The raw pixel count between 720p and 900p or 900p and 1080p is ~50% all by itself. Whether viewers see a difference is a matter of screen size, view distance, resolution, eyesight, etc. but that has nothing to do with measurable hardware specs.
Measurable specs are 100% worthless if you can't see their utility on screen or feel it while playing. You have missed the entire point of modern gaming technology which is premised on improving efficiency in the face of highly diminished returns for viewers. As I said before, you have missed the forest through the trees. You worship at the alter of wasteful processing and scoff at more intelligent design considerations. Having more pixels doesn't mean better IQ and certainly not better visuals. You and your fellow Sony fanboys promised us
dramatically better visuals.
You're mixing objective specs and measurements like pixel count with subjective perceptions, which is nonsense.
It's hardly nonsense when the ONLY utility of processing more ops per second is to yield a subjectively pleasant image. If you process 10 times as many pixels each frame but the resulting iamge is still appearing LESS clear than alternatives, you still end up with weaker visuals to the end user. No excuses about how hard your lil box tried changes that result and in the end that is the end all, be all. I don't want excuses for why a box with more flops yielded a blurrier image with more pixels. I want to know how the other box managed to pull off that upset and give the praise to the company who actually earned it.
You can't directly translate objective "~50% more powerful GPU" measurements into subjective "50% visual advantage" perceptions like that. That has to be one of the silliest things I've read here.
Ha! No s***! Most of us here have said as much since January only to have fanboys like yourself assert otherwise!
People at the BF4 review event did subjectively notice a difference and overwhelmingly said PS4 looked better, according to jackfrags youtube video.
Your are changing your claim now. You claimed an overwhelming number had said that. Now it was someone else who you've pushed that claim off onto. And as I've noted before, nobody there was doing side by sides. Everyone doing any meaningful comparisons did so based on captured footage after the fact. So no, that excuse doesn't fly. We have the DF pics and will have ones that don't handicap X1 soon presumably. Should be fun watching you guys squirm to rationalize the updated gallery.
I saw a significant difference in those 60 fps 2GB footage videos, and so did other people who watched it. Screencaps aren't 60 fps video where you can easily see crawling jaggies, large scale mosaic patterns, framedrops, motion blur, etc.
I watched them and saw nothing notable at all outside of art that popped more on x1 and looked better aesthetically. Also, you can see motion blur in pics, as well as sub-pixel aliasing and moire patterns. We have fps analyses for frame drops and they were basically identical on both versions.
NFS: Rivals devs capped the PC/PS4 version's potential, even the PC version runs at 30 fps. 30 fps on PC usually means engine or netcode issues, not "lazy devs", but your continued false accusations say a lot.
YOU told me they didn't even try. Your words. Not mine kiddo.
There's no "conspiracy" here. If you're trying to imply that the similarly of NFS:Rivals means the hardware potential between PS4/PC/XB1 is equal, you're wrong.
YOU assert that they maxed out X1 but have lots of room to spare on PS4. Offer direct quotes to support this or pack it up and move to another thread. I think this thread has had enough of you asserting stuff without any rational backing.
I never said "higher res = better IQ", res is part of IQ along with lighting, shading, AA, and other effects. That ~50% difference can be put towards res, framerate, or other IQ. It's more technically demanding on the system to execute.
Lighting isn't part of IQ, nor is shading. AA, AF, contrast, hue saturation, and resolution are. All are not created equal however. And you are focusing on what taxes the GPU only as your 'system'. X1 has more than just a GPU. It does its scaling along with the various IQ massaging in the display planes, external to the GPU entirely.
It would be nice if Dice added the same cheap contrast/brightness/sharpness filter to the PS4/PC version just to quiet posters who think it's a huge "sharper and clearer" advantage rather than a trivial effect. Devs can add a contrast/sharpness filter without issue to PS4/PC if they wanted to.
It's not 'cheap' just because your favored version for your favored piece of plastic didn't get it. Proof is in the pudding. The reaction to DF's pics don't leave room for much debate here. Stop whining. It's not trivial if it makes a 720p image look better than a 900p image.
The "Xbox is more efficient/lower latency/less bottlenecks/more offloaded/better scaler than PS4 therefore they're at hardware parity" claim is nonsense.
You labeling something as nonsense changes nothing, much to your chagrin. The eSRAM is lower latency. The scaler is better than PS4's. Just because you are too ignorant and lazy to look into this stuff doesn't make it falsified.
You're still mixing in subjective terms to claim an objective technical advantage...
I'm not claiming an 'objective technical advantage', I'm telling you that the tech is only there to yield a clean image and if a more nuanced approach yields more with less, it deserves credit where it is due.
There's a measurable specs difference, people can notice it under the right conditions...
The "measurable difference" was plain as day in the GAF thread of reactions to the DF comparison where probably 90% of ppl voiced their views that X1 had the better looking, cleaner version of BF4. How ppl view the side by sides is all that matters. Not how your box achieved the given results...only the results.
...and quite a few people care about price/performance, despite your denials and fallacies.
So now it's about price? Wat? And there is no performance delta worth noting here. BF4 runs smooth at ~60fps on both. PS4 had a middling handful of more frames, but at 60 per second that's nothing you'd notice with the naked eye while playing.