Official Thread Ghostwire - Tokyo

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Deal was no doubt done before MS bought them but again just shows Sony's hypocrisy.
 
Everyone has access to a PC fortunately these days so just download it on steam.

It's probably part of the promotion deal PS/PC had when they signed the deal.

At least Xbox gets new content free which is nice. This is a nothing burger but will of course be pushed by rabid fans as fuel to get the deal done.
 
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Everyone has access to a PC fortunately these days so just download it on steam.

It's probably part of the promotion deal PS/PC had when they signed the deal.

At least Xbox gets new content free which is nice. This is a nothing burger but will of course be pushed by rabid fans as fuel to get the deal done.
This is a nothing burger...to PS fans.

I don't have a PC, and my only access is a Mac. It's an Xbox game, the prelude for this first party game should be on Xbox.
 
Eh, it's just a visual novel. I don't think you even play it.
Angry Schitts Creek GIF by CBC
 
Now imagine if the next COD has a visual novel exclusive to Xbox.
 
Eh, it's just a visual novel. I don't think you even play it.

Exactly . If you're so inclined to watch a visual novel go to YouTube and look it up.

This is nothing. If it was an episode or two where you could actually play a storyline that will be different.
 


The most egregious issue plaguing Ghostwire: Tokyo, however, is the game's performance. On Xbox Series X, the game's frame rate is all over the place. Sometimes you'll turn a corner and see performance inexplicably dip from sixty frames down to 30 or lower, although it seems to be worse in certain areas and due to certain effects (like the game's grainy rain effects). And do forget "quality mode," since it introduces a bewildering slow-motion input delay that makes the game thoroughly unplayable. It also oddly hitches as you're moving around the city ever so slightly, creating an uncanny judder that is irritating once you've noticed it. The mission-oriented Spider's Thread expansion doesn't suffer from the same performance issues and judder I've noticed, which suggests to me that the issues stem from streaming the game's open world. Alas, hopefully, it's not unfixable.
 


The most egregious issue plaguing Ghostwire: Tokyo, however, is the game's performance. On Xbox Series X, the game's frame rate is all over the place. Sometimes you'll turn a corner and see performance inexplicably dip from sixty frames down to 30 or lower, although it seems to be worse in certain areas and due to certain effects (like the game's grainy rain effects). And do forget "quality mode," since it introduces a bewildering slow-motion input delay that makes the game thoroughly unplayable. It also oddly hitches as you're moving around the city ever so slightly, creating an uncanny judder that is irritating once you've noticed it. The mission-oriented Spider's Thread expansion doesn't suffer from the same performance issues and judder I've noticed, which suggests to me that the issues stem from streaming the game's open world. Alas, hopefully, it's not unfixable.
I will avoid. Thank you!
 


The most egregious issue plaguing Ghostwire: Tokyo, however, is the game's performance. On Xbox Series X, the game's frame rate is all over the place. Sometimes you'll turn a corner and see performance inexplicably dip from sixty frames down to 30 or lower, although it seems to be worse in certain areas and due to certain effects (like the game's grainy rain effects). And do forget "quality mode," since it introduces a bewildering slow-motion input delay that makes the game thoroughly unplayable. It also oddly hitches as you're moving around the city ever so slightly, creating an uncanny judder that is irritating once you've noticed it. The mission-oriented Spider's Thread expansion doesn't suffer from the same performance issues and judder I've noticed, which suggests to me that the issues stem from streaming the game's open world. Alas, hopefully, it's not unfixable.

Even the most powerful console is getting abysmal performance in this title 😮

And the studio is owned by MS too. Must be in Sony's agreement 😉
 
Not the most in depth FPS wise, but the performance here seemed fine. Even 120Hz mode it stays above 90fps.

Just a note, I usually take that channel's analysis with a grain of salt.

He has been called out by DF and IGN as being inaccurate or amateur at best. He doesn't use official software to do frame counts and fps counts.

When I was playing on the PS5, I did notice little frame dips when I was on my older tv without VRR, I will have to try the title again when I get back, with VRR this time.
 
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