Official Forza Horizon 2 Discussion

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The reflection in the wiper streak is very impressive. I went back and watched that part of the video a number of times.

I put in almost 100 hours it seems with Horizon. That could double with this game.
 
Someone post a comparison video of bouncing off barriers in Driveclub vs bouncing over hills with 11other players as you race to the next event :-->:
 
Someone post a comparison video of bouncing off barriers in Driveclub vs bouncing over hills with 11other players as you race to the next event :-->:

I don't think it's a good idea to make this thread a driveclub vs FH2.
Let's keep it a FH2 thread, thx in advance
 
I don't think it's a good idea to make this thread a driveclub vs FH2.
Let's keep it a FH2 thread, thx in advance
My point is that every comparison video is focused on graphics, when the most important part of a game is how fun it is.

An open world racer is what I'm more interested in, FH2 could be the ugliest game in the world and I'd still have fun with it.
 
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My point is that every comparison video is focused on graphics, when the most important part of a game is how fun it is.

An open world racer is what I'm more interested in, FH2 could be the ugliest game in the world and I'd still have fun with it.


True, fun is uber important,but a track based racer can be just as fun as an open world racer. In some cases the track based racer can be better, Burnout is a great example of that, IMO. Games like Burnout: revenge were so much more fun than paradise( to me anyway). Even sim based, track based racers can be just as fun as open world arcade racers.
Not to mention that you can not really gauge fun factor by videos. You need to play them, and to compare you need to play both.
 
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True, fun is uber important,but a track based racer can be just as fun as an open world racer. In some cases the track based racer can be better, Burnout is a great example of that, IMO. Games like Burnout: revenge were so much more fun than paradise( to me anyway). Even sim based, track based racers can be just as fun as open world arcade racers.
Not to mention that you can not really gauge fun factor by videos. You need to play them, and to compare you need to play both.
That's pretty much the opposite of me.

Track racing doesn't interest me, I'm all about open world racers and taking shortcuts.

I even like GTA Online and Watch Dogs online races.
 
I'm not your typical guy who is passionate about cars, but Forza games have always been fun and I can't wait to get my hands on this game. It looks fantastic.
 
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It does look more fun than other racers I've seen, but that 30fps thing I can't get over. Least its open world and looks like crazy fun.
 
It does look more fun than other racers I've seen, but that 30fps thing I can't get over. Least its open world and looks like crazy fun.
Did you play Horizon 1 ? was 30FPS and very fun.
I really do not understand how 30FPS is such a big deal, and if that is going to stop you playing games then you are going to be missing out on a lot of quality games on current gen consoles.
 
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Did you play Horizon 1 ? was 30FPS and very fun.
I really do not understand how 30FPS is such a big deal, and if that is going to stop you playing games then you are going to be missing out on a lot of quality games on current gen consoles.

I'll give both this an DC a shot at least. 30fps isn't a huge deal for me unless its a racing game.
 
Forza Horizon 2′s Forward Plus Rendering Tech Lets it Display Thousands of Dynamic Lights in Real Time
http://www.dualshockers.com/2014/08...-display-thousand-of-dynamic-lights-and-more/

Forza Horizon 2 is definitely a sweet looking game, and part of the reason for that visual glitz is in a rather new technology named Forward Plus Rendering, as explained today by Creative Director Ralph Fulton during a behind-closed-doors presentation at Gamescom.

According to Fulton Forza Horizon 2 is the first console game to use the tech, which allows it to display thousands of dynamic lights in real time, making the representation of cities like Nice possible.

In addition to this we also learn that the game has seven different radio stations, and over twice as many tracks as those included in the first Forza Horizon.

Finally, Fulton also had words of praise for the Drivatar feature, mentioning that the day in which they turned them on at the studio, racing in the game “completely changed in front of their eyes.”

@menace-uk- you getting moist yet?

 
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In the FH2 videos you cannot really see rain clearly when it shows the car, but when in cockpit view, you see it nice and clear. For me it is pretty clear that weather looks much much better in Driveclub. But fun and gameplay wise it's all sbout FH2 for me. Gamersyde has brand new DC videos and to me it looks downright boring.
 
Horizon 2 is the worthy successor to racing greats such as Project Gotham Racing 4, and as it goes against Evolution's DriveClub and Ivory Tower's The Crew, it's hard not to see the Xbox One game emerging at the head of the pack.

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I have finally seen a negative about this game. I really do not like how you drive straight through trees. In this video you see him drive through the small trees with no affect on him at all. This is a No No! IMO.
 
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