Official Thread Helldivers 2 - PC / PS5

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is it not strange that media didn’t get codes to this GAAS game and made no comment of it?

You're asking for consistency in the video game media? Sir would you like a unicorn to go with your copy of Lost Odyssey 2?
 
You're asking for consistency in the video game media? Sir would you like a unicorn to go with your copy of Lost Odyssey 2?
Lol yes please

LOL Suicide Squad had all kinds of controversy and it wasn't just IGN's negative
preview.
true….but usually when, what feels like, any game that doesn’t reuse codes until the day of our later it’s because there’s something up with the game and sometimes the dev or pub doesn’t want any day one negative light, like cyberpunk not releasing day one console codes (only pc) to the media. Or in some cases they have them release the review embargo till launch day, usually cos it’s bad….like no one batted an eye or lifted a brow.

People were kinda disappointed with the last trailer, I thought it looked great, but, had some great art direction even if it’s not all there in the same quality standard for all its assets
 
Lol yes please


true….but usually when, what feels like, any game that doesn’t reuse codes until the day of our later it’s because there’s something up with the game and sometimes the dev or pub doesn’t want any day one negative light, like cyberpunk not releasing day one console codes (only pc) to the media. Or in some cases they have them release the review embargo till launch day, usually cos it’s bad….like no one batted an eye or lifted a brow.

People were kinda disappointed with the last trailer, I thought it looked great, but, had some great art direction even if it’s not all there in the same quality standard for all its assets
It depends on the game, usually yes but some of these online only games won't have enough people playing for reviewers to be able to really give you an informed opinion on what the experience is like. I know some review sites that do get codes for these types of games early don't actually review them early because they don't know what the actual experience that everyone else will have is like.
 
It seems obvious now but I only recently discovered that to deal with heavily armored targets like those nasty Chargers. We can break a piece of their armor say one of their legs and once broken small arms will do decent damage to that area. Its a lot easier than trying to circle around to its back putting the Helldiver in greater danger from all the other enemies.

Its nice that so far, the community has been really chill. No one seems to get angry when their fellow Helldiver kills them with an airstrike. :grin:
 
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Amid a flurry of Xbox news today, Microsoft Gaming CEO Phil Spencer confirmed that four Xbox exclusives are headed to other platforms. He's not, however, expecting other companies to take the same approach.
In an interview for Stephen Totilo's Game File newsletter, Spencer specifically brought up Helldivers 2, Sony's first simultaneous PS5 and PC release, while touching on the subject.

"I will say, when I look at a game like Helldivers 2 — and it's a great game, kudos to the team shipping on PC and PlayStation — I'm not exactly sure who it helps in the industry by not being on Xbox," he said. "If you try to twist yourself to say, like, somehow that benefited somebody somewhere."

Still, Spencer relents a little bit, saying, "but I get it": "There's a legacy in console gaming that we're going to benefit by shipping games and not putting them on other places. We do the same thing."
He also pointed out that that Helldiver 2's simultaneous release on PC and PS5 is "doing really well," and he's not wrong. The cooperative action sequel notched Sony's biggest-ever game launch on Steam when it debuted last week.
 

Amid a flurry of Xbox news today, Microsoft Gaming CEO Phil Spencer confirmed that four Xbox exclusives are headed to other platforms. He's not, however, expecting other companies to take the same approach.
In an interview for Stephen Totilo's Game File newsletter, Spencer specifically brought up Helldivers 2, Sony's first simultaneous PS5 and PC release, while touching on the subject.

"I will say, when I look at a game like Helldivers 2 — and it's a great game, kudos to the team shipping on PC and PlayStation — I'm not exactly sure who it helps in the industry by not being on Xbox," he said. "If you try to twist yourself to say, like, somehow that benefited somebody somewhere."

Still, Spencer relents a little bit, saying, "but I get it": "There's a legacy in console gaming that we're going to benefit by shipping games and not putting them on other places. We do the same thing."
He also pointed out that that Helldiver 2's simultaneous release on PC and PS5 is "doing really well," and he's not wrong. The cooperative action sequel notched Sony's biggest-ever game launch on Steam when it debuted last week.
Maybe Xbox should have funded it instead of Sony then. That's a miss on Xbox's part.
 
255k on steam last night has be split between its great to see a game like this succeed and oh no Sony will crank up the service game dial.
 
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Amid a flurry of Xbox news today, Microsoft Gaming CEO Phil Spencer confirmed that four Xbox exclusives are headed to other platforms. He's not, however, expecting other companies to take the same approach.
In an interview for Stephen Totilo's Game File newsletter, Spencer specifically brought up Helldivers 2, Sony's first simultaneous PS5 and PC release, while touching on the subject.

"I will say, when I look at a game like Helldivers 2 — and it's a great game, kudos to the team shipping on PC and PlayStation — I'm not exactly sure who it helps in the industry by not being on Xbox," he said. "If you try to twist yourself to say, like, somehow that benefited somebody somewhere."

Still, Spencer relents a little bit, saying, "but I get it": "There's a legacy in console gaming that we're going to benefit by shipping games and not putting them on other places. We do the same thing."
He also pointed out that that Helldiver 2's simultaneous release on PC and PS5 is "doing really well," and he's not wrong. The cooperative action sequel notched Sony's biggest-ever game launch on Steam when it debuted last week.
It f***ing helps Sony. Jesus.
 
I guess the media and word of mouth has really increased the game's popularity. I kept getting the server at capacity message last night. I was able to play a few missions though.

All games are repetitive. At some point they all run out of having something new to present to the gamer. Last night I was thinking about why I like this game so much inspite of its repetitiveness. I think its because of the unpredictable chaos that plays out in every mission. Add in the fun gunplay and abilities and you have a fun shooter.

Also, this game is very cinematic. Play a night mission against the Automatons and you'll get serious Star Wars Clones Wars vibes.
 
I think live service games are best served being on all platforms. That gives them the best chance to stick, IMO. Probably what Spencer meant, and why they are moving their live service games to other platforms.

This game looks so up my alley but at the same time it’s also seemingly co-op required for the most part. I can barely get my friends on other games anymore so, I’ll probably pass, but definitely happy to see it finding great success. Hopefully they get server capacity upgraded soon though.
 
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Pretty pissed off, spent ages trying to get in a game but kept getting server full message, had a look online and seems like they've capped it at 500,000 to improve stability which I guess I can understand (even though a little indie dev can ramp up capacity).

If I didn't have mates playing I'd probably have refunded by now but I'll give it another go.
 
I was able to get in both times I tried today. Instantly mid/late morning and had no issues for the 4-5 matches I played with a couple randoms. Then late afternoon had to let it retry for maybe a couple minutes. Only played solo then as SOS and quick play didn't work.

Also reading there is no afk timer so losers are just leaving the game run for hours on end so they can keep playing when they come back.
 
I haven't had time to play this past the intro, but my son has been playing it quite a bit. He loves it so far, so no regrets on the purchase.
 
Dayum, can't get in again. Servers at their limit.

I read Steam concurrent player count reached another high at over 400k. Arrowhead Games released a statement a few days ago that the player base was almost evenly split between PC & PS5.

If that's true then this game has almost 1million concurrent players for a game with barely any marketing. It really shows the power of word of mouth online. Arrowhead also said they would limit server count to 450K until they can increase capacity.

I just wanna kill some bugs and scrap some robots.
 
Did see that 1 in 20 active PS accounts are playing the game but could have been misinformation.