PS4 Pro in Prioritize Screen Resolution Mode, PS5 with Ray Tracing On and PS5 with Ray Tracing Off all render at a resolution of 3840x2160 using what appears to be Checkerboard Rendering.
There's noticeable ghosting on PS4 Pro that isn't present to the same extent on the other consoles.
PS4 Pro in Prioritize Frame Rate Mode renders at a native resolution of 1920x1080.
PS4 renders at a native resolution of 1600x900.
is checker boarding essentially 1440p or is it 4K-I (interlaced)?
Let's kick off with PlayStation 5, which renders at 4K resolution, albeit with evidence reconstruction via checkerboarding. CBR artefacts only present on foliage and hair and they're barely noticeable and the impression is of a game that looks really good on a 4K screen. Run with ray tracing off and the experience is totally locked to 60fps. Turn ray tracing on and effectively it's the same thing - albeit with some drops into the 50s. It's not the 45fps Capcom mentioned, but this may represent a worst case scenario. Really, RE Village runs with an unlocked frame-rate across all modes and all systems.
Is ray tracing worth the performance hit? We'd say no based on what we've seen so far. RT offers up low resolution reflections and a diffuse GI pass (which also replaces screen-space ambient occlusion), along with some additional smoke in the fire sequence, but there's definitely the sense that RT is a bonus add-on grafted onto what is very much a cross generation experience.
Dono, i thought the hardware....it may be up to Sony to flip that switch in a update or it may be up to the dev.When are they going to add VRR to PS5? It seems like it was running at 57-59 fps a lot of the time. If they had VRR, you would be able to tell it apart from the XSX.
Played the Village part of the demo and didn't really enjoy myself. Something about how incapable my character was in killing the few zombies in there put me off.