Official Thread Halo: Infinite - Season 5 - Firefight Returns

Rate this Game


  • Total voters
    24
If online- AND split screen co-op at launch and a campaign that's worthy of the Halo name at 15-20h, than I definitely think it's fair price... I mean, people will pay $70 for a one time play of Last of Us 3 in a few years and no one will comment on that pricing.
Halo doesn't have 15-20 hour campaigns though.
No coop at launch and $60... I won't buy it till it drops in price. I don't support such business practices.
 
I can't imagine this game's price is even remotely in the consideration for 99.99999999% of Xbox fans in 2021. If you're worried about the length, subscribe to Game Pass for a month when it releases. Problem solved, ridiculous irrelevant crusade against your own antiquated philosophies that no one else cares about avoided!
 
I can't imagine this game's price is even remotely in the consideration for 99.99999999% of Xbox fans in 2021. If you're worried about the length, subscribe to Game Pass for a month when it releases. Problem solved, ridiculous irrelevant crusade against your own antiquated philosophies that no one else cares about avoided!
Others, no company names mentioned, charge $70 for shorter games and offer no multiplayer, no co-op and no replay value. MS is charging $59.99 for their largest and longest Halo campaign to date which will also include co-op after 90 days. And multiplayer is also free for all. Or for your Game Pass folks, everything is "free".
 
  • Agree
Reactions: u2popmofo and Swede
Others, no company names mentioned, charge $70 for shorter games and offer no multiplayer, no co-op and no replay value. MS is charging $59.99 for their largest and longest Halo campaign to date which will also include co-op after 90 days. And multiplayer is also free for all. Or for your Game Pass folks, everything is "free".
I have issues with those other companies and have expressed them bro.
Still haven't bough Spiderman MM because of s*** like this.
 
  • Like
Reactions: Pureshooter

you don't say!

Despite some promising appearances from Halo Infinite through 2021, its new pricing model spotlights continued obscurity around its single-player campaign.

Microsoft has settled on a Dec. 8, 2021, release date for Halo Infinite, the next entry in the sci-fi shooter series, and this year's tentpole project for its Xbox Game Studios creative arm. It's the first mainline Halo launch in over half a decade, promising the largest single-player campaign to date and a return to its classic arena multiplayer action. Halo Infinite made its latest on-stage appearance at Geoff Keighley's Opening Night Live show on Wednesday, flexing a new multiplayer trailer and a Halo Infinite-inspired Xbox Series X console to match.

But there's one takeaway I saw after Microsoft's Gamescom showing — "That's it?" The latest Halo showing has only raised fears over its campaign offerings, now almost three months from launch but still shrouded in obscurity. There's a promise of a new open-world approach to Halo, pitched as the most drastic shakeup to the formula on franchise history. But with the campaign still absent this close to launch, 343 Industries hasn't instilled confidence to justify that $60 price tag.

The piling pressure on Halo Infinite's campaign

Microsoft has positioned Halo Infinite as the "future" of its shooter franchise, both a mainline Halo experience years in the making but also doubling as a platform for years to come. The most significant change comes with its new free-to-play multiplayer model, launching alongside the single-player campaign on Dec. 8, but still detached from the $60 package. It follows a string of free-to-play success stories this generation, likely to welcome a new audience to the established franchise. But that new pricing model changes how we could perceive Halo Infinite and judgment toward its next chapter. With the multiplayer component now a standalone product, supported by an ecosystem of paid cosmetics and battle passes, those purchasing Halo Infinite are solely investing in the single-player campaign. While Microsoft continues to push Xbox Game Pass for day-one access, there's still a huge market for game sales, including preorders.

That's not to comment on the value of single-player experiences — some of the best modern video games thrive on solo experiences — and it's equally fundamental to the Halo legacy. But the Halo Infinite campaign remains absent, and with Gamescom the latest missed opportunity, it's clear that 343 Industries is holding back whatever is in the pipeline. Halo Infinite made its first gameplay debut last summer, once a headline demo to dominate Microsoft's big Xbox Series X showcase, now an infamous chapter in the game's development. The eight-minute demo spurred backlash for subpar visuals, birthing memes now synonymous with the project, and likely one factor behind its delay to 2021. 343 Industries blamed multiple factors, including working from home, but the rocky demo was a symptom of larger issues predating the spread of COVID-19.

The Halo Infinite launch is now only a few months out, with Microsoft committing to a firm early-December launch, and the title is now regularly prevalent in the news cycle. The game resurfaced at E3 2021 with a multiplayer focus, later followed by a multiplayer technical test providing the first public hands-on opportunity. The same theme has continued through Gamescom 2021, once again glossing over its single-player campaign.
With free multiplayer, Halo Infinite asks $60 for a single-player campaign still missing in action.
With Microsoft and various retailers now accepting Halo Infinite preorders, it's been over a year without substantial insight into anything relating to the paid $60 experience. We know Halo Infinite will descend on Zeta Halo, a new ring that serves as an open world for the events that unfold throughout the story. But how the open world and campaign function remains unclear. How big, and more importantly, how dense and varied is the open world? Where do missions and narratives tie into its open-ended structure? Is the campaign in a somewhat polished state? We also understand Halo Infinite underwent significant behind-the-scenes changes following the departure of former director, Chris Lee, with Halo veteran Joseph Staten taking the wheel. What improvements have been made, if any, since that initial 2020 demo?

Halo Infinite and Schrödinger's campaign

These questions will continually overshadow the title until we see the campaign running on Xbox Series X, let alone aging Xbox One hardware. Cyberpunk 2077's launch debacle demonstrated the implications of subpar console launches, a similarly anticipated title veiled by a lack of transparency. Recent announcements have amplified those worries, including plans to delay the cooperative campaign and its Forge level-editing modes beyond launch. With Halo Infinite pushing the final few weeks of the year, all signs suggest the project is down to the wire to deliver upon those launch day promises.

While it's generally sound advice never to preorder video games in an increasingly digital market, that's especially true for Halo Infinite. We're going into the campaign blind with little effort to rebuild confidence in the paid $60 experience since that July 2020 demo. Gamescom was the obvious platform to provide more clarity, but now merely a missed opportunity. Microsoft recently showed off new, limited-edition Halo Infinite hardware, and it's likely safe to take up any preorder opportunities, given the limited supply. But for the campaign, keep that cash set aside for the near-term — or invest in Xbox Game Pass as launch approaches. I have high hopes for Halo Infinite, with years of investment leading up to this moment, but some extra reassurance would go a long way.
 
  • Wow
Reactions: DriedMangoes
I’m currently streaking through the lower stratosphere, on a late-night flight back to Seattle from Los Angeles, having just finished representing the great work of the whole Halo Infiniteteam on the Gamescom: Opening Night Live broadcast. It feels terrific to finally reveal our launch date, and we hope you enjoyed meeting Commander Agryna, who you’ll be getting to know much better as we start unspooling the Season-to-Season story of Halo Infinite Multiplayer.

Before boarding my flight, I had a chance to read some of the commentary online, and I definitely hear the disappointment about not seeing Campaign gameplay on the broadcast. So, I wanted to take this opportunity to: (1) shed light on why we chose not to show Campaign right now and (2) assuage your concerns about where Campaign is at this point in the production process.

As I mentioned in last week’s Development Update, the whole Halo Infinite team is in shutdown mode. This means we’re done with feature work and focused on crushing high-priority bugs. We’re spending lots of time playing the game, verifying fixes, and generally doing all we can to ensure Campaign (and Multiplayer!) plays great on all platforms—from an original, 8-year-old Xbox One to a brand new, ultra-spec PC. This is a very challenging task, even for a large and experienced team.

In many ways, shutting down a game is like being on final approach to landing an airplane. And if you’ll forgive a bit of aviation-geekery, the entirety of the team is essentially in a “sterile cockpit,” which is to say: we’re at a critical phase in the flight that is Halo Infinite, so it’s extremely important to avoid distractions and stay focused on mission-critical tasks only. For Campaign, that means putting maximum effort into ensuring the wide-open, adventure-filled experience you’ll all get to play on December 8th is a great as it can possibly be. And gameplay demos and trailers not only take a huge amount of effort to do well, they also take cycles away from bugs and other shutdown tasks.

I would like to share, however, that right before I left for Los Angeles, I had to pause a full playthrough of Campaign that I started late last week. I’m going for a 100% run, which means completing all primary and secondary missions, finding all collectibles etc. I’ve played Infinite’s Campaign multiple times. But every time I do, I always find something new, tucked away on Zeta Halo. Sometimes these are quiet little bits of environmental storytelling, such as an abandoned but desperately defended Marine recon post, high on a lonely mountainside (fortunately, the Banished missed the fully loaded S7 sniper rifle that the Marines left behind). Sometimes these are combat encounters with deviously polished scripting, for example: a UNSC forward operating base that seemed abandoned… until I heard the laughter and taunts of multiple, energy sword-wielding and cloaked Elites, as I stumbled into their trap.

I hope all of you take comfort from the fact that, honestly, I can’t wait to get back home, fire up the build, and hit “Continue” on the Campaign. No matter how many times I play, Halo Infinite remains, fundamentally, super fun to play—and we’re very eager to share all the fun with you through captured gameplay, trailers, and other content once we get this plane safely on the ground. But for now, it’s focus-time in the cockpit as we stick the landing. Please, keep those seatbelts fastened, and thank you for your patience and support.
 
  • Like
Reactions: Two Pennys Worth
What would justify a $60 price tag then? I sure as hell don't want an inflated, dragged out campaign, but I'd probably also feel cheated if it was too short.
 
What would justify a $60 price tag then? I sure as hell don't want an inflated, dragged out campaign, but I'd probably also feel cheated if it was too short.
Dono, then going “open world” seems to be really new to them and to us.

Would people rather have a new halo game that follows the old where it’s rather linear and just have set pieces, or keep this new open word we yet to see?

if it’s breath of the wild with pew pews and laser swords then I’ll give it a try.
 
  • Like
Reactions: bullzeye
Sounds like the team is working hard to make that December 8 deadline citing making a trailer would take time away from the process.

Its encouraging to read that they are in the polishing phase. Sure, they should have been there last year but stuff happens and content was delayed to allow the team to focus on priorities like the campaign and multiplayer.

However, if multiplayer launches with persistent connectivity issues they won't find much sympathy from gamers or the press. I don't envy the managers who are ultimately responsible for this launch. I wish them the best.
 
I just hope the game is fun and great quality. I can only play the previous Halo games so many times. I think I have done Halo 5 now 4 times? The others? Too many.
 
Its encouraging to read that they are in the polishing phase. Sure, they should have been there last year but stuff happens and content was delayed to allow the team to focus on priorities like the campaign and multiplayer.

However, if multiplayer launches with persistent connectivity issues they won't find much sympathy from gamers or the press. I don't envy the managers who are ultimately responsible for this launch. I wish them the best.

All things considered, the game sounds like it would probably fare better if it was delayed to launch with coop/forge in 2022 but the backlash would be too much I feel with an already 1+ year delay. All the pressure is on them now to ensure the SP campaign and MP would be well reviewed so I don't blame them if they feel doing a trailer now wouldn't be the best timing.
 
Sounds like the team is working hard to make that December 8 deadline citing making a trailer would take time away from the process.


I've heard from a couple devs it takes an insane amount of time an effort to make a trailer, well more then we'd think anyway.
 
  • Informative
Reactions: DriedMangoes