They’ve always had great art direction, especially in choice colours and mood settingGG are wizards.
They’ve always had great art direction, especially in choice colours and mood settingGG are wizards.
They’ve always had great art direction, especially in choice colours and mood setting
You can tell as a generation later, Killzone Shadow Fall still holds up great.
Horizon ZD and Horizon FW look great, but KZ SF was a mixed bag. In the more cinematic sequences it looks good, but it gets bogged down in blah gameplay and graphics in between the grander set pieces.
It's coming along nicely. Still not liking the chubby cheeks on Aloy.
She still seems a lil too brightly lit, and seems to be the only character with dim lighting…still looking good thoughIt's coming along nicely. Still not liking the chubby cheeks on Aloy.
They are doing that on purpose, that hero lighting or whatever they call it is an artistic choice, they want her to stand out from the background more etc. I'd like for them to tone it down myself, I think they've gone a little far with it.She still seems a lil too brightly lit, and seems to be the only character with dim lighting…still looking good though
I get it. It does seem a bit toned down from what it originally was but it also seems a little lacking on her in some areas. But it also seems like if assets are missing ambient occlusion.They are doing that on purpose, that hero lighting or whatever they call it is an artistic choice, they want her to stand out from the background more etc. I'd like for them to tone it down myself, I think they've gone a little far with it.
It looks too cartoony.They are doing that on purpose, that hero lighting or whatever they call it is an artistic choice, they want her to stand out from the background more etc. I'd like for them to tone it down myself, I think they've gone a little far with it.
Major downgrade over what was shown before.I get it. It does seem a bit toned down from what it originally was but it also seems a little lacking on her in some areas. But it also seems like if assets are missing ambient occlusion.
You can tell that from a few stills? the videos look amazing.I get it. It does seem a bit toned down from what it originally was but it also seems a little lacking on her in some areas. But it also seems like if assets are missing ambient occlusion.
Yah, that hero lighting or whatever was optional in the PC version of Zero Dawn. It was part of the Ultra setting for Ambient Occlusion. It was annoying.They are doing that on purpose, that hero lighting or whatever they call it is an artistic choice, they want her to stand out from the background more etc. I'd like for them to tone it down myself, I think they've gone a little far with it.
It kind of makes it look like green/blue screen in movies when they go overboard with that technique which is silly because it needlessly takes away from the great work they've done visually.Yah, that hero lighting or whatever was optional in the PC version of Zero Dawn. It was part of the Ultra setting for Ambient Occlusion. It was annoying.
Is that the PS4 version of Zero Dawn?Someone on neogaf put this comparison up, her face looks so much better in the new game. I'm guessing they scanned someone because she looks so much more natural. The
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I'm guessing so, I only played it on the pro so it was higher res than that through checkerboarding. It looks clearer than that when you play it so the pic isn't the most flattering for sure but the detail on the new face is much better than the original.Is that the PS4 version of Zero Dawn?
I agree. The detail on the face looks natural by comparison. They just need to tone down the baby fat a bit. It's my only pet peeve.I'm guessing so, I only played it on the pro so it was higher res than that through checkerboarding. It looks clearer than that when you play it so the pic isn't the most flattering for sure but the detail on the new face is much better than the original.