Official Thread Diablo 4

Union Game Rating

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    Votes: 5 62.5%
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    Votes: 3 37.5%
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    Votes: 0 0.0%
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  • Total voters
    8
Lvl22 Druid, its a fun class that can take quite a beating. But last night for the first time I did have to lower the difficulty to tier 1 after I kept dieing to a boss that had way too many minions for me to deal with. I'm trying to make a Storm build so I've avoided the shapeshifting abilities but I'm starting to wonder what a build like that would look like. The Wolf/Bear transformations look awesome.
 
I got to level 49, think I'm getting close-ish to the end of the main story. Definitely the most any new game has hooked me in a very long time. I can't imagine getting to 100 already though, I was feeling massive gaming fatigue yesterday afternoon and had to go out and get some exercise and listen to an audio book the rest of the evening to get my mind on something else.
 
So this whole "looting" thing. When I show a new yellow quest marker, I make my way towards it (I add a pin to it so I see the trail). But as I go, I look around the map on my way and break open all the crates, open treasure chests, and fight off small enemies. I try to get as much as I can before I enter the quest. Is that what you guys consider looting and maxing out any possible benefit of increasing my character level (along with upgrading my loot in the menu item lists). I also go into these little buildings, find some loot, take out a couple baddies inside, then come back out. I have even fought enemies in areas that have a small yellow circle. Am I doing it right?
 
Lvl22 Druid, its a fun class that can take quite a beating. But last night for the first time I did have to lower the difficulty to tier 1 after I kept dieing to a boss that had way too many minions for me to deal with. I'm trying to make a Storm build so I've avoided the shapeshifting abilities but I'm starting to wonder what a build like that would look like. The Wolf/Bear transformations look awesome.
The werebear Pulvernise build looks popular
 
So this whole "looting" thing. When I show a new yellow quest marker, I make my way towards it (I add a pin to it so I see the trail). But as I go, I look around the map on my way and break open all the crates, open treasure chests, and fight off small enemies. I try to get as much as I can before I enter the quest. Is that what you guys consider looting and maxing out any possible benefit of increasing my character level (along with upgrading my loot in the menu item lists). I also go into these little buildings, find some loot, take out a couple baddies inside, then come back out. I have even fought enemies in areas that have a small yellow circle. Am I doing it right?
Better loots usually are from elite monsters, special chests & quest rewards. crates & white mobs are usually not worth the effort for loot other than some golds & crafting mats.
 
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Better loots usually are from elite monsters, special chests & quest rewards. crates & white mobs are usually not worth the effort for loot other than some golds & crafting mats.
Yeah, my gold is at 10,000 now. I pick up gloves, armor, some small weapons, etc. But I thought it was TOO easy, and that I was missing something. Well, it sounds like I am missing something based on what you said.
 
I think it runs 4k 60fps smoooth on modern console (PS5/XBoX SeX)

Aside from the elevated black levels in HDR (I REALLY hope they fix this), it's played and looked great for me on XSX. Pretty obvious improvements to performance and graphics from Diablo 3 on last gen consoles. Quick loading and fast travel, seamless going in and out of inventory and menus while playing, etc. Only issues I've had seem to have been server released like some others here have noted (freezing or kicking at certain points, minor stutters). Those have been pretty rare considering the ridiculous amount of time I've already suck in.

Nice sound design as well.
 
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I've tried on both console and PC. Graphics pretty much identical though console looks a bit washed out for some reason.
 
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I'm level 50 and still haven't seen any world bosses, nor have I been notified of any. What's up with that?
 
Haven’t had time to play since Sun morning ready to get back at it. Thinking about respec’ing my Barb I read using skills that do bleeding dmg is a good build to start with might try that.
 


No sales numbers but Diablo 3 sold over 6 million in its first week so yeah....probably close to 10 million I'd guess.

Episode 7 Wow GIF by Wrexham AFC
 
I copied a good Rend Barb build online and been enjoying it.

I'm really enjoying the game so far, still early in the campaign. The game is a real time eater. I think I played 30 minutes, then realize it is 2+ hours later.

 
Haven’t had time to play since Sun morning ready to get back at it. Thinking about respec’ing my Barb I read using skills that do bleeding dmg is a good build to start with might try that.

I've been using a bleed / whirlwind hybrid. I pretty much just use shouts to buff / generate more fury and then whirl wind around all my enemies to make them bleed. It's awesome when you get surrounded by huge groups, but bosses can take a while even with berserk. Below are a couple good options I mostly followed:



 
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Finished act 1 with my barbarian. I can see myself getting pulled into this game for a long time (we'll see if I hit a wall). Ran into the Butcher and he wrecked me. Thought my build was pretty good until then.

I really love how you can salvage anything and apply that look to your character. It seems like you really can do a lot cosmetically without spending any money. The prices are insane, but they really seem to give us plenty of free options (so far).
 


All suffer from minor dips but usually just a single digit.


Good all around performance.

- Visual enhancements over D3 commented and praised
- Praise at the abundance of real time cut-scenes
- Praise of shaders, physics, environmental detail / destruction
- Very polished game, at the same time not really seeing a lot of next-gen features
- No day/night cycle.

- Character models in D4 are far more complex with much higher material qualities than D3
- The game world is also much more complex with much more normal maps and higher fidelity
- D3 had fully baked in lighting, D4's lighting is much better and spells also project light / shadows

- PS5 | SX: Internal 1260p using FSR 2 to reconstruc to 4K. Very clean final resolve.
- Spotting reconstruction is a challenge.
- Series S: 864p reconstructed to 1440p. Looks softer than SX|PS5, but looks fine in itself.
- PS5 | SX are visual matches while Series S can have lower shadow maps, AO and some assets
- But it's very hard to spot owing to the games camera

- All consoles target 60 FPS
- SX | SS can have one off drops but stay at to 60 FPS practically all the time.
- PS5 has one off frame drops a bit more often, but again it's 60 FPS almost all the time.

- The games real time cut-scenes run at 30 FPS on all consoles.

- Last gen: (DF only tested PS4)
- PS4: Targets 30 FPS instead of 60 with severe frame drops.
- Environmental fidelity, textures and shadows drop in quality
- Internally at 720p with reconstruction to 1080p.
 
I’m sure it’ll go on sale or hit GP

Could just be a supportive/padded bra, lighting and or makeup/contouring.

Is it me or is she missing part of her thumb?
£70 games don't get bought until they are 50% off. Gunna be a while.
 
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