Official Thread Halo: Infinite - Season 5 - Firefight Returns

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I think I have done Halo 5 now 4 times?
Stop It Michael Jordan GIF
 
  • Hmm
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I just hope the game is fun and great quality. I can only play the previous Halo games so many times. I think I have done Halo 5 now 4 times? The others? Too many.

4 times playing 5 sounds like too many.
 
It does seem a hard sell to justify $60 on the story mode alone. Maybe it turns out its some massive sprawling adventure, or bloated asscreed style affair. Large, either way.

It's gotten dicey but buying a game in this series is only a matter of when for me. I'm in wait and see mode now, might be some months but I'll pull the trigger eventually. even with those crap armor coatings they're doing (im pretty sure everyones gonna look the same out of like 7 colors at best), I better see some spartans from you ya nerds.
 
Why it makes no sense to do that. The game is done as the Campaign goes and the Multiplayer is free for everyone.
I’ve heard it’s done, but they have shown nothing and rumors are rampant of internal struggles. If it needs another few months to debug and enhance for the Series X I wish they would.
 
It does seem a hard sell to justify $60 on the story mode alone. Maybe it turns out its some massive sprawling adventure, or bloated asscreed style affair. Large, either way.

It's gotten dicey but buying a game in this series is only a matter of when for me. I'm in wait and see mode now, might be some months but I'll pull the trigger eventually. even with those crap armor coatings they're doing (im pretty sure everyones gonna look the same out of like 7 colors at best), I better see some spartans from you ya nerds.
Why is it all of sudden hard to sell?
Lots of people buy single player games at that price.
Doom had no problem, so did Wolfenstein with no issue.
Skyrim also as well.

Also, look at Overwatch which is a very high profile title which is played in its highest level in a esport league.

You are still getting the multiplayer at no cost and more people then ever going to play it.

This old tradition sell a game doesn't cut it anymore and they had to change with the trend.
 
  • Haha
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I’m currently streaking through the lower stratosphere, on a late-night flight back to Seattle from Los Angeles, having just finished representing the great work of the whole Halo Infiniteteam on the Gamescom: Opening Night Live broadcast. It feels terrific to finally reveal our launch date, and we hope you enjoyed meeting Commander Agryna, who you’ll be getting to know much better as we start unspooling the Season-to-Season story of Halo Infinite Multiplayer.

Before boarding my flight, I had a chance to read some of the commentary online, and I definitely hear the disappointment about not seeing Campaign gameplay on the broadcast. So, I wanted to take this opportunity to: (1) shed light on why we chose not to show Campaign right now and (2) assuage your concerns about where Campaign is at this point in the production process.

As I mentioned in last week’s Development Update, the whole Halo Infinite team is in shutdown mode. This means we’re done with feature work and focused on crushing high-priority bugs. We’re spending lots of time playing the game, verifying fixes, and generally doing all we can to ensure Campaign (and Multiplayer!) plays great on all platforms—from an original, 8-year-old Xbox One to a brand new, ultra-spec PC. This is a very challenging task, even for a large and experienced team.

In many ways, shutting down a game is like being on final approach to landing an airplane. And if you’ll forgive a bit of aviation-geekery, the entirety of the team is essentially in a “sterile cockpit,” which is to say: we’re at a critical phase in the flight that is Halo Infinite, so it’s extremely important to avoid distractions and stay focused on mission-critical tasks only. For Campaign, that means putting maximum effort into ensuring the wide-open, adventure-filled experience you’ll all get to play on December 8th is a great as it can possibly be. And gameplay demos and trailers not only take a huge amount of effort to do well, they also take cycles away from bugs and other shutdown tasks.

I would like to share, however, that right before I left for Los Angeles, I had to pause a full playthrough of Campaign that I started late last week. I’m going for a 100% run, which means completing all primary and secondary missions, finding all collectibles etc. I’ve played Infinite’s Campaign multiple times. But every time I do, I always find something new, tucked away on Zeta Halo. Sometimes these are quiet little bits of environmental storytelling, such as an abandoned but desperately defended Marine recon post, high on a lonely mountainside (fortunately, the Banished missed the fully loaded S7 sniper rifle that the Marines left behind). Sometimes these are combat encounters with deviously polished scripting, for example: a UNSC forward operating base that seemed abandoned… until I heard the laughter and taunts of multiple, energy sword-wielding and cloaked Elites, as I stumbled into their trap.

I hope all of you take comfort from the fact that, honestly, I can’t wait to get back home, fire up the build, and hit “Continue” on the Campaign. No matter how many times I play, Halo Infinite remains, fundamentally, super fun to play—and we’re very eager to share all the fun with you through captured gameplay, trailers, and other content once we get this plane safely on the ground. But for now, it’s focus-time in the cockpit as we stick the landing. Please, keep those seatbelts fastened, and thank you for your patience and support.
Why not also link to the blog where you got this from?
 
There might not be much game in there is all. we really don't know yet.

only singleplayer - fine. only singleplayer thats short and uninteresting - not as fine.
Halo has a solid chance of being a great time, but I don't assume any game releases as "good" anymore.
 
I still think this whole thing is blowing out of proportion. I think they are ready and just doing things differently because of how the market changed.
Coop to me is an afterthought, not too crazy with Forge. Multiplayer is the real meat of this title.

They might keep adding stories to the Singleplayer mode as an add-on for more stories which is a good thing.
 
  • Haha
  • Agree
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While some appreciated the new approach, we found that most players missed the old properties in these social matches. We've updated the Combat Sensor to feel more like the "Motion Tracker" of old, which shows all movement besides crouch-walking, and should have that ready for folks to test in the next flight. Be sure to keep an eye on it and let us know how it plays!


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I'm still not a fan of the IFF. If any of my teammates had blue armor, I had a tendency to shoot them or at least pause for a second while I made out their outline (because the bots armor was blue). Why can't I have the option to make all of my enemies the same color and friends the same color? They could just put it as an option and have be off by default.

Glad they addressed that it was hard to tell if the person you were fighting had and over shield, had shields at all or didn't have shields. The outlines made it VERY hard to tell. Hopefully they get that sorted out.
 
  • Agree
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