake up in the morning arguing with yourself?
 
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Can you elaborate as to what reaction you are talking about?

You posted an article with comments on that site. That article has been aggregated and posted hundreds of times over the net and commented on many times over. In fact I didn't even read your post in particular, I read the article at another site but decided to post my overall reactions the article/game/reactions here.

Some of those comments are ironic when juxtaposed with reactions to the game I mentioned. Tons of it is lol worthy.

I have no clue why you're so worked up, I didn't kick your dog or anything. Perhaps kvallys jest was accurate, so forget I ever mentioned The Order plz.
 
You posted an article with comments on that site. That article has been aggregated and posted hundreds of times over the net and commented on many times over. In fact I didn't even read your post in particular, I read the article at another site but decided to post my overall reactions the article/game/reactions here.

Some of those comments are ironic when juxtaposed with reactions to the game I mentioned. Tons of it is lol worthy.

I have no clue why you're so worked up, I didn't kick your dog or anything. Perhaps kvallys jest was accurate, so forget I ever mentioned The Order plz.

Okay. I thought you were saying people were having a reaction over the resolution here when I saw none of that. I'm not worked up at all, just wondering where you were getting a reaction.
 
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The first ID Tech 5 game to use dynamic shadows and it runs like cow dung on consoles. The game doesn't even look that great either. It runs well on my PC though without the 30fps cap.
 
The first ID Tech 5 game to use dynamic shadows and it runs like cow dung on consoles. The game doesn't even look that great either. It runs well on my PC though without the 30fps cap.

Post 4k shots of the beginning of Chapter 6 plz.
 
I am way past chapter 6. I am just about at the beginning of the end of the game.

That was the best looking section of the game IMO that I reached, with the natural lighting and all that. It really looked much better than at night.
 
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Good lord. 640p? As a person who doesn't get worked up over rez, that's just embarrassing on the dev's part- The game doesn't even look that good. And at such an unstable framerate at that...
 
Only Carmack could make a game run smoothly on ID Tech 5. The reasons are obvious. RAGE ran flawlessly on all platforms, including the PC version after it was patched.