Gamespot: Xbox One's Sunset Overdrive Runs In 900p at 30fps

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Yes, of course it is very subjective. But as I said, you can place this fun factor onto a numerical scale and gain some sort of weighted average significance in how "fun" the game is. Then based on the general consensus we can determine whether a game is generally considered "fun". If you're enjoying the game and feeling generally happy, then that most likely means you're having "fun".

What the hell are you talking about? :laugh:
 
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I will add that I sometimes consider 60fps games "more fun" than unstable 30-ish fps games.

I really hope Insomniac is using whatever magic Playground/Turn 10 is using, because that is the most solid high-speed 30 fps I've seen (FH2). I don't know if it is frame interpolation or an advanced motion blur technique, but it sure is pleasing to my eye. Not quite 60 fps pleasing, but as close as I've seen.
 
It doesn't matter that much but how much fun the game is certainly factors into the numerical rating the reviewers give the game, correct?

Anyways, I was just correcting TD that "fun" can be measured if you want.
But I have to say fun can't be said to factor. Final Fantasy XIII wasn't fun at all, and yet look at how well that factors the ratings. You could tell me "well, that just means it wasn't fun personally for you," but that is exactly why it's pointless to claim fun factors into any of this review nonsense. Because fun varies completely from person to person. You are just trying to pin the intangible and the unobservable with some sort of science when you can't. You can measure ratings and popularity, but you can't measure fun with ratings and popularity, and so you can't say fun factors into ratings and popularity.
 
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Nah, fun can't be said to factor. Final Fantasy XIII wasn't fun at all, and yet look at how well that factors the ratings. You could tell me "well, that just means it wasn't fun personally for you," but that is exactly why it's pointless to claim fun factors into any of this review nonsense. Because fun varies completely from person to person. You can give "fun" a number for s***s and giggles just like you can give God a cool name. You are just trying to pin the intangible and the unobservable with some sort of science when you can't. You can measure ratings and popularity, but you can't measure fun with ratings and popularity, and so you can't say fun factors into ratings popularity.

That is nonsense. You can definitely factor "fun" into a review or impression of a game. From what you're saying, everyone who's played the Forza Horizon 2 demo and came out impressed while having fun is just talking from their ass or something, right? No need to regard any of those impressions then since it's just going to be different for yourself? In that case, why even have forums to discuss games? Just go play every game yourself and see if it's fun for you personally.

Fact of the matter is, a person does not play or enjoy a game if it is not fun to them. If you are unable to give any sort of significance to the fun factor, then having "fun" playing a game is not a legit reason to get a game or even praise a game since as you say, "it is pointless" either way until you experience it. Then there is no reason to even discuss the merits of such game. There are "ideas" and "concepts" of what fun is and it is usually shared among the majority of people. Why do you think so many people enjoy the same game etc.?

Hence, "fun" definitely plays a role in someone's review or impression of the game and this can be measured from a sample size to infer some sort of significant meaning from this data collection.
 
It doesn't matter that much but how much fun the game is certainly factors into the numerical rating the reviewers give the game, correct?

Anyways, I was just correcting TD that "fun" can be measured if you want.

You really don't even know what you're talking about. My point flew right over your head. All i was saying is you can't measure how fun a game is going to be by judging its resolution and FPS. That's ALL. Then you went off on a tirade trying to bring some rocket science sh!t up in here. I suppose the next thing you're going to tell me is that someone's heart and passion can be measured. There is no statistical value to why we do the things we do or why we enjoy the things we do. Everyone's perception is different.
 
All i was saying is you can't measure how fun a game is going to be by judging its resolution and FPS.

Well then, why didn't you just say so from the beginning instead of your misleading sentence:

"You can measure resolution and frames per second. You can't measure fun. "
 
That is nonsense. You can definitely factor "fun" into a review or impression of a game. From what you're saying, everyone who's played the Forza Horizon 2 demo and came out impressed while having fun is just talking from their ass or something, right? No need to regard any of those impressions then since it's just going to be different for yourself? In that case, why even have forums to discuss games? Just go play every game yourself and see if it's fun for you personally.

Fact of the matter is, a person does not play or enjoy a game if it is not fun to them. If you are unable to give any sort of significance to the fun factor, then having "fun" playing a game is not a legit reason to get a game or even praise a game since as you say, "it is pointless" either way until you experience it. Then there is no reason to even discuss the merits of such game. There are "ideas" and "concepts" of what fun is and it is usually shared among the majority of people. Why do you think so many people enjoy the same game etc.?

Hence, "fun" definitely plays a role in someone's review or impression of the game and this can be measured from a sample size to infer some sort of significant meaning from this data collection.

You are complaining you can't discuss games on forums because you can't give fun a number? That's on you. You can't factor fun into a review; you can only factor "his" fun into "his" review, and nothing else. Whatever number you give a game has nothing to do with the rest of the world. How fun a game is has nothing to do with popularity or the general consensus.

I'll just leave you one last analogy. You have everyone paint a picture of what they think God looks like. Some draw him with a beard, some draw him with a holy staff, and you decide that whichever design was most prominent among all the paintings created is what God must look like, but really it is just the general consensus, the "popular" belief, of what God looks like. God doesn't look like something just because it's a popular design.
 
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Well then, why didn't you just say so from the beginning instead of your misleading sentence:

"You can measure resolution and frames per second. You can't measure fun. "

I forgot people have trouble reading between the lines. My apologies.
 
You are complaining you can't discuss games on forums because you can't give fun a number? That's on you. Whatever number you give a game has nothing to do with the rest of the world. How fun a game is has nothing to do with popularity or the general consensus.

I'll just leave you one last analogy for these precious reviews of the internet. You have everyone paint a picture of what they think God looks like, and you decide that whichever design was most prominent among all the paintings created is what God must look like, but really it is just the general consensus, the "popular" belief, of what God looks like.

That kind of logic can be completely reversed on you. You are complaining that FFXIII got 83 on metacritic but personally it wasn't fun to play for you? That's on you. It has nothing to do with the overall general consensus that FFXIII was indeed fun for most of the reviewers.

God is a completely different matter. Have you physically seen God? Have you experienced God? Of course you can't put onto a piece of paper how someone looks like if you've never seen them or experienced them.

A game is different. You've played it. You've seen it. You've experienced it. Therefore, you can tell if it's fun or not and factor this into your experience with the game.
 
I forgot people have trouble reading between the lines. My apologies.

You forgot how to write proper English that coincides with what you're actually thinking or trying to say. No apology needed, just think more clearly before you write next time.
 
You forgot how to write proper English that coincides with what you're actually thinking or trying to say. No apology needed, just think more clearly before you write next time.

Most people would have picked up on what i was saying. Thus the lack of replies to what i said. Only you had a comprehension issue. Next time, remember grade school fundamentals and we'll be good.
 
Most people would have picked up on what i was saying. Thus the lack of replies to what i said. Only you had a comprehension issue. Next time, remember grade school fundamentals and we'll be good.

Most people know you're a double agent in this console war and are used to your usual Xbox praising antics so most don't respond. I tend to like correcting mistakes when I see them of which your initial post was a prime example.
 
That kind of logic can be completely reversed on you. You are complaining that FFXIII got 83 on metacritic but personally it wasn't fun to play for you? That's on you. It has nothing to do with the overall general consensus that FFXIII was indeed fun for most of the reviewers.

God is a completely different matter. Have you physically seen God? Have you experienced God? Of course you can't put onto a piece of paper how someone looks like if you've never seen them or experienced them.

A game is different. You've played it. You've seen it. You've experienced it. Therefore, you can tell if it's fun or not and factor this into your experience with the game.
I think I've been misunderstand. But why would you want to measure how good or fun a game is based on what the general public thinks? I don't think it should matter despite.
 
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Most people know you're a double agent in this console war and are used to your usual Xbox praising antics so most don't respond. I tend to like correcting mistakes when I see them of which your initial post was a prime example.

How did my post have anything to do with the console war? You're really reaching for straws now. A double agent? What the hell? :laugh:

Ah, that's hilarious. I love the fact that because i willingly show that i love both consoles, despite my preference, i'm somehow worse than someone like you.. a complete Sony drone.
 
How did my post have anything to do with the console war? You're really reaching from straws now. A double agent? What the hell? :laugh:

Ah, that's hilarious. I love the fact that because i willingly show that i love both consoles, despite my preference, i'm somehow worse than someone like you.. a complete Sony drone.

The problem is you show different preferences depending on the forum site. I rest my case. ;)

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http://www.psu.com/forums/showthrea...ference-2014?p=6380274&viewfull=1#post6380274
 
ROFL, yes! I haven't posted there in a week. I decided to run off a couple Sony praise posts just to see if people were still watching and what do you know? There it is. :laugh:

Everyone knows it, TD. Don't try to fake it, lol. It just makes it look worse.
 
Everyone knows it, TD. Don't try to fake it, lol. It just makes it look worse.

Knows what? That i genuinely love all brands of gaming? Why would i try and fake that? I'm real. Are you? That's the question.

P.S. look at that sexy trophy card. Over 3,000 trophies and 85 platinums baby. I play my PS consoles more than most of you diehard PS fans do. What does that tell you? :D
 
I think I've been misunderstand. Why would you want to measure how good or fun a game is based on what the general public thinks? I don't think it should

Why not? Humans are a curious species. We examine everything. Heck, in healthcare, there are studies done to measure the weighted average of how much a separated shoulder hurts vs. a broken clavicle based on a numerical pain rating scale. Why not video games based on a fun factor if we wanted to? I'm not saying people are doing it right now, I'm just saying it can be done if someone desires to.
 
Knows what? That i genuinely love all brands of gaming? Why would i try and fake that? I'm real. Are you? That's the question.

Knows that you show extreme Xbox love here and extreme Playstation love over at PSU. It's okay. We don't judge.
 
Knows that you show extreme Xbox love here and extreme Playstation love over at PSU. It's okay. We don't judge.

I show both at both. Funny how nobody brings up the positive PS posts here or the positive Xbox posts there. I don't bash either. I might have opinions but the money i've spent on my consoles bought me those opinions. Anyway, this isn't about me and it certainly isn't about you Mangoes. So let's squash it.
 
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I show both at both. Funny how nobody brings up the positive PS posts here or the positive Xbox posts there. I don't bash either. I might have opinions but the money i've spent on my consoles bought me those opinions. Anyway, this isn't about me and it certainly isn't about you Mangoes. So let's squash it.

656ab03e_Ifeltthatwaymyself...howcouldIpossiblyfind_83a4232a840a808dd586956d3f1307ab.jpeg
 
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Why not? Humans are a curious species. We examine everything. Heck, in healthcare, there are studies done to measure the weighted average of how much a separated shoulder hurts vs. a broken clavicle based on a numerical pain rating scale. Why not video games based on a fun factor if we wanted to? I'm not saying people are doing it right now, I'm just saying it can be done if someone desires to.
Pain has no relevance to something like personal preferences. The fun factor for someone else has nothing to do with your own fun factor. It's like I kept on saying, the general consensus and popularity of a game have nothing to do with your own enjoyment of the game. You can try to assume the public's ratings of the game is what your rating would be, but it's strictly Russian Roulette. There is no science to figuring out if you'll enjoy it or not without playing it or seeing it for yourself.
 
Pain has no relevance to something like personal preferences. The fun factor for someone else has nothing to do with your own fun factor. It's like I kept on saying, the general consensus and popularity of a game have nothing to do with your enjoyment of the game. You can try to assume the public's ratings of the game is what your rating would be, but it's strictly Russian Roulette. There is no science to figuring out if you'll enjoy it or not without playing it or seeing it for yourself.

Pain is subjective, fun is subjective.

I never said the general consensus and popularity of a game has anything to do with your enjoyment of a game.

I merely said you can measure fun if you wanted to. I don't even know how reviews got dragged into this honestly.
 
Pain is subjective, fun is subjective.

I never said the general consensus and popularity of a game has anything to do with your enjoyment of a game.

I merely said you can measure fun if you wanted to. I don't even know how reviews got dragged into this honestly.
No. Pain and fun are not like and like. A broke leg is a broke leg. It's never "it didn't hurt for him" or "he liked it so!" unless further medical issues are preventing the pain.

And, no, you just did say you can measure how good or fun a game is based on what the general public thinks. I said, "Why would you want to measure how good or fun a game is based on what the general public thinks?" and you said "Why not? We measure pain and such. Why not base a game's fun off of the popularity?" At least, that is how I read it.

You can't measure fun based off of the general consensus when it has nothing to do with our enjoyment of the game. The way you use the word "measuring" is all wrong. It's not measuring, it's guessing and strictly that.
 
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No. Pain and fun are not like and like. A broke leg is a broke leg. It's never "it didn't hurt for him" or "he liked it so!" unless further medical issues are preventing the pain.

And, no, you just did say you can measure how good or fun a game is based on what the general public thinks. I said, "Why would you want to measure how good or fun a game is based on what the general public thinks?" and you said "Why not? We measure pain and such. Why not base a game's fun off of the popularity?" At least, that is how I read it.

They are similar in that they are both subjective. Only the person can tell you how much pain or how much fun he or she is having.

And no, that is not what I said. I said "why not measure the fun factor for games if we wanted to?" And that is an extension to my initial point in this thread in that fun can indeed be measured and then interpreted based on x amount of population.
 
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