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JinCA

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Sep 11, 2013
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I gave it 4 stars, a lot of good things about it but it's got things it needs to do better so giving it 5 stars wouldn't make sense.
 

JinCA

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I’m hearing things like the first one was more streamlined, to many arrows now?
No, personally I just don't like Aloy much as a main character, she has zero personality and always sounds annoyed when she's talking to other people. The side characters are far more likeable, if they do DLC I wish they'd do a story where you get to play as one of them especially Kotallo. I also want them to do something about the camera during melee combat, it's way too easy to lose track of who you are fighting.
 
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HorTyS

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Sep 16, 2013
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One thing that annoyed me that honestly a lot of open world games do is there is such a sense of urgency to the story that you almost feel compelled to go from one mission to the next and sometimes if you just wanna go grind some resources or do free-roam stuff and side activities it sort of conflicts with the narrative. I know some people probably don't care but that's always something that annoys me. I remember playing Far Cry 3 for the first time and at some point the objective was just to 'explore the island' and I really liked that the story accounted for a player's desire to just goof around for a bit.
 
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JinCA

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One thing that annoyed me that honestly a lot of open world games do is there is such a sense of urgency to the story that you almost feel compelled to go from one mission to the next and sometimes if you just wanna go grind some resources or do free-roam stuff and side activities it sort of conflicts with the narrative. I know some people probably don't care but that's always something that annoys me. I remember playing Far Cry 3 for the first time and at some point the objective was just to 'explore the island' and I really liked that the story accounted for a player's desire to just goof around for a bit.
The reason that wasn't an issue for me in this game was because she was told she had months but it's rare that they actually tell you how much time has actually gone by. I mean some of the side missions have her meeting people someplace, she heads off on her own and then contacts them saying she's there and she sits and waits for them to take a trip that should have taken at least a week if not more. I know this game isn't about realism but some of that stuff was a bit silly lol.
 

HorTyS

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Sep 16, 2013
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The reason that wasn't an issue for me in this game was because she was told she had months but it's rare that they actually tell you how much time has actually gone by. I mean some of the side missions have her meeting people someplace, she heads off on her own and then contacts them saying she's there and she sits and waits for them to take a trip that should have taken at least a week if not more. I know this game isn't about realism but some of that stuff was a bit silly lol.

Yeah it's not super clear about passage of time. Maybe it's more of an issue earlier on in the story before you get the base, thats when they keep talking as if the world could end next week and they have to find a solution now. And time isn't even legitimately an issue, it's not like you can get locked out of quests if you don't do them within a set number of days or something, it's just narratively the game will convey that like, this next step is super time critical so it sort of compels you to do it right away. I dunno, I just wish in general that open world games would account for the free-roam nature of it's gameplay within the context of their narrative.

Aloy is always talking about how they're running out of time, and yet I'm running all over the forbidden west gathering elemental clawstrider hearts to upgrade my trap pouch whilst helping an Oseram scavenger recover some trinket so... The, what do they call it? Narrative dissonance of the game was kind of bothersome to me.
 

Viktor

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Finished the game today and got the platinum as well at just under 70 hours. I enjoyed the overall story but I'm glad I changed the difficulty to story honestly. It made it much more enjoyable as I thought the combat even on medium was just tedious. Really curious how they are going to do a another game though.
 

karmakid

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Finished the game today and got the platinum as well at just under 70 hours. I enjoyed the overall story but I'm glad I changed the difficulty to story honestly. It made it much more enjoyable as I thought the combat even on medium was just tedious. Really curious how they are going to do a another game though.
Horizon: In Space?








































































I’ve yet to play it and yet to finish the first one.
 

DriedMangoes

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Sep 12, 2013
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Finished the game today and got the platinum as well at just under 70 hours. I enjoyed the overall story but I'm glad I changed the difficulty to story honestly. It made it much more enjoyable as I thought the combat even on medium was just tedious. Really curious how they are going to do a another game though.

"The Arrival" 😉
 
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Kvally

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Finished the game today and got the platinum as well at just under 70 hours. I enjoyed the overall story but I'm glad I changed the difficulty to story honestly. It made it much more enjoyable as I thought the combat even on medium was just tedious. Really curious how they are going to do a another game though.
Horizon: Aloy goes Anal

😎
 
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JinCA

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Sep 11, 2013
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Finished the game today and got the platinum as well at just under 70 hours. I enjoyed the overall story but I'm glad I changed the difficulty to story honestly. It made it much more enjoyable as I thought the combat even on medium was just tedious. Really curious how they are going to do a another game though.
I hope they don't, they should go into a third person fantasy action RPG or something. I don't think Aloy is a strong enough character to carry the series any further and what else are they going to do? I'd be more interested in seeing them do realistic predatory animals etc, the fur looked really good on the small animals they had running around the game world now. The more I think about it the more disappointed I am with the story in this game, the world looks great but I think this game was a bit of a letdown overall. They need to do something to make the melee combat more intuitive as well as figuring out a way to make Aloy interesting instead of just having a dry personality and coming across as constantly annoyed.

I'm also guessing sales may not have been amazing since Sony didn't release any numbers and we are about a month and a half from launch.
 
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DriedMangoes

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Sep 12, 2013
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I hope they don't, they should go into a third person fantasy action RPG or something. I don't think Aloy is a strong enough character to carry the series any further and what else are they going to do? I'd be more interested in seeing them do realistic predatory animals etc, the fur looked really good on the small animals they had running around the game world now. The more I think about it the more disappointed I am with the story in this game, the world looks great but I think this game was a bit of a letdown overall. They need to do something to make the melee combat more intuitive as well as figuring out a way to make Aloy interesting instead of just having a dry personality and coming across as constantly annoyed.

I'm also guessing sales may not have been amazing since Sony didn't release any numbers and we are about a month and a half from launch.

I wouldn't be surprised if numbers weren't as good as they had hoped. Had to go up against Elden Ring juggernaut and GT7 2 weeks later.
 

JinCA

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I wouldn't be surprised if numbers weren't as good as they had hoped. Had to go up against Elden Ring juggernaut and GT7 2 weeks later.
I would assume most people wanted to play it on PS5 as well and the consoles are still nearly impossible to find for the most part so there were several things working against it. I'm sure it did fine but clearly not well enough to warrant a press release.
 
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Kvally

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Horizon Forbidden West Updates 1.10 & 1.11 Release Notes PS5/PS4​

FIXES AND IMPROVEMENTS

Main Quests


  • Fixed an issue in Main Quest “The Broken Sky” where sometimes players were not able to interact with or follow Kotallo after fast traveling away and progressing through other side content.
  • Fixed an issue in Main Quest “The Wings Of The Ten” where in rare occasions the objective would not update upon returning to the Base, blocking progression.
Side Quests

  • Fixed multiple conditional progression issues in Side Quest “Thirst For The Hunt”.
  • Fixed an issue in Side Quest “Boom Or Bust” where overriding any of the machines during the “Kill the Machines” objective would not progress the quest.
  • Fixed multiple instances of machines that would get outside of the player’s reach during Side Quest objectives, thus conditionally blocking progression.
  • Fixed an issue where a cutscene would not play when revisiting Kotallo in the Memorial Grove if players finished the Main Quest "Singularity" after Side Quest "What Was Lost".
World Activities

  • Fixed an issue in Rebel Camp Devil’s Grasp where sometimes the “Search the Command Center” objective could not be completed.
  • Fixed an issue in Rebel Camp First Forge where the player can miss obtaining the Sun Scourge bow by reloading a save after looting Asera. NOTE: This will not affect save games of people who "lost" the bow due to reloading the save after picking up the bow but before talking to Erend. These players can revisit Asera’s corpse. Asera's corpse will always respawn until players have looted the bow from her. Please, take the bow so she can stop haunting the West.
  • Fixed an issue with Keruf’s “Missing Gear” salvage contract where the contract could not be completed if the player acquired multiples of the required items.
  • Fixed an issue in the Plainsong Hunting Grounds where trials could sometimes not be started or completed.
  • Fixed an issue with Melee Pits progression.
Machines

  • Fixed an issue where player level instead of kill count could influence whether Apex or Evolved machines would spawn in the open world instead of standard variants.
  • Fixed an issue with the Bristleback where the Apex version would never spawn in the open world.
  • Fixed an issue with the Plowhorn where the Apex Plowhorn would not contain the Apex Plowhorn Heart.
  • Fixed an issue with the Rockbreaker where “Mining Claws” could not be collected from an Apex Rockbreaker after detaching them.
  • Fixed an issue with the Slaughterspine where looting the Plasma Earthblaster from the Apex Slaughterspine would contain one metal shard, instead of Volatile Sludge and Crystal Braiding.
  • Tweaked drop rates for the Snapmaw’s “Dispersal Tanks” loot.
  • Fixed an issue with the Skydrifter where the Skydrifter would stand in the air.
  • Fixed an issue with the Thunderjaw where the regular (non-Apex) version would never spawn in the open world.
  • Disciplined a Tideripper caught showing off by slip and sliding across their designated habitat.
  • Fixed an issue with the Widemaw where its throat keeps spinning after it has been killed.
Humans

  • Fixed an issue with humanoid enemies where applying the killing blow with a Spike Thrower could cause the enemies to freeze in place instead of dying and falling to the ground.
Weapons/Armor/Skills

  • Rebalanced the unintentional change on Legendary weapons.
  • Fixed an issue with the upgrade path for Death-Seeker’s Shadow: Increased Impact Damage for Advance Hunter Arrows with the first upgrade.
  • Fixed an issue with Death-Seeker’s Shadow and Lightning Hunter Bow where crafting Advanced Shock Hunter arrows would draw resources from the stash.
  • Fixed an issue with Shredders where sometimes the reload and toss animation did not play.
  • Fixed an issue with Shredders where Advanced Shredders would use the same icon as normal Shredders.
  • Fixed an issue with the Shredder Satchel where the Workbench menu states that the maximum number of Advanced Shredders is increased to 12, but the actual maximum number in-game was 11.
  • Fixed an incorrect statement in the tutorial text for the Purgewater tutorial. The text used to state 'Once in this state, their elemental attacks are disabled and they become more vulnerable to Frost and Shock attacks.' This has been changed to ‘Once in this state, their elemental attacks are disabled and their resistance to all elemental damage and states is reduced.
  • Fixed an issue with Coils and Weaves where mods that are meant to increase impact damage instead increase all damage.
  • Fixed an issue with Coils and Weaves where weaves that grant multiple defense increases show the Plasma Weave icon.
  • Fixed an edge case where pressing the “throw” action for Rocks would perform a Heavy Melee instead. Stealth players, don’t celebrate too loud, the machines will hear you!
  • Fixed an issue with Hunter Bows where the reload animation plays incorrectly when using Advanced Elemental or Targeting arrows. Players should now be able to fire arrows more rapidly.
  • Fixed an issue with the Carja Wanderer, Nora Sentinel and Nora Tracker armor where resistances would decrease when upgrading them.
UI/UX

  • Activating a new quest prompt when it shows up in the HUD will now correctly highlight that quest in the Quests tab in the journal.
  • Fixed an issue where trying to access a workbench after selling all weapons would result in an infinite black screen.
  • Action prompts and quest markers can now be hidden in the custom HUD settings.
Graphics

  • Improved visibility in the underwater section of the Relic Ruins: Isle of Spires.
  • Changed the sort order on some vegetation assets to improve rendering time.
  • Made adjustments to the dynamic resolution system to scale better.
Performance and Stability

  • Multiple crash fixes.
  • Multiple streaming fixes in game and in cinematics.
Other

  • Added subtitles for the lyrics of the title song, “In The Flood”. Time for a karaoke session!
  • Added a “Toggle” option in the Settings menu for loot actions.
  • Fixed multiple control remapping conflicts.
  • Fixed a default control conflict between Mount Light Attack and Select/Deselect Track while in Focus mode.
  • Fixed an issue where Aloy could become locked in an animation if a Valor Surge was activated while using a zipline.
  • Fixed an issue where killing a hovering Stormbird could sometimes result in its corpse being stuck in a floating position.
  • Fixed an issue where difficulty-related settings could be enabled in difficulty modes that did not allow them.
  • Fixed multiple instances where Aloy could get stuck in geometry.
  • Multiple fixes to Aloy’s animations.
  • Multiple audio fixes and improvements.
  • Multiple lighting fixes and improvements in cinematics.
  • Multiple fixes and improvements to body and facial animations in cinematics.
  • Multiple fixes and improvements to NPC animations and to NPC props in settlements.
  • Multiple localization fixes and improvements.
  • Multiple other bug fixes.
 
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Kvally

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Just finished the game. It was good. I would give it an 8 out of 10. It seems like this was more focused on story than gameplay/open world when following the main missions. The previous seemed to focus more on gameplay during the missions and encouraged open world.

But I liked how the story was more engaging and I’m glad I was making friends along the way.

Looking forward to the next.
 
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karmakid

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Just finished the game. It was good. I would give it an 8 out of 10. It seems like this was more focused on story than gameplay/open world when following the main missions. The previous seemed to focus more on gameplay during the missions and encouraged open world.

But I liked how the story was more engaging and I’m glad I was making friends along the way.

Looking forward to the next.
Ive yet to play it, or finish the first one…. But, could it do robot dinos in space or Mars (ruins on Mars?)?
 
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BUSTERMAN

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I just started this and the game is stunning. Unfortunately gameplay is not of the same quality. I don't know why they made it so Aloy can only climb certain areas and then completely remove her climbing ability during certain times of the game. This seems to happen most often for the puzzles which remove Aloy's ability to climb in favor of making the player find a box to get to a higher area where she'd normally be able to climb up to.

As for combat, its a mess. The enemies having tracking which wouldn't be that bad if it wasn't for the enemies also having this weird ability to slide over to the player. If you combine the tracking and sliding you get combat that doesn't feel fun since the enemies don't follow any kind of rules that make sense for the player to read.

I'm really surprised at how this game turned out. I'll give it some more time but it doesn't look like this is the sequel I was hoping for, feels more like an expansion. It doesn't help that Elden Ring was my last game where gameplay destroys this and many other open world titles.
 
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