PS5 exclusive?
Would make sense. It really is a PS series at this point anyways. Playing 15 on xbox never felt right imo.
“I know as a company they want us to show it at TGS at the very least.”
Elsewhere in the live streamed event, Yoshida said that work on Final Fantasy 16’s scenario was now complete, and that its audio voice recording was also nearly finished.
“Development is going well,” he said. “It’s quite difficult to make sure the quality is amazing. We want the next announcement to be something where everyone says, ‘I’m going to buy this game!’ This, we are putting a lot of effort to make sure the quality is great.”
Greetings everyone,
When last we spoke, I promised I would have more information on Final Fantasy XVIsometime later in 2021, However, I regret to inform you that I will be unable to keep that promise as complications stemming from the ongoing COVID-19 pandemic have delayed the game’s development by almost a half year.
In an effort to offset the effects of COVID-19, we’ve had to decentralize that workforce by permitting staff to tackle their assignments from home. This has unfortunately hampered communication from the Tokyo office, which, in turn, has led to delays in—or in extreme cases, cancellations of—asset deliveries from our outsource partners.
That said, we have spent much of 2021 addressing this issue, and hope to see its impact to a minimum by the new year, allowing us to better focus on the tasks at hand: increasing graphic resource quality, refining combat mechanics, fleshing out individual battles, putting the finishing touches on cutscenes, and conducting overall graphical optimization. Our primary goal now is to be as hands on with the game as possible in order to see it fully polished.
So that leaves us with the question, when can we expect the next round of information? Well, I am happy to announce the current plan is to conduct our next big reveal in spring of 2022 as we seek to build excitement leading up to the game’s eventual release.
I deeply apologize to all those who have been looking forward to learning more about Final Fantasy XVI, and thank you for your continued patience while we focus our combined efforts on development.
—Final Fantasy XVI Producer Naoki Yoshida
At least they’re not Nintendo and bolting their dev kits to their bolted down office tables
Right now the development of FF16 is in its final stage. As a single player game, we are aiming to integrate story and gameplay even further. Different to a game where many people play online at the same time, the extent to which the game has an individual focus changes how immersed you are in the story. I think it's become a story with quite a lot of depth. To people who have grown up, entered working society and think "reality isn't as easy-going as a video game", and at some point ended up separating from Final Fantasy, we want to want them to remember their passion from back then. We're making the game with that intention.
Hmmwonder if this takes place in the same universe as “the crystal chronicles” anime and or games?
Listing the main aims for the project, Yoshida said: "I want a story of a hero who saves the world, because this is Final Fantasy. I want a summon to go wild and destroy the map. I want to release this game as soon as possible. I cannot release this game in parts.
"When considering these four main points, I believe it is practically impossible to ask for everything. If we had a development period of about 15 years, we may have had the opportunity of challenging ourselves with an open world [smiles]. After all, it's almost impossible in terms of time and cost to create a global story within an open world.
I'm from a generation that grew up with command and turn-based RPGs. I think I understand how interesting and immersive it can be. On the other hand, for the past decade or so, I've seen quite a number of opinions saying 'I don't understand the attraction of selecting commands in video games'.
This opinion is only increasing, particularly with younger audiences who do not typically play RPGs.
For several console generations now, all character expressions can be done in real-time. Actions such as 'press the trigger and your character will shoot a gun' and 'press the button and your character will swing their sword' can now be easily expressed without going through a command system. This is not an argument of what is good or bad, but there is a difference based on the player's preferences and age. Furthermore, there is a big difference between a command system and a turn-based system, and these are often conflated, but are two different concepts. RPGs originated with tabletop RPGs, and I think that gaming RPGs were invented by replacing the tabletop discussions with commands in video games.