“I know as a company they want us to show it at TGS at the very least.”
Elsewhere in the live streamed event, Yoshida said that work on Final Fantasy 16’s scenario was now complete, and that its audio voice recording was also nearly finished.
“Development is going well,” he said. “It’s quite difficult to make sure the quality is amazing. We want the next announcement to be something where everyone says, ‘I’m going to buy this game!’ This, we are putting a lot of effort to make sure the quality is great.”
Right now the development of FF16 is in its final stage. As a single player game, we are aiming to integrate story and gameplay even further. Different to a game where many people play online at the same time, the extent to which the game has an individual focus changes how immersed you are in the story. I think it's become a story with quite a lot of depth. To people who have grown up, entered working society and think "reality isn't as easy-going as a video game", and at some point ended up separating from Final Fantasy, we want to want them to remember their passion from back then. We're making the game with that intention.
Listing the main aims for the project, Yoshida said: "I want a story of a hero who saves the world, because this is Final Fantasy. I want a summon to go wild and destroy the map. I want to release this game as soon as possible. I cannot release this game in parts.
"When considering these four main points, I believe it is practically impossible to ask for everything. If we had a development period of about 15 years, we may have had the opportunity of challenging ourselves with an open world [smiles]. After all, it's almost impossible in terms of time and cost to create a global story within an open world.
I'm from a generation that grew up with command and turn-based RPGs. I think I understand how interesting and immersive it can be. On the other hand, for the past decade or so, I've seen quite a number of opinions saying 'I don't understand the attraction of selecting commands in video games'.
This opinion is only increasing, particularly with younger audiences who do not typically play RPGs.
For several console generations now, all character expressions can be done in real-time. Actions such as 'press the trigger and your character will shoot a gun' and 'press the button and your character will swing their sword' can now be easily expressed without going through a command system. This is not an argument of what is good or bad, but there is a difference based on the player's preferences and age. Furthermore, there is a big difference between a command system and a turn-based system, and these are often conflated, but are two different concepts. RPGs originated with tabletop RPGs, and I think that gaming RPGs were invented by replacing the tabletop discussions with commands in video games.
As a result of the price increase, FF16 is now trending(opens in new tab) in Japan on Twitter, as aitaikimochi notes(opens in new tab). Many of those players are Final Fantasy fans simply lamenting that the price of the console is likely to keep them away from the next entry in the series.
Others are hoping to play FF16 on their gaming PCs. The vagaries of machine translation make it difficult to pin down precise quotes, but Steam and Epic keep coming up(opens in new tab), and it seems calls for a PC port - in the vein of Final Fantasy 7 Remake - are getting louder. Some players are wishing(opens in new tab) FF16 will be released on PS4, too, but calls for that PC port are much more common.