Official Thread Halo: Infinite - Season 5 - Firefight Returns

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I was watching a "Bloodhunt is officially dead", & the person said it dead as it has like 10k peak to 7k peak now om steam......

So I check Halo Infinite.......6.4k peak on steam.....

https://steamcharts.com/app/1240440

Battlefield 2042 which they said is a dead game, has......7.4k peak.....

Before someone said, but most pole play on xbox, well the otehr dead games also releas on consoles as well. ALso didn't Halo Infinite cost 1/2 a billion to make? I doubt they got enough money back to cover the cost.
1. It didnt cost them that much and it is a 10 year plan
2. Never use steam as how Halo is doing because XBOX LIVE is very different and also you have to take into Windows Xbox as well.

They will make that money back and then some.
 
Steam doesn’t compare to Xbox for Halo players. Halo is #13 most played game out of 5000+ games right now on Xbox.

No Halo Infinite didn’t cost a half billion to make. They have a 500 million dollar budget for a Halo 10 year plan.
Good info, I doubt they make money back in 10 years at this low number. The salary of the massive studio will be an issue alone.

Anyway, how many of these 5000+ games are active live services as opposed to one-time play-through experiences? Kinda misleading using these numbers

The stream chart is used as it the ONLY data available, also allows us to compare with other games. No one said it was conclusive, but we can interplate it to overall popularity.
We can at least see the falloff. Which is 97.5%. Its current player count (peak) is 2.5% of its peak on steam.

13 position is pretty bad for a live service game considering there ain't that many active live service game. The comparison should be made between other active live service games.

Seems many people are in denial how bad Halo infinity is doing.



Watching the video, maybe one suggestion made wasn't so bad. Give Halo MP to Activision which are good at making MP shooters that are popular (Warzone, CoD), & have 343 just doing the SP, or some form of teaming.
 
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I was watching a "Bloodhunt is officially dead", & the person said it dead as it has like 10k peak to 7k peak now om steam......

So I check Halo Infinite.......6.4k peak on steam.....

https://steamcharts.com/app/1240440

Battlefield 2042 which they said is a dead game, has......7.4k peak.....

Before someone said, but most pole play on xbox, well the otehr dead games also releas on consoles as well. ALso didn't Halo Infinite cost 1/2 a billion to make? I doubt they got enough money back to cover the cost.
It's on its lag legs.
IF they keep supporting it at the pace they are it might take 10 years to be right and make money.
I don't see MS supporting it even 3 years(unless it stays at the snail pace)

Sad considering it actually PLAYS better than the older Halo games.
 
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Good info, I doubt they make money back in 10 years at this low number. The salary of the massive studio will be an issue alone.

Anyway, how many of these 5000+ games are active live services as opposed to one-time play-through experiences? Kinda misleading using these numbers

The stream chart is used as it the ONLY data available, also allows us to compare with other games. No one said it was conclusive, but we can interplate it to overall popularity.
We can at least see the falloff. Which is 97.5%. Its current player count (peak) is 2.5% of its peak on steam.

13 position is pretty bad for a live service game considering there ain't that many active live service game. The comparison should be made between other active live service games.

Seems many people are in denial how bad Halo infinity is doing.


You can't use it for it anything other than PC popularity. It would be like saying God of War is a failure cause it only sold 2 million on PC. These a console games, the vast, vast majority of players are on console. If console in any way was similar to those steam charts then Halo wouldn't be in the to 50 most played games. ..just ask EA and Battlefield 2042.
 
You can't use it for it anything other than PC popularity. It would be like saying God of War is a failure cause it only sold 2 million on PC. These a console games, the vast, vast majority of players are on console. If console in any way was similar to those steam charts then Halo wouldn't be in the to 50 most played games. ..just ask EA and Battlefield 2042.
No one is saying we can make 100% concrete information from a steam chart., We can however make a lot of deductions, factoring its popularity vs consoles. Like compare, sales % vs consoles, & player drop off. As well as with other games that are also more popular on consoles, like a battlefield. SUrely we are not getting with 5% of accuracy, but we can get reasonable accuracy within 25%-33% which is usually enough for general purpose.

Its not unlike how we quote price for our product to our customers, even when we do not have 100% of info % we never get 100% info, & worse when its new technology. We have to make best estimate base on many factors, such predictable cost, material cost, R&D cost, production cost, compare to similar product & make unpredictable cost as a % etc.

In most iRL case, its not a question of, can you make a prediction of something, but rather how accurate can your prediction be. How accurate does it need to be. The last question will also depend on your goal. A general goal to see the popularity of a game, do not need same accuracy as goal to know exact active player playing a game (assuming your business rely on active Halo infinite base).
 
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No one is saying we can make 100% concrete information from a steam chart., We can however make a lot of deductions, factoring its popularity vs consoles. Like compare, sales % vs consoles, & player drop off. As well as with other games that are also more popular on consoles, like a battlefield. SUrely we are not getting with 5% of accuracy, but we can get reasonable accuracy within 25%-33% which is usually enough for general purpose.

Its not unlike how we quote price for our product to our customers, even when we do not have 100% of info % we never get 100% info, & worse when its new technology. We have to make best estimate base on many factors, such predictable cost, material cost, R&D cost, production cost, compare to similar product & make unpredictable cost as a % etc.
No you can't, cause you don't have that info. All you have is a chart from a single platform, from a single launch app, from a platform that doesn't hold comparable user numbers. I know, lets solve time travel with infinite variables and a singular constant.....it can't be done.

You simply don't have the factors to make a reasonable prediction. End of.


Nobody is saying the game is doing amazing, it obviously isn't. A F2P Halo game should be performing vastly better on all platforms.
 
No you can't, cause you don't have that info. All you have is a chart from a single platform, from a single launch app, from a platform that doesn't hold comparable user numbers. I know, lets solve time travel with infinite variables and a singular constant.....it can't be done.

You simply don't have the factors to make a reasonable prediction. End of.


Nobody is saying the game is doing amazing, it obviously isn't. A F2P Halo game should be performing vastly better on all platforms.
You are right, one data point isn't sufficient. But the Steam chart is ONLY one of many info, like google trends, twitch views, XBOX chart, players/content creators/dev feedback.
Just because I quote Steam, doesn't mean it's my sole source of info.

We can piece together to get a perspective on its overall popularity

Also, you said the game is not doing well, so you already made one general prediction. I am sure you made this content base on info. So you can know if a game is popular or not. & with more data points, get closer to the accuracy of how popular it is.

https://www.trueachievements.com/xbox-chart
Here (as of writing), Halo Infinite is 14 and dropping

Twitch viewership as of writing
Halo Infinite 686
Battlefield 2042 488
Bloodhunt 288
Apex 38.4k
Fortnite 33.9k
Warzone 27.4k
Valorant 100k
The chart speaks for itself. Halo Infinite has only slightly better viewership than dead game 2042.

Here is google trend
https://trends.google.com/trends/ex...fs_hs9dd,/g/11fjwxh5j6,/g/11q2m_3p_0,fortnite
 
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You are right, one data point isn't sufficient. But the Steam chart is ONLY one of many info, like google trends, twitch views, XBOX chart, players/content creators/dev feedback.
Just because I quote Steam, doesn't mean it's my sole source of info.

We can piece together to get a perspective on its overall popularity

Also, you said the game is not doing well, so you already made one general prediction. I am sure you made this content base on info. So you can know if a game is popular or not. & with more data points, get closer to the accuracy of how popular it is.

https://www.trueachievements.com/xbox-chart
Here (as of writing), Halo Infinite is 14 and dropping

Twitch viewership as of writing
Halo Infinite 686
Battlefield 2042 488
Bloodhunt 288
Apex 38.4k
Fortnite 33.9k
Warzone 27.4k
Valorant 100k
The chart speaks for itself. Halo Infinite has only slightly better viewership than dead game 2042.

Here is google trend
https://trends.google.com/trends/explore?date=today 3-m&q=/g/11f6gjktz9,/g/11fs_hs9dd,/g/11fjwxh5j6,/g/11q2m_3p_0,fortnite
A game being boring to watch doesn't = anytying.

BF2042 is considered a dead game because it is on all platforms. Halo being dead on PC is not the same thing.

The vast majority of Twitch streamers are PC gamers. So zero shock that a game that is on life support on PC has so little views.

The chart doesn't mean anything, cause once again it really only accounts for the PC players, not console. Lol.
 
It has no legs because people have moved on already since the hype died down. Now it's just the hardcore fans on Xbox that's keeping it alive.

I'm not really sure what they can do in particular to boost it back up in terms of viewership and word of mouth. Noone mentions Halo much on social media or streaming platforms anywhere recently I've seen.

MAYBE coop? Is that still releasing end of summer sometime?
 
It has no legs because people have moved on already since the hype died down. Now it's just the hardcore fans on Xbox that's keeping it alive.

I'm not really sure what they can do in particular to boost it back up in terms of viewership and word of mouth. Noone mentions Halo much on social media or streaming platforms anywhere recently I've seen.

MAYBE coop? Is that still releasing end of summer sometime?
It needs content and features. It can recover, but 343i need to do far better than they are.
 
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You are right, one data point isn't sufficient. But the Steam chart is ONLY one of many info, like google trends, twitch views, XBOX chart, players/content creators/dev feedback.
Just because I quote Steam, doesn't mean it's my sole source of info.

We can piece together to get a perspective on its overall popularity

Also, you said the game is not doing well, so you already made one general prediction. I am sure you made this content base on info. So you can know if a game is popular or not. & with more data points, get closer to the accuracy of how popular it is.

https://www.trueachievements.com/xbox-chart
Here (as of writing), Halo Infinite is 14 and dropping

Twitch viewership as of writing
Halo Infinite 686
Battlefield 2042 488
Bloodhunt 288
Apex 38.4k
Fortnite 33.9k
Warzone 27.4k
Valorant 100k
The chart speaks for itself. Halo Infinite has only slightly better viewership than dead game 2042.

Here is google trend
https://trends.google.com/trends/explore?date=today 3-m&q=/g/11f6gjktz9,/g/11fs_hs9dd,/g/11fjwxh5j6,/g/11q2m_3p_0,fortnite
We all said it was struggling, you don't need to convince anyone here.
 
You are right, one data point isn't sufficient. But the Steam chart is ONLY one of many info, like google trends, twitch views, XBOX chart, players/content creators/dev feedback.
Just because I quote Steam, doesn't mean it's my sole source of info.

We can piece together to get a perspective on its overall popularity

Also, you said the game is not doing well, so you already made one general prediction. I am sure you made this content base on info. So you can know if a game is popular or not. & with more data points, get closer to the accuracy of how popular it is.

https://www.trueachievements.com/xbox-chart
Here (as of writing), Halo Infinite is 14 and dropping

Twitch viewership as of writing
Halo Infinite 686
Battlefield 2042 488
Bloodhunt 288
Apex 38.4k
Fortnite 33.9k
Warzone 27.4k
Valorant 100k
The chart speaks for itself. Halo Infinite has only slightly better viewership than dead game 2042.

Here is google trend
https://trends.google.com/trends/explore?date=today 3-m&q=/g/11f6gjktz9,/g/11fs_hs9dd,/g/11fjwxh5j6,/g/11q2m_3p_0,fortnite
It's HALO and F2P, yet can't crack the top 10.
 
Good info, I doubt they make money back in 10 years at this low number. The salary of the massive studio will be an issue alone.

Anyway, how many of these 5000+ games are active live services as opposed to one-time play-through experiences? Kinda misleading using these numbers

The stream chart is used as it the ONLY data available, also allows us to compare with other games. No one said it was conclusive, but we can interplate it to overall popularity.
We can at least see the falloff. Which is 97.5%. Its current player count (peak) is 2.5% of its peak on steam.

13 position is pretty bad for a live service game considering there ain't that many active live service game. The comparison should be made between other active live service games.

Seems many people are in denial how bad Halo infinity is doing.



Watching the video, maybe one suggestion made wasn't so bad. Give Halo MP to Activision which are good at making MP shooters that are popular (Warzone, CoD), & have 343 just doing the SP, or some form of teaming.

This is what I mean, videos like this with a hugh follower is going around and saying this like this and we dont even know what is going on. Sea of Theives show it can turn things around. Halo can as well.
 
This is what I mean, videos like this with a hugh follower is going around and saying this like this and we dont even know what is going on. Sea of Theives show it can turn things around. Halo can as well.
A suggestion was to give Halo to Activision, a company that is slowly killing their own franchise. lol.
 
It has no legs because people have moved on already since the hype died down. Now it's just the hardcore fans on Xbox that's keeping it alive.

I'm not really sure what they can do in particular to boost it back up in terms of viewership and word of mouth. Noone mentions Halo much on social media or streaming platforms anywhere recently I've seen.

MAYBE coop? Is that still releasing end of summer sometime?
I see Halo being discussed on all the social media and forums I follow. But I probably follow more Xbox\PC than you.
 
I see Halo being discussed on all the social media and forums I follow. But I probably follow more Xbox\PC than you.

Probably, which is why I said it's mostly the hardcore Xbox fans keeping it alive in the previous post.

Noone on PC talks about it. All I see are reasons why they don't play it anymore. I remember seeing some pro Halo player complaining about something too but that was a couple months ago or similar.
 
Not faster than 343 killing Halo.
Makes no difference.

343i just needs bodies to get stuff done quicker. The gameplay is sound, it is content, missing features, and time that are the issues.

Oddly, but not odd at all, is the other big shooter deemed as "dead,"BF 2042, has the exact same issues. Lol.

I'm noticing a pattern here.
 
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Makes no difference.

343i just needs bodies to get stuff done quicker. The gameplay is sound, it is content, missing features, and time that are the issues.

Oddly, but not odd at all, is the other big shooter deemed as "dead,"BF 2042, has the exact same issues. Lol.

I'm noticing a pattern here.
343 has about 450 employees, similar to Bedesda & Infinity ward. They work exclusively pretty much ONE game. The need BETTER employees, or learn to work as a team or something, not more employees.
 
343 has about 450 employees, similar to Bedesda & Infinity ward. They work exclusively pretty much ONE game. The need BETTER employees, or learn to work as a team or something, not more employees.
There is no way they have 450 employees working on Infinite.
 
There is no way they have 450 employees working on Infinite.
Thats the amount of employee they have, Obviously many are non developers, sayHR, IT etc.
Size is however compareable to other studios.
https://en.wikipedia.org/wiki/343_Industries

I expect maybe 70% or so of the workforce are developers, (base on ratio my own Development location. I am a developer but for Automotive) & I persume most of which are working on halo Infinite. What other project are they on if not Infinite?

Even if we are conservative, & say only 1/2 of the 450 workers are working on Infinite, thats still 225 people, & the output post launch do not look like something done by such a big group of developers.
 
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Probably, which is why I said it's mostly the hardcore Xbox fans keeping it alive in the previous post.

Noone on PC talks about it. All I see are reasons why they don't play it anymore. I remember seeing some pro Halo player complaining about something too but that was a couple months ago or similar.
The forums and social media I follow has PC gamers talking about it but no where near as much as the casual and hardcore Xbox players.

But Halo on Xbox has always blown away the PC population. It’s always been a console game. You can even look at the Steam top 100 and see that there isn’t a single PlayStation game. But that doesn’t mean the games aren’t popular.

Oddly enough there are 5 Xbox games in the top 100 on Steam. Halo Infinite is #13 most played on Xbox right now too.
 
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Thats the amount of employee they have, Obviously many are non developers, sayHR, IT etc.
Size is however compareable to other studios.
https://en.wikipedia.org/wiki/343_Industries

I expect maybe 70% or so of the workforce are developers, (base on ratio my own Development location. I am a developer but for Automotive) & I persume most of which are working on halo Infinite. What other project are they on if not Infinite?

Even if we are conservative, & say only 1/2 of the 450 workers are working on Infinite, thats still 225 people, & the output post launch do not look like something done by such a big group of developers.
It isn't half either, not even close.

The game follows the same trend as other live service games where they have a small team post launch.