I kind of wish they kept the XBLA brand for the X1 if only because it made for a fun platform to find games on. It'd be cool if MS did a "Best of XBLA" type of collection for the X1.
Unfortunately the game developers on XBLA were upset that it was seperated out and not everyone went to the XBLA gaming store. They stated they lost sales, so this is why MS decided just to have a Store with all the games listed on one site.
 
just wish they'd stop showing game reals of ID@xbox games and start releasing 1 or more each week.
 
This is how XBLA started. Soon enough the store will be flooded with games.
 
That is what the publisher/developers wanted...to be bundled with the rest so that they were not segregated and lost potential sales. However, Phil Spencer from MS has stated they are looking at the option of "tagging" indie games so that you could find them outside of the normal game library.

I actually think they're losing more sales being lumped in with all the other games. Unless someone looks specific ID games up they won't find which is which and support them. Arcade seemed to do pretty well while being separated. I'm not even gonna bother looking through all the games to potentially find a good ID game to spend money on. Tagging thing I guess would be good. At least give us an option to sort
 
I actually think they're losing more sales being lumped in with all the other games. Unless someone looks specific ID games up they won't find which is which and support them. Arcade seemed to do pretty well while being separated. I'm not even gonna bother looking through all the games to potentially find a good ID game to spend money on. Tagging thing I guess would be good. At least give us an option to sort
Well apparently the developers and publishers prefer the integration. They must feel they will have better revenue potential that way.

I hope they tag soon though cuz the library is already growing fast.
 
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And it would be if there were a separate area for ID games to be bought like the arcade. Last time i looked they were all bundled with the major titles and I'm not about to comb through every single game to stumble upon an ID game
During last generation, Developers complained because not enough people were going to Arcade and their games weren't in marketing parity with other AAA games. MS made the change based upon their request.
 
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I find it funny that on the 360 indie devs complained that Microsoft set the release dates for XBLA games not them, so on the XB1 Microsoft got rid of the XBLA schedule to let developers release whenever they want.

Then on the XB1 multiple indie games came out without a few days/weeks and pushed each other off the new releases section. So now the indie devs complain that they aren't getting enough exposure, which is the exact reason why Microsoft enforced a XBLA schedule to begin with :eek:.
 
I think Microsoft should maintain the current release policy while bringing back the Summer of Arcade program. Many forget that it's been an incubator of some of the greatest indie success stories (Shadow Complex, Limbo, etc.) and having a pick of some of the better indie games is a good idea for consumers.
 
They will complain no matter what.
If their games aren't making them billionaires and getting millions of downloads it's got to be someones fault!!!

Every indie dev wants to believe they have the next Angry Birds. I don't blame them though.
 
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I think Microsoft should maintain the current release policy while bringing back the Summer of Arcade program. Many forget that it's been an incubator of some of the greatest indie success stories (Shadow Complex, Limbo, etc.) and having a pick of some of the better indie games is a good idea for consumers.
MS should definitely keep the promotions they have been doing over the last few years.
 
Summer of Arcade should definitely continue to be a stable for xbox live in my opinion. It really was a cool part of the summer for me as a xbox gamer.
 
Which stopped at some point, right? Yeah, the program needs to come back, with devs wanting to participate.

Pretty sure they did them up till Thurs year?

Bit light on the smaller games this year so it might come back next year.
 
Summer of Arcade should definitely continue to be a stable for xbox live in my opinion. It really was a cool part of the summer for me as a xbox gamer.
Definitely. One of my favorite events they've done.
 
Independent developers have called Microsoft’s ID@Xbox programme “hugely important” to the games industry, and have singled it out as one of the easiest digital publishing platforms to work on across all platform holders.

Speaking to MCV at an ID@Xbox preview event this week, several developers were very warm in their praise of the platform, with Sumo Digital’s designer and PR analyst David Dino saying that the opportunity to obtain a free Xbox One development kit is vital for helping developers get their ideas out into the open.

“I think it’s great. All these different programmes, especially ID@Xbox, have been really good. Just allowing people to have dev kits when they don’t necessarily have the funds to purchase something like that, you get a lot of crazy ideas that people are brewing that they don’t necessarily have the ability to do straight out unless they have a set amount of capital, so a programme like ID@Xbox is amazing because it’s an amazing option for them.”

He continued: “Even five years ago, it was tough for people to really get into even a self-publishing route, or look for a publisher in that regard. But now there are so many different avenues and it’s good to have those choices as well. ID@Xbox has been super helpful in getting the visibility of [Snake Pass] and making that publishing process a lot easier as well. Thankfully, again, with Sumo Digital having worked on a lot of Microsoft titles, too, we’ve been able to leverage those partnerships.

“It’s been really awesome working with them. Doing our own self-publishing, trying to get that visibility, it’s still work that we have to do, but having the avenue that ID@Xbox has given us in order to get to this place, that’s something we wouldn’t have been able to be a part of [otherwise].”

Two-man studio Mad Fellows, whose rhythm action title Aaero is coming to Xbox One, PS4 and Steam this Spring, applauded ID’s extensive support network:

“They were just there when you need them, so if you hit a problem, you can get in touch with them and they’ll sort it out, or guide you in the right direction,” said technical director Dan Horbury. “With Steam, we found it less personal. We’ve worked with Microsoft on two projects now and on the first project we had account managers who spent their own time talking to us, to help us get it onto the store, to help with the US store.”

ID@Xbox is also a great opportunity for smaller developers to get the same kind of visibility in Microsoft’s Store and social media channels as the big triple-A studios, said Tequila Works’ producer Miguel Paniagua, who’s working on Rime:

“At Tequila Works, we’re almost 50 guys, but ID@Xbox is providing anybody with the chance of publishing their own project at the same level as the biggest teams in the industry.

“So being a big team, it’s like, ‘What?’, but as a small team and a new one, it’s like, ‘Wow! That’s a huge chance we have here.’ ID@Xbox provides the chance of publishing to almost anyone, so I think that’s a huge chance there.”

While Tequila Works isn’t publishing Rime itself, it is taking on publishing duties for Cavalier Game Studios’ The Sexy Brutale, which it also co-developed.

“With The Sexy Brutale, we’re self-publishing and the relationship with have with the ID team has been amazing. They’ve been very helpful and any time I had a problem I sent an email and I’ve had an answer in three minutes. It’s very quick communication. It’s our first time publishing a game and we were kind of lost at the beginning because we didn’t know that we had so many things to deal with. It’s a huge process, but I have to say that the submission process with Microsoft is the easiest one of all [platforms]. We’re submitting with PS4, with Xbox, with Steam, and ID@Xbox is the most helpful one.”

Cavalier itself also has nothing but praise for the programme. “It’s hugely important,” says founder and design director Charles Griffiths.

“Events like [the ID@Xbox preview] are enormously valuable. The opportunity to have the game played in a slightly more long-form way and in a good environment is great. It’s hugely important and valuable for us. ID@Xbox has been a great scheme and everyone involved with it has been really approachable, and Microsoft has also been very open to listening to our queries and finding any of the problems in the process and addressing them, so it’s been very good.”

Source: http://www.mcvuk.com/news/read/indie...gramme/0180496

Good stuff
 
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Great. I enjoy indies. Never understood why people think every game has to be a massive blockbuster experience. When i don't feel like playing a 10-100 hour game an indie hits the spot.
 
Indies are great. Lots of great $1 XBLIG I bought on 360. Way better than probably half the $10 XBLA games.

The drawback was there was a zillion games and you had to sift through the garbage and clones. There must have been 50 Minecraft knockoffs and 200 zombie shooters. But XBLIG had trials, so you can test it out. Hopefully, these games will offer a test too.

The best $1 spent on 360.

 
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Only $1? Talk about a steal. Never heard of Grid Space Shooter until now. I might have to get it.
 
Only $1? Talk about a steal. Never heard of Grid Space Shooter until now. I might have to get it.
If you like Geo Wars or any kind of twin sticker, do it TD.

I'm not saying it's a AAA $60 game, but for $1, I guarantee you will think it's one of the best deals you'll ever do for an indie game.

Another one is Score Rush. Another $1 twin sticker, but a different kind of game.