First impressions-
Wasn't initially impressed by the visuals. They don't look bad at all. In fact they look quite good, but I've been playing the Witcher 3 on the One X recently, and had just switched over from Days Gone, so That didn't help.
That said, this game's beauty doesn't come from the fine detail in the environment (this game doesn't come close to Days Gone outside the character models)- it's the details in the environment, lol. Like the layout, colors, grass, and wind. It's like broad strokes instead of granular ones. Lighting looks more stylized than realistic, which is just fine.
The characters almost seem too realistic for the environments. It's the detail in the systems that make it stand out.
The leaves actually fall on the ground and stay (something I was suprised to see). If you watch them fall, they land and get kicked up again. Very cool. Or if they fall on a river they will start to float on the surface and flow downstream. The cloth sim is some of the best I've seen in an open world.
The guiding wind is the greatest innovation in open world navigation in a long time. No more mini maps and markers to stare at! It really helps me appreciate the environments, and traveling now feels natural with the particle systems being a real delight to look at.
I was feeling a little underwhelmed with the opening sequence (though cool in content, it just didn't feel as epic as they were going for, and the frame-rate and visuals did not impress, imo), but when I discovered a place where I could sit down and compose a Haiku inspired by the environment around me, I got hooked. The game definitely has it's own identity, and I like it.
As much as it borrows from Ass Creed, it definitely feels distinct. The control is nice and smooth. The character feels much, much better to control than in Ass Creed or the Witcher. Good weight, good animation.
The rock climbing makes me think of Horizon Zero Dawn, and I am not a fan, but it's minor.
The fighting is very good, imo. I'm still early, but you can roll, parry, break guards, and it only takes a few hits to die so each fight required attention and you can't just button mash. Way, Way, WAAAAAY better than Ass Creed's system.
I love that you have to treat fighting guys with spears differently. I also love the challenge mechanic if you get the drop on the baddies before they see you. It's quite satisfying to time that single strike kill.
I like the characters as well so far. Jin's insistence on hardheadedly fighting honorably and paying the price is a nice little metaphor for how the Japanese culturally handled warfare in the past. Pretty neat.
By the time I had to turn it off, I was completely hooked.