Star Citizen is getting all the hype, but Elite Dangerous is about to enter beta.
ED has now gone into Alpha 4, the last alpha phase before the beta starts at the end of this month. Having played the original back in the early-mid 80s, I was initially attracted to it out of pure nostalgia. But the more I look into it the more impressed I am. I mean, this thing looks awesome...
http://elite.frontier.co.uk/
Highlights:
- 100,000+ known star systems modeled in the galaxy with an additional 399 billion (BILLION) procedurally generated
- Uses multiplayer instancing to create play sessions, but persistent statistics such as economics, are stored centrally
- There will be 25 ships to purchase at launch
- Fight for a faction, be a pirate or bounty hunter, trader or explorer - it's all up to you
- If the sound design team doesn't win an award for their work then sound should be banned from all games
The Alpha 4 stage introduces a "bubble" of playable space containing 5 systems. New hyperspace effects plus the "supercruise" mode for in-system travel are introduced. There's no NDA so there are some good videos that show the game in action. Make sure you watch in HD and turn the sound UP:
The Galaxy Map
Planetary Rings
A Trade Run
An Alpha Tester took this 13 hour time-lapse video at the rate of 1 screenshot per half-minute, that shows the movement of a moon in orbit. Yes, all planets, moons and stations have orbits and move along their orbits.
I shelled out for the Premium Beta, which is pretty much an extension of their Kickstarter campaign, so as of May 30th I'll be able to post my own videos and impressions. Apparently at that beta we'll have a much larger galaxy to play in.
ED has now gone into Alpha 4, the last alpha phase before the beta starts at the end of this month. Having played the original back in the early-mid 80s, I was initially attracted to it out of pure nostalgia. But the more I look into it the more impressed I am. I mean, this thing looks awesome...
http://elite.frontier.co.uk/
Highlights:
- 100,000+ known star systems modeled in the galaxy with an additional 399 billion (BILLION) procedurally generated
- Uses multiplayer instancing to create play sessions, but persistent statistics such as economics, are stored centrally
- There will be 25 ships to purchase at launch
- Fight for a faction, be a pirate or bounty hunter, trader or explorer - it's all up to you
- If the sound design team doesn't win an award for their work then sound should be banned from all games
The Alpha 4 stage introduces a "bubble" of playable space containing 5 systems. New hyperspace effects plus the "supercruise" mode for in-system travel are introduced. There's no NDA so there are some good videos that show the game in action. Make sure you watch in HD and turn the sound UP:
The Galaxy Map
Planetary Rings
A Trade Run
An Alpha Tester took this 13 hour time-lapse video at the rate of 1 screenshot per half-minute, that shows the movement of a moon in orbit. Yes, all planets, moons and stations have orbits and move along their orbits.
I shelled out for the Premium Beta, which is pretty much an extension of their Kickstarter campaign, so as of May 30th I'll be able to post my own videos and impressions. Apparently at that beta we'll have a much larger galaxy to play in.
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