Ghost of Tsushima - Directors Cut Rated By ESRB For PS4/5

lol, these guys haven't been good since they fired Gerstmann




This guy sites both those games and says Ghost is sort of a more approachable balance of the 2, but to me the best thing he mentions is that as you progress the combat gets harder not because of enemy HP, but because you face more skilled opponents.


I've got it downloaded. Waiting for the unlock!
 
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I've got it downloaded. Waiting for the unlock!

I have to work tomorrow but I'm gonna try to slip out, pick it up at best buy, run home and get it installing so that when I get off work it's just waiting for me, haha...
 
Loving it so far
EdGswxVXoAABfeT
 
What's the combat like in it? Would it be like Seriko, Dark Soulds, Nioh, for example?

I haven't played any of those lol, I'm enjoying the combat but I still need to unlock a ton of stuff. You can die fairly easily if you don't block or dodge, it only takes a few hits to kill you but it's not as unforgiving as some of those other games seem to be (from what I've read)
 
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I haven't played any of those lol, I'm enjoying the combat but I still need to unlock a ton of stuff. You can die fairly easily if you don't block or dodge, it only takes a few hits to kill you but it's not as unforgiving as some of those other games seem to be (from what I've read)

Cool thanks. Definitely interested in this one.
 
Mine wasn’t automatically downloaded this morning 😡

Strange, mine downloaded last week. I thought it only did a partial download since the file size was only at 35 gigs. But I checked this morning and the file size hasn't changed. I'm so used to these open world games being at least 50 gigs or more.

I sure didn't think this would happen but I'm holding off on starting Ghost of Tsushima. I'm too caught up in Death Stranding right now but its nice to know I have this Samurai adventure to move on to next.
 
Strange, mine downloaded last week. I thought it only did a partial download since the file size was only at 35 gigs. But I checked this morning and the file size hasn't changed. I'm so used to these open world games being at least 50 gigs or more.

I sure didn't think this would happen but I'm holding off on starting Ghost of Tsushima. I'm too caught up in Death Stranding right now but its nice to know I have this Samurai adventure to move on to next.
I clicked on mine to start the download this morning. Mine was listed as 21GB. Took about 25 minutes.
 
First impressions-

Wasn't initially impressed by the visuals. They don't look bad at all. In fact they look quite good, but I've been playing the Witcher 3 on the One X recently, and had just switched over from Days Gone, so That didn't help.

That said, this game's beauty doesn't come from the fine detail in the environment (this game doesn't come close to Days Gone outside the character models)- it's the details in the environment, lol. Like the layout, colors, grass, and wind. It's like broad strokes instead of granular ones. Lighting looks more stylized than realistic, which is just fine.

The characters almost seem too realistic for the environments. It's the detail in the systems that make it stand out.

The leaves actually fall on the ground and stay (something I was suprised to see). If you watch them fall, they land and get kicked up again. Very cool. Or if they fall on a river they will start to float on the surface and flow downstream. The cloth sim is some of the best I've seen in an open world.

The guiding wind is the greatest innovation in open world navigation in a long time. No more mini maps and markers to stare at! It really helps me appreciate the environments, and traveling now feels natural with the particle systems being a real delight to look at.

I was feeling a little underwhelmed with the opening sequence (though cool in content, it just didn't feel as epic as they were going for, and the frame-rate and visuals did not impress, imo), but when I discovered a place where I could sit down and compose a Haiku inspired by the environment around me, I got hooked. The game definitely has it's own identity, and I like it.

As much as it borrows from Ass Creed, it definitely feels distinct. The control is nice and smooth. The character feels much, much better to control than in Ass Creed or the Witcher. Good weight, good animation.

The rock climbing makes me think of Horizon Zero Dawn, and I am not a fan, but it's minor.

The fighting is very good, imo. I'm still early, but you can roll, parry, break guards, and it only takes a few hits to die so each fight required attention and you can't just button mash. Way, Way, WAAAAAY better than Ass Creed's system.

I love that you have to treat fighting guys with spears differently. I also love the challenge mechanic if you get the drop on the baddies before they see you. It's quite satisfying to time that single strike kill.

I like the characters as well so far. Jin's insistence on hardheadedly fighting honorably and paying the price is a nice little metaphor for how the Japanese culturally handled warfare in the past. Pretty neat.

By the time I had to turn it off, I was completely hooked.
 
Anyone else having a tough time getting the perfect parry timing down? I just finished God of War this week, I feel like the parry / attack timing must be different between games as I felt like a pro on God of War and I'm messing it up most of the time in Ghosts. Need to practice, I guess. Luckily loading times after death are so dang fast that it's probably worth it just having a bit practice session at some point.
 
Anyone else having a tough time getting the perfect parry timing down? I just finished God of War this week, I feel like the parry / attack timing must be different between games as I felt like a pro on God of War and I'm messing it up most of the time in Ghosts. Need to practice, I guess. Luckily loading times after death are so dang fast that it's probably worth it just having a bit practice session at some point.
What difficulty are you playing on?
 
So far its not a bad game. I can agree with some of the critics when it comes to the camera. It won't do you any favors in combat. My Pro sound like a jet engine again but not nearly as bad as HZD or GOW. I can not wait for the PS5 and its superior cooling system, hopefully.
 
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So far its not a bad game. I can agree with some of the critics when it comes to the camera. It won't do you any favors in combat. My Pro sound like a jet engine again but not nearly as bad as HZD or GOW. I can not wait for the PS5 and its superior cooling system, hopefully.

I've been watching game play videos and the camera does seem like it could have used a better system to focus on the action. It seems like more of a problem in indoor areas or more confined spaces. And yeah, can't wait for the hopefully quieter PS5. I'm tired of having to pump up the volume of my TV to concert levels. And I'm sure my neighbors would appreciate an end to that as well.
 
So far its not a bad game. I can agree with some of the critics when it comes to the camera. It won't do you any favors in combat. My Pro sound like a jet engine again but not nearly as bad as HZD or GOW. I can not wait for the PS5 and its superior cooling system, hopefully.

I forgot to mention that earlier. Yes. The camera is bafflingly lacking a lock on feature. It doesn't intelligently follow the action either. It's archaic for today's standards.

I'm playing on base PS4, and I haven't noticed the fan going crazy like other games.
 
Wish someone would tell me what difficulty level they are playing at!!!!!
 
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I ducked out of work to run to Best Buy, picked it up, took it home and initiated the install. This'll be waiting for me when I clock out tonight! Mwahahaha! Psyched!
 
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First impressions-

Wasn't initially impressed by the visuals. They don't look bad at all. In fact they look quite good, but I've been playing the Witcher 3 on the One X recently, and had just switched over from Days Gone, so That didn't help.

That said, this game's beauty doesn't come from the fine detail in the environment (this game doesn't come close to Days Gone outside the character models)- it's the details in the environment, lol. Like the layout, colors, grass, and wind. It's like broad strokes instead of granular ones. Lighting looks more stylized than realistic, which is just fine.

The characters almost seem too realistic for the environments. It's the detail in the systems that make it stand out.

The leaves actually fall on the ground and stay (something I was suprised to see). If you watch them fall, they land and get kicked up again. Very cool. Or if they fall on a river they will start to float on the surface and flow downstream. The cloth sim is some of the best I've seen in an open world.

The guiding wind is the greatest innovation in open world navigation in a long time. No more mini maps and markers to stare at! It really helps me appreciate the environments, and traveling now feels natural with the particle systems being a real delight to look at.

I was feeling a little underwhelmed with the opening sequence (though cool in content, it just didn't feel as epic as they were going for, and the frame-rate and visuals did not impress, imo), but when I discovered a place where I could sit down and compose a Haiku inspired by the environment around me, I got hooked. The game definitely has it's own identity, and I like it.

As much as it borrows from Ass Creed, it definitely feels distinct. The control is nice and smooth. The character feels much, much better to control than in Ass Creed or the Witcher. Good weight, good animation.

The rock climbing makes me think of Horizon Zero Dawn, and I am not a fan, but it's minor.

The fighting is very good, imo. I'm still early, but you can roll, parry, break guards, and it only takes a few hits to die so each fight required attention and you can't just button mash. Way, Way, WAAAAAY better than Ass Creed's system.

I love that you have to treat fighting guys with spears differently. I also love the challenge mechanic if you get the drop on the baddies before they see you. It's quite satisfying to time that single strike kill.

I like the characters as well so far. Jin's insistence on hardheadedly fighting honorably and paying the price is a nice little metaphor for how the Japanese culturally handled warfare in the past. Pretty neat.

By the time I had to turn it off, I was completely hooked.

I agree, visually the world as a whole coming together like it does is what makes it impressive, you can go in and pick out things here and there if you want that could look better but when you see the whole picture it's a different story. The animated clouds, the rain actually catching light/colors from flames, the cloth physics etc. I do like how Jin controls, the climbing to me feels better than AC, it's not as slow. I do wish there was a real lock on system for the combat, it is a bit strange that they don't have one, I mean you can move your focus to a different enemy if you want but at times it just seems like you start off combat not going for any one particular enemy..
 
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What difficulty are you playing on?

Normal. Played more today and suddenly I'm good at countering. I think I may have been half asleep last night / this morning while playing. It's got some challenge to it and you'll die here and there, but it's not hard. I'm having fun with it at this difficulty.
 
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The HDR in this game is great. Lots of awesome lighting through different times of day and environments. I rode my horse through a forest during a sunrise in the game earlier today, it looked incredible.
 
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Normal. Played more today and suddenly I'm good at countering. I think I may have been half asleep last night / this morning while playing. It's got some challenge to it and you'll die here and there, but it's not hard. I'm having fun with it at this difficulty.
Thank you kind sir!
 
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More initial impressions.

I'm playing on normal difficulty and the combat itself is satisfying. The camera during combat is not helpful. It has gotten stuck for me a few times to the point where I didn't see a spear enemy coming. That needs to get fixed ASAP.

The visuals are fine in my estimation. The character models are nothing to write home about imo but the environment is second to none. I love the no HUD style they use to complete the immersive-ness of the game.

What in my mind has gone under appreciated is the sound in this game. With my 7.1 setup, the music plays sublimely at key moments. The ambient environmental noise while exploring the island adds to the majesty of the the sound effects.

Who ever said the side quests were Witcher 3 like was straight up lying. They're better than Assassin's Creed's missions and that about as far as I will go. They are not filler and not boring but still feel like a side quest.

This is one game I feel like the metacritic score got right. Its not a terrible game at all but not anything really exceptional either.
 
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More initial impressions.

I'm playing on normal difficulty and the combat itself is satisfying. The camera during combat is not helpful. It has gotten stuck for me a few times to the point where I didn't see a spear enemy coming. That needs to get fixed ASAP.

The visuals are fine in my estimation. The character models are nothing to write home about imo but the environment is second to none. I love the no HUD style they use to complete the immersive-ness of the game.

What in my mind has gone under appreciated is the sound in this game. With my 7.1 setup, the music plays sublimely at key moments. The ambient environmental noise while exploring the island adds to the majesty of the the sound effects.

Who ever said the side quests were Witcher 3 like was straight up lying. They're better than Assassin's Creed's missions and that about as far as I will go. They are not filler and not boring but still feel like a side quest.

This is one game I feel like the metacritic score got right. Its not a terrible game at all but not anything really exceptional either.
The 3d audio works very well too. I noticed it does a good job of giving me a real impression of where the sound is coming from. I can't wait to find more crickets so I can get my first song. There developers definitely did a good job of including features that feel unique to the setting. Gotta mention the Haikus again, lol.
 
The 3d audio works very well too. I noticed it does a good job of giving me a real impression of where the sound is coming from. I can't wait to find more crickets so I can get my first song. There developers definitely did a good job of including features that feel unique to the setting. Gotta mention the Haikus again, lol.

Yeah. The haikus, fox dens, torii gates, onsen hot springs, crickets, etc.. are all really cool. As someone who spent a couple years in Japan and has a minor in Japanese studies, I'm loving the unique cultural additions. Even the fact that stances play a major part in the sword combat makes me happy. This is the kind of open world game I've been wanting for years.