Elden Ring Will Be Easier, Dev Says, But No Difficulty Options
From Software is known for punishing games, but it’s trying to make Elden Ring more inviting for newcomers
kotaku.com
Since
Elden Ring is less linear than previous games, bosses—a historically important part of the
Souls-like experience—can be avoided in favor of exploring a new area. From Software hopes this leads to fewer instances of players getting stuck on a boss battle and not being able to advance the story. The game can even be completed without defeating some bosses, Miyazaki said, a side effect of the freedom of choice for which the developers are striving.
Multiplayer is also a factor, and while details are scarce, Miyazaki mentioned that the online system makes it easier to call in backup this time around. And if all else fails,
Elden Ring players can still leave messages scattered around the world, providing tips and words of encouragement or simply commiserating at tough points in the game.
Don’t give up, skeleton!