Final Fantasy 16

DriedMangoes

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FFXVI Main Scenario Complete, English Voice Recording Nearly Finished; Might not make TGS 2021


During Final Fantasy XIV‘s 14-hour special broadcast, Final Fantasy XVI producer Naoki Yoshida shared some sparse details on the upcoming and as of now elusive RPG. The game’s main scenario writing has been completed and the team is working its way through the final English voice recording phase – development is going well but it’s difficult because they want to maintain high quality.

As they don’t want to drip-feed information, the next time they do have content to reveal, they want to make sure to convince people to get the game as soon as they see it so they’re still polishing for the re-reveal. Unfortunately, that means Final Fantasy XVI might skip Tokyo Game Show this year despite Yoshida’s desire to show something there, but the team is trying to get it into a playable state by then regardless. That said, it was never going to be at E3.

The game remains in development for PlayStation 5.
 

DriedMangoes

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“I know as a company they want us to show it at TGS at the very least.”

Elsewhere in the live streamed event, Yoshida said that work on Final Fantasy 16’s scenario was now complete, and that its audio voice recording was also nearly finished.

“Development is going well,” he said. “It’s quite difficult to make sure the quality is amazing. We want the next announcement to be something where everyone says, ‘I’m going to buy this game!’ This, we are putting a lot of effort to make sure the quality is great.”
 
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karmakid

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“I know as a company they want us to show it at TGS at the very least.”

Elsewhere in the live streamed event, Yoshida said that work on Final Fantasy 16’s scenario was now complete, and that its audio voice recording was also nearly finished.

“Development is going well,” he said. “It’s quite difficult to make sure the quality is amazing. We want the next announcement to be something where everyone says, ‘I’m going to buy this game!’ This, we are putting a lot of effort to make sure the quality is great.”

I’ll wait for the Chibi abridged version on GP….unless it’s something revolutionary for a FF game. Their other game has my peak interest over this though
 

DriedMangoes

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F16 producer Yoshida featured in Uniqlo's magazine this month with the release of the FF 35th anniversary T-shirts. Here's what he said near the end of the interview about 16:

Right now the development of FF16 is in its final stage. As a single player game, we are aiming to integrate story and gameplay even further. Different to a game where many people play online at the same time, the extent to which the game has an individual focus changes how immersed you are in the story. I think it's become a story with quite a lot of depth. To people who have grown up, entered working society and think "reality isn't as easy-going as a video game", and at some point ended up separating from Final Fantasy, we want to want them to remember their passion from back then. We're making the game with that intention.
 

Viktor

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Looking forward to this. Historically never been a big fan of FF games. I've beaten 13-1 and 15, but played bits of 6, 7, 8, and 13-2. I really enjoyed FF15 though and although I do enjoy the old school turn based JRPG, I think the new style of combat suites me better now.
 

DriedMangoes

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Official Screenshots

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wshowers

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I just hope its feature complete. FF 15 was DLC piecemeal-ed to death.
 

DriedMangoes

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So re-watching the trailer again, it looks like they are going the Attack on Titan route kind of story?

There are different people (users) in this world who can control guardians and it looks like we (the gamers) are in control of Ifrit's user and the awakening of his powers?
 

DriedMangoes

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Listing the main aims for the project, Yoshida said: "I want a story of a hero who saves the world, because this is Final Fantasy. I want a summon to go wild and destroy the map. I want to release this game as soon as possible. I cannot release this game in parts.

"When considering these four main points, I believe it is practically impossible to ask for everything. If we had a development period of about 15 years, we may have had the opportunity of challenging ourselves with an open world [smiles]. After all, it's almost impossible in terms of time and cost to create a global story within an open world.

Speaking in the latest issue of Famitsu, translated for VGC by contributor Robert Sephazon, the developer said that the team had to reassess the audience Final Fantasy was appealing to:

I'm from a generation that grew up with command and turn-based RPGs. I think I understand how interesting and immersive it can be. On the other hand, for the past decade or so, I've seen quite a number of opinions saying 'I don't understand the attraction of selecting commands in video games'.

This opinion is only increasing, particularly with younger audiences who do not typically play RPGs.

Yoshida went on to explain that he believes the evolution in console technology has pushed RPGs towards action-based mechanics rather than turn-based:

For several console generations now, all character expressions can be done in real-time. Actions such as 'press the trigger and your character will shoot a gun' and 'press the button and your character will swing their sword' can now be easily expressed without going through a command system. This is not an argument of what is good or bad, but there is a difference based on the player's preferences and age. Furthermore, there is a big difference between a command system and a turn-based system, and these are often conflated, but are two different concepts. RPGs originated with tabletop RPGs, and I think that gaming RPGs were invented by replacing the tabletop discussions with commands in video games.
 

wshowers

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In my advancing age, I begrudgingly have to agree with him on the turn based stuff. When I was younger, it wasn't anything to sit through a 60 hour turn based experience. But now.... I can't do it nearly as often. Persona 5 and Dragon Quest 11 stretched the limits of how much turn based game-play I can handle. Action RPGs are slowing becoming my preferences in JRPGs.
 

DriedMangoes

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Japanese players have gotten Final Fantasy 16 trending on Twitter in the wake of newly-announced PS5 price hikes, and many of them are hoping for a PC port so they won't have to shell out for new console hardware.
As a result of the price increase, FF16 is now trending(opens in new tab) in Japan on Twitter, as aitaikimochi notes(opens in new tab). Many of those players are Final Fantasy fans simply lamenting that the price of the console is likely to keep them away from the next entry in the series.
Others are hoping to play FF16 on their gaming PCs. The vagaries of machine translation make it difficult to pin down precise quotes, but Steam and Epic keep coming up(opens in new tab), and it seems calls for a PC port - in the vein of Final Fantasy 7 Remake - are getting louder. Some players are wishing(opens in new tab) FF16 will be released on PS4, too, but calls for that PC port are much more common.