You have to give your companion ammo for the weapon you give them too? Damn, that's why they always revert back to their default weapons.
Yes. Something I found out after some reading, after over 60 hours into the game.You have to give your companion ammo for the weapon you give them too? Damn, that's why they always revert back to their default weapons.
Yes. Something I found out after some reading, after over 60 hours into the game.
One of my biggest complain about the game, except some bad glitches and bugs, is that a lot of thing is not properly explained, especially the settlement, and u often have to dig through Internet to find the info, like how to assign tasks and send someone to another settlement, or create a supply line. Nope of these are explained or in the tool tips. Also , no indication where your companion are after you dismiss them, so most people I presume just send them all to santuary or
Their go-to settlement.
Also you have no idea what task you have a sign to who. The game feel rushed, particularly the settlement part. It feel like a last minute shoehorn in feature to wow minecraft, builder type gamers money.
Thankfully we live in Internet age.
I actually came to like how it didn't explain stuff to you, made me figure things out for myself which is a rarity in games these days. I equipped my guards with cage armor and the farmers just in normal clothing so it's kind of easier to know what they are assigned to.
I haven't used many companions but when I used piper when I dismissed her it gave me a choice of which settlement to go to? Otherwise she would go back to puplik occurrences.
Man I keep running out of wood and steel I have cleared out most of the settlements of their scraps and still keep running out, it would be cool if there was a market so you could trade like a certain amount of adhesive for some wood, steel etc. Actually does anyone know where to buy shipments of wood?
Female settler who runs Abernathy Farm, Supervisor Green (Robot) at Greygarden and Moe (Baseball guy) who sells swatters at Daimond City.
So I was out exploring when I got notification that The Castle was under attack. I had never been raided before, so I was excited to see how my defenses held up. I fast traveled back to the castle to find 3 settlers had taken it upon themselves to suit up in 2 of my X-01s and the Atom Cats Power Armor. Needless to say, not a single Mutant made it 5 feet inside the main entrance.
Now, I thought that was cool as all hell until I couldn't get my settlers back out of my Power Armor suits. I tried talking to them but just got the same dialog choices over and over again. I also tried pick pocketing the Fusion Cores but kept getting busted. So what I learned was...........If you ever get settlers that decide to take your Power Armor out for a cruise, just find a bed and sleep until 1am or so. They'll leave the PA behind to go sleep. lol
There is a glitch in which you can reduce the settlement size bar so you can continue building. I used it on The Castle, used almost 2 bars now. I've read of people using 3 bars worth of items but I don't think I'd go that far in fear of it crashing my game.I found a couple old settlements to clear out so that was good except I reached my settlement size now which really sucks as I just had the lights to put up and some decorating. Might have to trim a few layers off that ridiculous treehouse.
Dude not even joking Cait stole my suit of power armor. I was so pissed I couldn't get her out of it I damn dropped a mini nuke on her a$$ and she went down for a bit then walked it off like she got stung by a mosquito.
I can't get her out of the damn thing and it is irritating me!!
Just got the game on x1. Already crashed during character creation Is this expected or should I reinstall? I bought digitally so redownloading would take a long time.
I've only encountered a couple crashes so far, and I'm prolly 60 hrs in. I think the more individual saves you have the more likely to get crashes.
I went back in and all seems fine. Just a little disturbing to crash right off the bat. Was just browsing through faces and literally just started the game.
I guess save often is key. I'm really impressed with the visuals and the ambiance in the game.
Oh damn that would be amazing! I'm assuming that's PC only? So many ideas in my head but just no damn room, and I can't be bothered with other settlements now.There is a glitch in which you can reduce the settlement size bar so you can continue building. I used it on The Castle, used almost 2 bars now. I've read of people using 3 bars worth of items but I don't think I'd go that far in fear of it crashing my game.
There are mods that increase settlement size and some other Cary stuff like build things that are forbidden, if you play on pc, you could give it a try.
So, I'm still very early on. Do I really need to do much with my settlement at sanctuary? I built some beds for an easy quest. Not that I like hand holding tutorials, but it would be nice if they actually explained some of this.
Also is there any way to determine what "level" something is before I attack it? I run into animals that have a ton of HP.
Still though I am loving the game. I usually get bored of RPGs long before the end, and that may happen with this, but so far this is good fun.
Also is there any way to determine what "level" something is before I attack it? I run into animals that have a ton of HP.
Seriously, what's the point in leveling up, Bethesda, if the enemy AI level up with you? In fact, at level 65, p*** ant raiders with no skull next to their name are harder to kill, even when I'm in power armor than at level ten. In fact, I'm less vulnerable out of power armor than in it , now. Did some perk I opted for change the dynamic or was it something in that patch you forced on us? It's frustrating when some punk dressed like one of the Village People with a baseball bat can can take ten explosive shotgun blasts to the face to kill, and completely wreck a maxed out suit of the game's best armor. Since the patch, pop ups are the rule not the exception with weird glitches more frequent such as dead animals hanging from trees or in mid air, and cloud puff after images when using jumpjets. You can fix that one by exiting and re-entering your armor.
The level 3 Perception perk "Awareness" will allow you to see the enemy level as well as their resistances when viewing the enemy through V.A.T.S
Seriously, what's the point in leveling up, Bethesda, if the enemy AI level up with you? In fact, at level 65, p*** ant raiders with no skull next to their name are harder to kill, even when I'm in power armor than at level ten. In fact, I'm less vulnerable out of power armor than in it , now. Did some perk I opted for change the dynamic or was it something in that patch you forced on us? It's frustrating when some punk dressed like one of the Village People with a baseball bat can can take ten explosive shotgun blasts to the face to kill, and completely wreck a maxed out suit of the game's best armor. Since the patch, pop ups are the rule not the exception with weird glitches more frequent such as dead animals hanging from trees or in mid air, and cloud puff after images when using jumpjets. You can fix that one by exiting and re-entering your armor.
Seriously, what's the point in leveling up, Bethesda, if the enemy AI level up with you? In fact, at level 65, p*** ant raiders with no skull next to their name are harder to kill, even when I'm in power armor than at level ten. In fact, I'm less vulnerable out of power armor than in it , now. Did some perk I opted for change the dynamic or was it something in that patch you forced on us? It's frustrating when some punk dressed like one of the Village People with a baseball bat can can take ten explosive shotgun blasts to the face to kill, and completely wreck a maxed out suit of the game's best armor. Since the patch, pop ups are the rule not the exception with weird glitches more frequent such as dead animals hanging from trees or in mid air, and cloud puff after images when using jumpjets. You can fix that one by exiting and re-entering your armor.