DF: The Evil Within face off

Good lord. 640p? As a person who doesn't get worked up over rez, that's just embarrassing on the dev's part- The game doesn't even look that good. And at such an unstable framerate at that...

It's 900p + bars.

640p = 1152x640
Thisgame = 1600x640
900p = 1600x900
 
  • Like
Reactions: Kassen
Another example of why I hope cross gen games end soon (I was never interested in the game though).
 
That's the area being rendered, so that's the measurement you should use, though.

It's not 640p technically. It's 900p with some vertical aspects cut off. It's still rendering more pixels than 640p.
 
This sounds way worse in paper than it plays out in reality. What a f***ing exaggeration, "unfortunately, this comes at the expense of playability...". That's so much BS. Lol.

That PS4 resolution is stupid close to The Order, so it's funny seeing the reaction to it now.

The way the article reads they make it sound like it’s unplayable. If I didn’t have the game I would think that’s the case. It’s one of my favorite games so far this generation.
 
Another example of why I hope cross gen games end soon (I was never interested in the game though).

Yup, it's time for last gen to bow out. I don't care if The Evil Within isn't perfect though. I love these kind of games and will be getting it eventually.
 
Considering its cannot even render full HD at 30fps on even the PS4, I do not see how last gen is holding the game down.
 
Considering its cannot even render full HD at 30fps on even the PS4, I do not see how last gen is holding the game down.

Them focusing on last gen held the current gen versions back -- they could have used that time to get the XB1 & PS4 version up to acceptable quality. I'm positive they wanted to release the game before Black Friday though.

COD Ghosts for example suffered from the developers having to focus on so many different platforms.
 
  • Like
Reactions: Viktor
Ok, you mean focus, as in man hour time split. Then you have a point. More platform means less time on each.
 
  • Like
Reactions: Bgamer90
Ok, you mean focus, as in man hour time split. Then you have a point. More platform means less time on each.
I think that the engine was built for last gen as well, meaning it wasn't built with newer architectures and methodologies in mind, making proper utilization more difficult.
That's just a guess though. Still makes no sense as it doesn't look much better than Gears of War from the vids Ive seen.
 
I think that the engine was built for last gen as well, meaning it wasn't built with newer architectures and methodologies in mind, making proper utilization more difficult.
That's just a guess though. Still makes no sense as it doesn't look much better than Gears of War from the vids Ive seen.

Have you watched any direct feed videos?

Eh, maybe I just have low standards? I think the game looks great. Not mind blowing or anything, but far from bad.
 
Last edited:
Have you watched any direct feed videos?

Eh, maybe I just have low standards? I think the game looks great. Not mind blowing or anything, but far from bad.

I haven't seen anything but YouTube vids, so there is that. I could be wrong. Regardless, Gears is still a great looking game. It's just in context of a new generation.
 
I think that the engine was built for last gen as well, meaning it wasn't built with newer architectures and methodologies in mind, making proper utilization more difficult.
That's just a guess though. Still makes no sense as it doesn't look much better than Gears of War from the vids I've seen.
ID have been caught napping. They were the leader in 3rd party engine. Epic overtook them, & ran away with it.

But Epic deserved their success. Thats all I can say, & UE4 is far better than UE3, not just in visual fidelity, but also the tools.
 
ID have been caught napping. They were the leader in 3rd party engine. Epic overtook them, & ran away with it.

But Epic deserved their success. Thats all I can say, & UE4 is far better than UE3, not just in visual fidelity, but also the tools.

How's your game going? Is UE4 easy to use? I keep meaning to build something simple, myself. 20 bucks a month ain't bad.
 
Let me say first off that I love this game. I don't play too many survival horror games (Dead Space 2 was probably the last) but when I started seeing more of this game I got really interested. I've only played three chapters but I'm loving the hell out of it. With that said though, they really dropped the ball on this game. Last gen systems should go by the wayside first off. Second, while the game isn't horrible looking, if they could have locked in 1080p/60fps like this engine is supposed to be like, with better looking textures, this game in my opinion could have been even more immersive, which is half the point of this genre. They say the black bars give it a more cinematic feel but with an already narrow FOV it feels like I'm squinting while playing the game. I fear the Order might fall into the same issue.
 
How's your game going? Is UE4 easy to use? I keep meaning to build something simple, myself. 20 bucks a month ain't bad.

I think as far as engine goes, its fairly easy. I think Unity & Contract 2 is easier if you want full 2D (but I cannot answer that) There are tonnes of tutorial around, & helpful community & Epic development stuff that answer your questions regularly.

I am a technical person (Development Engineer by day), & also know some programming, so the learning curve is not maybe as steep. But it shouldn't be an issue if you do not know programming. UE4 have a new Blueprint, which is UE4 version of visual scripting, which are good for non-programmers. In fact I develop my game so far 100% in it.

Also one good thing about UE4 is you get to KEEP & USE your UE4 even if you unsubscribe (Just make sure to do it before the next payment. Only restriction is you get no updates & cannot use the marketplace. So worst thing is you lose 19bucks for a month if you do not like (& can still continue to use it!).

If you have any question, you can PM me, or post in link below. Me first gameplay video can be found in post [HASHTAG]#222[/HASHTAG]. I think I did all right with only 1 month of usage, building my level while learning.
http://unionvgf.com/index.php?threa...hinking-about-becoming-one-corner.3861/page-8

There are DLC which develop on Unity3D, & Godsmack who develop using construct 2, (others I need to check) if you wanted to ask about a specific engine. I am not a 2D artist, but I can answer most questions on 3D. I have been a 3D hobbyist for a while, making 3D on & off.
 
  • Like
Reactions: Frozpot
You posted an article with comments on that site. That article has been aggregated and posted hundreds of times over the net and commented on many times over. In fact I didn't even read your post in particular, I read the article at another site but decided to post my overall reactions the article/game/reactions here.

Some of those comments are ironic when juxtaposed with reactions to the game I mentioned. Tons of it is lol worthy.

I have no clue why you're so worked up, I didn't kick your dog or anything. Perhaps kvallys jest was accurate, so forget I ever mentioned The Order plz.


Maybe you should have elaborated on that from the start? I think mango was justified in his response to you. It definitely looked like you were trying to start s***.
 
Let me say first off that I love this game. I don't play too many survival horror games (Dead Space 2 was probably the last) but when I started seeing more of this game I got really interested. I've only played three chapters but I'm loving the hell out of it. With that said though, they really dropped the ball on this game. Last gen systems should go by the wayside first off. Second, while the game isn't horrible looking, if they could have locked in 1080p/60fps like this engine is supposed to be like, with better looking textures, this game in my opinion could have been even more immersive, which is half the point of this genre. They say the black bars give it a more cinematic feel but with an already narrow FOV it feels like I'm squinting while playing the game. I fear the Order might fall into the same issue.

I agree, the black bars are annoying but I end up forgetting (mostly) about them after a bit, I could definitely do without them. Out of any graphical fix for the game I would take their removal over any fps or resolution upgrade.

The game really takes off at chapter 3 (loved that chapter) and keeps getting better and better.
 
Maybe you should have elaborated on that from the start? I think mango was justified in his response to you. It definitely looked like you were trying to start s***.

If I was talking about someone in particular, I would have quoted them.

That's how forums work.

Mango can respond however they want, we've bugged the hell out of each other plenty of times, there's no ill will here.
 
  • Like
Reactions: Hissatsu
I think as far as engine goes, its fairly easy. I think Unity & Contract 2 is easier if you want full 2D (but I cannot answer that) There are tonnes of tutorial around, & helpful community & Epic development stuff that answer your questions regularly.

I am a technical person (Development Engineer by day), & also know some programming, so the learning curve is not maybe as steep. But it shouldn't be an issue if you do not know programming. UE4 have a new Blueprint, which is UE4 version of visual scripting, which are good for non-programmers. In fact I develop my game so far 100% in it.

Also one good thing about UE4 is you get to KEEP & USE your UE4 even if you unsubscribe (Just make sure to do it before the next payment. Only restriction is you get no updates & cannot use the marketplace. So worst thing is you lose 19bucks for a month if you do not like (& can still continue to use it!).

If you have any question, you can PM me, or post in link below. Me first gameplay video can be found in post [HASHTAG]#222[/HASHTAG]. I think I did all right with only 1 month of usage, building my level while learning.
http://unionvgf.com/index.php?threa...hinking-about-becoming-one-corner.3861/page-8

There are DLC which develop on Unity3D, & Godsmack who develop using construct 2, (others I need to check) if you wanted to ask about a specific engine. I am not a 2D artist, but I can answer most questions on 3D. I have been a 3D hobbyist for a while, making 3D on & off.
I am a 2d/3d artist( my avatar is one of my 3d models) and animator. I also do some limited web stuff. I know 3ds Max, Zbrush, and blender pretty well, as well as some limited Maya. I now a bit of Flash too.

I'm interested in UE4 because I'm interested in 3d rendering for the most part. That and the node based programming you mentioned, as I don't have a programming background. Most I've done is lower level flash scripting and html.
 
Its easier for a artist to pick up scripting than the other way round. You should be fine.

You can watch this & a few subsequent ones on Blueprint to get a feel on blueprint.



There is a learning curve, especially for non programmers (logic is same) be warned, but a couple or 3 months in, you should be comfortable in Blueprint. You should also follow some online tutorial. When you have UE4, just 'ring' me, I tell which which are the
good tutorials to follow. The introduction to blueprint youtube series is a good start point. The introduction to materials is also relax watch, especially if you used to node base material connection like Maya.
 
New video showing the retail version running pre day one patch

 
Sounds like the game is not even ready for launch with how badly optimized it is when it went gold.

http://www.eurogamer.net/articles/d...patch-evil-within-we-hope-you-will-never-play

We already know that the frame-rate in the current 1.01 version is rather unsteady throughout the game. What you may not know is that this is actually a massive improvement over the 'gold master' that's actually pressed onto the retail disc. As our coverage last week was based on digital delivery versions of the game we bought from PSN and Xbox Live, the issue didn't really come into focus for us until our personal physical copies arrived a few days later.

However, as you'll see in our performance video below, version 1.0 actually runs 30 to 40 per cent slower than the same game running with the day one patch. Scenes that manage to deliver an even 30fps in version 1.01 lurch along at an awful 20fps instead. Dips and stutters in the current version drop all the way down into the teens. It's so low, in fact, that we needed to modify the values of our frame-time graph when creating the performance video, in order to accommodate gameplay pauses of up to 100ms (and even then, sometimes The Evil Within stalls still further). No matter how poorly something like Daylight or Thief ran on PS4, the unpatched version of The Evil Within makes those games look positively smooth by comparison.

It gets worse. The original release doesn't even operate at native resolution. We pegged version 1.01 at 1920x768, delivering 1:1 pixel mapping by displaying at 1080p with large black bars framing the action. Version 1.0? It runs at 1600x900, anamorphically squished into a 1920x768 window. This approach produces a noticeably blurrier image, though it's still sharper overall than the patched Xbox One version. What's baffling, though, is that even with a lower resolution, the performance is so much lower all around than the patched product.

On top of all that, there are additional pauses and issues with texture streaming present in the original release. Texture pop-in is present in the patched version but rarely becomes an issue, while the original version is just a mess in this regard with much more obvious popping throughout. Cut-scenes that once transitioned smoothly from shot to shot now stutter as textures load in. Combining this issue with the poor performance and blurrier image quality produces an experience that feels borderline unplayable. Let's put it this way - it's virtually impossible to smoothly aim your weapon when the gameplay frame-rate is sitting pretty at 15fps.

 
It's a real shame they fvcked over PC gamers with this one as I had been looking forward to it since the day it was announced.

I'll probably still get it during a Steam sale, when it's $15 or less.