Official Thread Forza Horizon 5

Rate this Game

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One thing that is kind of disappointing is the pop in on some the building shadows and terrain. I was hoping next gen would fix that stuff.
 
One thing that is kind of disappointing is the pop in on some the building shadows and terrain. I was hoping next gen would fix that stuff.

It's because it's crossgen and also on PC. Last gen has slow HDD and not all PC's have SSD speeds so they still needed to develop the game with that in mind which carried over to current gen version.
 
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One thing that is kind of disappointing is the pop in on some the building shadows and terrain. I was hoping next gen would fix that stuff.
Quality mode has less noticeable pop in. But 30fps.
 
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It's because it's crossgen and also on PC. Last gen has slow HDD and not all PC's have SSD speeds so they still needed to develop the game with that in mind which carried over to current gen version.
It's more than just this because there is definitely still some pop-in for PS5 exclusives as well. Not trying to start a system war debate here, but R&C definitely still has some pop-in despite being developed solely for the PS5, so developing for a faster HDD alone doesn't seem to solve the issue.
 
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It's more than just this because there is definitely still some pop-in for PS5 exclusives as well. Not trying to start a system war debate here, but R&C definitely still has some pop-in despite being developed solely for the PS5, so developing for a faster HDD alone doesn't seem to solve the issue.

There is no mention of texture pop-ins in Rift Apart tech review from DF and when I personally played it, didn't notice any either.


But I suspect that if you did notice texture pop-ins, it would be much rarer than last gen/cross gen games. Maybe it will take time for developers to find a solution for this problem or it could also just be an issue that may not be fixed due to hardware limitations. Theoretically, the faster SSD speeds should have been able to load these assets in much quicker to avoid the pop-ins.
 
There is no mention of texture pop-ins in Rift Apart tech review from DF and when I personally played it, didn't notice any either.


But I suspect that if you did notice texture pop-ins, it would be much rarer than last gen/cross gen games. Maybe it will take time for developers to find a solution for this problem or it could also just be an issue that may not be fixed due to hardware limitations. Theoretically, the faster SSD speeds should have been able to load these assets in much quicker to avoid the pop-ins.
There isn't much, but it is definitely there. I noticed it in the first intro level with some of the shadows and textures on the oversized crates, but here is another example:

 
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There isn't much, but it is definitely there. I noticed it in the first intro level with some of the shadows and textures on the oversized crates, but here is another example:


I experienced it as well as clipping. But I experience that in most games it seems.
 
There isn't much, but it is definitely there. I noticed it in the first intro level with some of the shadows and textures on the oversized crates, but here is another example:



Could be a case of looking for it or if you are extremely sensitive.

I do think with 60fps and higher resolution , you would be able to spot them more apparently.
 
Look how the dashboard reflects into the windshield. The reflections in this game are off the charts. The reflections in this game (no ray-tracing in gameplay) seem better than most games that actually have ray-tracing. I wonder if Forzatech has their own system?

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Could be a case of looking for it or if you are extremely sensitive.

I do think with 60fps and higher resolution , you would be able to spot them more apparently.
The point is that it is still occurring, even if slightly, in a relatively linear game despite being developed solely for a high speed SSD console, so we shouldn't expect texture pop-in to completely disappear (pun intended).
 
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It's more than just this because there is definitely still some pop-in for PS5 exclusives as well. Not trying to start a system war debate here, but R&C definitely still has some pop-in despite being developed solely for the PS5, so developing for a faster HDD alone doesn't seem to solve the issue.
Yes, but that's pop-in on the PS5, so it doesn't count.
 
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The point is that it is still occurring, even if slightly, in a relatively linear game despite being developed solely for a high speed SSD console, so we shouldn't expect texture pop-in to completely disappear (pun intended).

Demon's souls is using a new game engine by Bluepoint and I don't believe there are any pop-ins that were noted in the analyses and that's another game developed for SSD.

What we do know is that pop ins are a result of the HDD trying to keep up with player movement and viewing distance during gameplay. This would be much more noticeable in last gen / crossgen games and older development techniques.

Maybe you're right too, developers may never be able to get rid of textures pop in completely even with blazingly fast SSD and I/O throughput speeds but can only minimize it.
 
There is no mention of texture pop-ins in Rift Apart tech review from DF and when I personally played it, didn't notice any either.


But I suspect that if you did notice texture pop-ins, it would be much rarer than last gen/cross gen games. Maybe it will take time for developers to find a solution for this problem or it could also just be an issue that may not be fixed due to hardware limitations. Theoretically, the faster SSD speeds should have been able to load these assets in much quicker to avoid the pop-ins.
It'll all depend on the size of the world drawn at any given time. Demon souls is a bad example because it's all controlled. They know everything the computer needs to keep ready because there are specific ways to travel and look, along with tighter spaces. They know the number of enemies and the lighting conditions. Not the same.
 
It'll all depend on the size of the world drawn at any given time. Demon souls is a bad example because it's all controlled. They know everything the computer needs to keep ready because there are specific ways to travel and look, along with tighter spaces. They know the number of enemies and the lighting conditions. Not the same.

You could be right. Also with the performance mode too with it being a technique to maintain 60fps.

Resident Evil village is the same as Demon's souls. It's all controlled and world is about the same except one is crossgen and you can see the pop ins more noticeably in RE 8 as well.
 
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Demon's souls is using a new game engine by Bluepoint and I don't believe there are any pop-ins that were noted in the analyses and that's another game developed for SSD.

What we do know is that pop ins are a result of the HDD trying to keep up with player movement and viewing distance during gameplay. This would be much more noticeable in last gen / crossgen games and older development techniques.

Maybe you're right too, developers may never be able to get rid of textures pop in completely even with blazingly fast SSD and I/O throughput speeds but can only minimize it.

I saw some having issues with pop in with DS Remake but not a lot.


PROS​

  • Gorgeous graphics
  • Masterful remake
  • Almost no loading
  • Great start for a new console generation

CONS​

  • Weird texture pop-in issues
  • Some enemies have low-res textures

This largely comes down to some weird texture pop-in that seven to pull from the immersive quality of the title. Courtesy of how the PlayStation 5 is currently set up, I could not test whether this problem persists on different solid state drives, so I just had to sit with it whenever it happened. Thankfully, the pop-in was only obvious in two of the five stages, and even then it was reserved to areas closer to the boss encounter.

And some were getting pop-in with a bridge as well. But not sure if that was addressed in a patch.
 
I saw some having issues with pop in with DS Remake but not a lot.


PROS​

  • Gorgeous graphics
  • Masterful remake
  • Almost no loading
  • Great start for a new console generation

CONS​

  • Weird texture pop-in issues
  • Some enemies have low-res textures



And some were getting pop-in with a bridge as well. But not sure if that was addressed in a patch.

So maybe all the SSDs can do is really minimize pop ins unless those two levels had a glitch or bug. I beat the whole game, didn't notice any at all 🤔
 
Could this guy sound any less enthusiastic? He's the kind of guy that would give FH4 an 8, then in his FH5 review say it is the best of the series, but he's tired of it and give it a 7.

He actually complained that it would have been better if a Forza Motorsport had been released between FH 4 and 5 which I just found odd
 
Could this guy sound any less enthusiastic? He's the kind of guy that would give FH4 an 8, then in his FH5 review say it is the best of the series, but he's tired of it and give it a 7.
He sounds like I did with FH4. I was just burnt out on the series after so much time playing the previous 3.

It has been a very lohg break from FH, but I'm super psyched for FH5.